Kenji Kanno was told a game with cars would clear approval faster. He decided anything with four tires counted.
In 1999 Kenji Kanno had just finished a project and needed an idea for the next one. His boss wanted a lineup for Sega's new NAOMI arcade board, so Kanno asked what kind of games he was looking for. Something with cars would be easier to get approval, his boss told him. "So I figured that anything that had four tires would do," Kanno remembers. His boss was fine with it. Kanno had no appetite for a plain racing game, and started thinking instead about driving recklessly through a city.
Most car games at the time had no people in them. "It felt cold to me, it felt mechanic," he said. He wanted faces — a passenger who gets in, reacts, and gets out. He wanted a clear blue sky and went looking for a city that had one, and settled on San Francisco. He also decided that even when the player failed, the speed on its own, or the music on its own, had to be enough.
The destinations were randomised, so no two runs repeated. Tips rewarded a driver who thought about the route instead of flooring it, and Kanno wanted the player deciding something at every moment. Inside the team they had a name for the players who did: "Clever Taxis."
The same as the arcade — the first home game you could truly say that of. The Dreamcast ran on the same architecture (NAOMI) as the cabinets in the arcades. So Crazy Taxi could carry the excitement of the game center home to the living room without trimming away a single thing.
For a long time, the home version was 'the lesser copy of the arcade.' Here, that gap vanished.
And one more thing. The Offspring tracks that drove all that speed survive in their original form only on this Dreamcast version, I'm told. Every later port replaced them with something else.
There was a moment when everything clicked together just right. That sound still runs, even now, only inside this silver machine.
About this game
An arrow points somewhere across the city, and nothing tells you which way to get there. The road, the pavement and the wrong side of the street all count. The Offspring and Bad Religion keep playing whether the meter is running or you are wedged against a wall.
Key Features
Time-attack racing through an open, freely driveable version of a stylised San Francisco. Passenger pickup and delivery with escalating fare multipliers for fast, stylish delivery. "Crazy Dash," "Crazy Drift," and "Crazy Jump" special moves that reward experienced players. Scoring system that prizes near-misses, shortcuts, and passenger satisfaction. Four driveable characters (Axel, B.D. Joe, Gena, Slash), each with a different taxi. Rock soundtrack featuring The Offspring ("All I Want," "Way Down the Line") and Bad Religion ("New Dark Ages," "Ten in 2010").
Gallery
The Story Behind
Crazy Taxi reached the Dreamcast in January 2000, a year after the cabinet had begun filling arcades in Japan and North America. Its combination of simple controls, immediate fun, and a rock soundtrack that matched its energy made it one of the definitive Dreamcast titles for players discovering the platform. The game sold over one million copies in the United States alone, demonstrating that the Dreamcast's library could produce mainstream hits as well as creative outliers. The game's soundtrack — sourced from The Offspring and Bad Religion — was an unusual licensing choice that contributed significantly to its cultural identity in Western markets.
Tricks & Tales
Director Kenji Kanno described wanting to create a racing game that prioritised freedom of movement, fluidity, and speed over realistic simulation -- a direct response to the dominance of Gran Turismo-style racing games. The specific origin: Kanno was stuck in a severe traffic jam and thought to himself that he wanted to go where there was still space -- a driver who ignores congestion and finds any available path. The Crazy Dash technique -- shifting between drive and reverse rapidly to generate a burst of speed -- was discovered by players and became a meta-game staple. The licensed soundtrack has a documented removal history: the PC port in 2002 was the first to have the Offspring and Bad Religion tracks replaced; the 2010 PlayStation 3 and Xbox 360 versions launched without the original music due to unpaid licensing fees; later iOS and Android releases restored the original soundtrack. The original Dreamcast version remains the only console disc release to contain the original licensed music intact.
Collector's Guide
Region & Compatibility
Released in Japan (January 24, 2000), North America (February 22, 2000), and Europe (June 9, 2000). The original licensed soundtrack — The Offspring and Bad Religion — is present only in the original Dreamcast version; subsequent ports use replacement music. The Japanese Dreamcast version requires a Japanese console or region-free modification.
Maintenance Tips
Crazy Taxi is a single GD-ROM disc — standard GD-ROM disc care applies. The game makes heavy use of the analogue triggers for acceleration and braking; Dreamcast trigger potentiometers can wear over time with heavy play. The Crazy Dash technique (rapid drive/reverse cycling) puts additional stress on the trigger mechanisms — inspect for uneven resistance or dead zones if the technique stops working reliably. Controller lead cables can develop stress fractures at the connector joint with heavy use; inspect before play.
Going deeper
Explore the machine this game ran on, and what to check before you buy or care for one:
What to Watch Out For
Before buying, these are the points worth knowing — from someone who handles original Japanese Crazy Taxi copies regularly.
Will this Japanese Dreamcast game work on a North American or European Dreamcast?
No, not on unmodified hardware. The Dreamcast enforces regional lockout via the console BIOS — Japanese GD-ROMs will not run on Western consoles. Options include a boot disc (such as Utopia Boot Disc or DC-X) that bypasses region protection without hardware modification, a BIOS replacement, or a Japanese Dreamcast. The Dreamcast's regional protection is widely considered one of the easiest to bypass among disc-based consoles of its era.
Do I need a VMU (Visual Memory Unit) to save game progress?
Yes. The Dreamcast has no internal save storage. A VMU must be inserted into the controller's memory card slot to save game data. Each VMU holds 200 blocks; most games use 1–20 blocks per save file. The VMU also has a small LCD screen and can run mini-games independently of the console. Third-party memory cards are available, but the official Sega VMU is recommended for reliability.
How should I handle and care for a Dreamcast GD-ROM disc?
The Dreamcast uses GD-ROM, a proprietary high-density disc format. Handle by the edges and center hub, avoiding the data surface. Clean by wiping from the center outward in straight radial strokes with a soft lint-free cloth — never in a circular motion. If the console struggles to load an otherwise intact disc, the Dreamcast laser may need cleaning or adjustment, which is a common maintenance issue in aging Dreamcast hardware.
Before You Buy
Things worth knowing before you buy Crazy Taxi
A short checklist for buying a used Dreamcast disc wisely — useful with any seller, anywhere.
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Choose a seller who tests it before shipping
A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.
Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.
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Check the disc for scratches
Deep scratches on the playing surface cause freezes and read errors. Light surface marks are usually fine.
Ask for a clear photo of the disc's underside. A seller who tested it will confirm it loads and plays through.
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Make sure it fits your console
This is a Japanese Dreamcast GD-ROM. The Dreamcast is region-locked, so a Japanese disc generally needs a Japanese console.
Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.
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Saves use a VMU — no disc battery
Dreamcast games save to a VMU memory card; the disc itself has no battery.
Make sure you have a VMU with a working battery and free blocks.
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Read the seller's reviews and return policy
A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.
Read the feedback and confirm a clear return window before you buy.
The last step before buying anywhere is knowing what it's worth.
See what we have in stock →Unexpected Discoveries
Games you weren't looking for — but might be glad you found.
Rooms this game lives in
Wander deeper — explore the themed rooms where Crazy Taxi sits alongside its kin.
Memories from around the world
This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.
Share your memory ↑From the Museum's Screening Room
Crazy Taxi — Max Explains