PlayStation · Action-adventure / Stealth

Metal Gear Solid

メタルギアソリッド

Japan: September 3, 1998 · Dev: Konami

About this game

Metal Gear Solid (1998) is the game that defined the stealth genre and demonstrated that video games could carry the narrative weight of cinema. Directed, written, and produced by Hideo Kojima, it follows Solid Snake infiltrating a nuclear weapons facility on Shadow Moses Island, using stealth, distraction, and suppressed weapons to avoid detection. Its cinematic cutscenes — far longer than any game before it — told a story of genetic destiny, nuclear proliferation, and the nature of identity. The game received unanimous critical acclaim and sold over six million copies, cementing Kojima's status as one of gaming's auteur directors.

Key Features

Stealth mechanics centred on line-of-sight and sound detection — crouching, crawling, and avoiding guard cone-of-vision fields. Codec radio communication system with full voice acting for all conversations between Snake and support staff. Psycho Mantis boss fight — the only boss in gaming history that required swapping the controller to a different port to defeat, and that "read" the player's memory card. Extended cinematic cutscenes with film-length storytelling. The game's soundtrack by Konami Kukeiha Club, including the iconic introductory theme.

The Story Behind

Metal Gear Solid arrived in September 1998, four years into the PlayStation's life cycle, and demonstrated that the platform still had untapped potential. The game was a continuation of the MSX2 Metal Gear series — Hideo Kojima's original stealth games from 1987 and 1990 — rebuilt entirely in 3D for the PlayStation. Kojima had spent years at Konami arguing that games should be made like films: detailed characters, scripted performances, long cutscenes, a director's singular vision. Metal Gear Solid was the first game at commercial scale to prove the argument. Its release coincided with growing public debate about the relationship between video games and cinema; Kojima was frequently cited in those discussions. The game's influence on the stealth genre, on narrative-driven game design, and on the perception of games as a storytelling medium was immediate and permanent.

Tricks & Tales

The Psycho Mantis boss fight is widely considered one of the most innovative moments in gaming history — Mantis reads the player's memory card and comments on what other Konami games they have played. Swapping the controller to Port 2 removes his ability to "read your thoughts." The game's codec call with Meryl reveals her codec frequency hidden on the back of the game's physical CD case — not the in-game instruction manual. Players who missed this were temporarily stuck. Solid Snake's original voice in the Japanese version was Akio Otsuka; the English voice was provided by David Hayter, whose performance became definitive for the character.

Collector's Guide

Rarity common
Current Market Price ¥800 - ¥2,500 (loose) / ¥2,000 - ¥6,000 (CIB)
Japan Release September 3, 1998

Region & Compatibility

The Japanese PlayStation version (NTSC-J) is the original release with Japanese text and voice acting. The game plays on Japanese PlayStation hardware and region-free modified units. The English voice cast in the Japanese version is different from the North American release — David Hayter's iconic English performance is in the North American version. The Japanese version features a different cover art design.

Maintenance Tips

Metal Gear Solid is a two-disc set — verify both discs are present. Disc 2 contains the final act of the game; missing it means an incomplete experience. PlayStation disc-read errors are the most common problem for ageing units — a laser cleaning disc usually resolves them. The game's long cutscenes place sustained load on the CD-ROM drive; ensure the drive spins up cleanly before extended play sessions.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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