PC Engine / TurboGrafx-16 · Action / Maze

Bomberman

ボンバーマン

Japan: December 7, 1990 · Dev: Hudson Soft · Music: Jun Chikuma

The PC Engine Bomberman that established multiplayer on the platform. Hudson's grid-bomb gameplay, at home.

Bomberman for PC Engine was developed and published by Hudson Soft in 1990 — a PC Engine adaptation of the Bomberman franchise, featuring the classic grid-based bombing gameplay with five-player multiplayer using the multitap accessory. Players placed bombs in maze-like grid stages to destroy walls and eliminate other players. PC Engine Bomberman's five-player support was one of the earliest home console implementations of large-group simultaneous play. The game established Bomberman as a PC Engine flagship series alongside Hudson's other properties.

About this game

Bomberman for the PC Engine / TurboGrafx-16, released in December 1990, is the version of Bomberman that turned a single-player maze game into one of the greatest multiplayer experiences in gaming history. This was the first console Bomberman to leave Nintendo's platforms — a natural move, given that Hudson Soft had co-designed the PC Engine hardware. More significantly, it was the first Bomberman to support five-player simultaneous multiplayer, requiring the TurboTap accessory. The five-player battle mode became the game's defining mode: loud, chaotic, and irresistible.

Key Features

A single-player maze mode in which the player defeats enemies with bombs to clear each stage. A five-player battle mode requiring the TurboTap multitap accessory — up to five simultaneous players on one screen. Power-ups that increase bomb range, bomb count, and movement speed. A single-screen arena for multiplayer battles where the last survivor wins. The game has no NPC opponents in the battle mode — all five players must be human.

The Story Behind

The Bomberman series had existed since 1983, primarily on home computers and the Famicom, as a single-player maze game. The PC Engine version changed the equation entirely. By 1990, Hudson Soft had built the TurboTap — a five-player controller accessory for the PC Engine — and needed a game that would make it essential. Bomberman was that game. The five-player battle mode created a new genre of competitive party gaming that the series would carry through Saturn Bomberman (1996), Super Bomberman R (2017), and beyond. Reviewers at the time noted that the battle mode was "played daily" in offices — the game had achieved something rare: it was more compelling with more people, and more people meant more chaos, which meant more play.

Tricks & Tales

The five-player mode requires the TurboTap accessory — a physical multitap that plugs into the PC Engine's controller port and branches into five connections. Without it, the game supports only one player in multiplayer mode. The game has no computer-controlled opponents in battle mode at all; if you have fewer than five human players, empty slots simply have no player. This design decision — which could be seen as a limitation — made the five-player mode feel definitively social: it required you to fill the room with people.

Collector's Guide

Rarity common
Japan Release December 7, 1990

Region & Compatibility

Japan: Bomberman (PCエンジン). North America: Bomberman (TurboGrafx-16). Europe: Dyna Blaster (PC Engine, renamed for European release). The TurboTap accessory (Japan) / TurboTap (North America) is required for five-player mode and is sold separately.

Maintenance Tips

Bomberman for PC Engine is a HuCard title — a durable, battery-free ROM module. Contact cleaning with isopropyl alcohol is the primary maintenance task. If acquiring for five-player multiplayer, ensure the TurboTap (or a compatible third-party multitap) is in good condition — check the connection pins at the controller port end. The TurboTap itself has no active electronics; it is a passive splitter, so failures are typically physical (bent pins, loose connection). The game itself does not save data — no battery concerns.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Bomberman copies regularly.

Will this Japanese PC Engine game work on a North American TurboGrafx-16?

Not without a hardware adapter. The TurboGrafx-16's data bus lines are wired in reverse compared to the PC Engine, making the two regions physically incompatible at the cartridge (HuCard) slot level. A passive adapter such as the dbElectronics Turbo PC-Henshin bridges this gap for HuCard titles. For CD-ROM² software, the TurboGrafx-CD drive will run Japanese discs if they do not carry a software region check, but compatibility varies by title. In both cases, Japanese PC Engine software is designed for the Japanese market and carries no English text.

How should I store and clean a PC Engine HuCard?

Keep HuCards in their original plastic sleeves or a protective case, away from humidity and direct sunlight — the exposed gold contacts oxidize over time. To clean: apply 90%+ isopropyl alcohol to a cotton swab and gently wipe the gold edge contacts. Never blow on them — breath moisture accelerates corrosion. Handle by the plastic edges only, avoiding the contact strip. HuCards have no internal battery and no moving parts, making them among the most durable formats from the era.

Does this HuCard have an internal save battery?

HuCards do not support internal battery backup by design. If this title requires save data between sessions, it either uses a password system or requires an external backup peripheral (such as the Tennokoe Bank or Backup Booster) connected to the PC Engine's expansion bus. Check the game manual for the save method — many action and strategy HuCard titles are designed as single-session experiences and do not require saving at all.

Before You Buy

Things worth knowing before you buy Bomberman

A short checklist for buying used PC Engine software wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    Japanese PC Engine HuCards and CDs are not compatible with the North American TurboGrafx-16 — the formats differ. Use a Japanese PC Engine system.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. HuCard or CD-ROM² — know which you're buying

    PC Engine games come on HuCard chips or on CD-ROM². CD titles also require the right CD system and a working System Card.

    Confirm the format in the listing, and for CDs check the disc surface and that saves are supported.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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