Nintendo GameCube · Fighting

Super Smash Bros. Melee

大乱闘スマッシュブラザーズDX

Japan: November 21, 2001 · Dev: HAL Laboratory · Music: Hirokazu Ando

About this game

Super Smash Bros. Melee (2001) is the second entry in the Smash Bros. series and the best-selling Nintendo GameCube game of all time, with over 7 million copies sold. It expanded the roster to 26 characters across Nintendo's franchises, introduced a deep physics system that spawned a competitive scene still active today, and defined what a Nintendo crossover fighting game could be.

Key Features

26 playable characters from Nintendo franchises including Mario, Link, Samus, Pikachu, and Marth. The physics engine — featuring wavedashing, L-cancelling, and precise movement options — was originally unintended but became the foundation of the competitive scene. Adventure Mode with platforming segments. Event Matches, Home Run Contest, and Target Test as side modes. 29 stages with iconic battlefield designs that remain tournament standards to this day.

Official CM

Gameplay

The Story Behind

Melee was developed in approximately 13 months — an extraordinarily short development cycle for a game of its complexity. Director Masahiro Sakurai has spoken about the punishing schedule. Released alongside the GameCube in Japan in November 2001, it became the system's bestseller almost immediately. By 2004, a grassroots competitive scene had emerged in North America, centred on the Evo Championship Series. In 2013, the "EVO Moment" — when the community voted Melee into EVO over donations for charity — became a cultural milestone showing the game's enduring power more than a decade after release.

Tricks & Tales

Wavedashing — sliding diagonally after an air dodge — was an unintended physics interaction. It became a cornerstone technique of competitive play. The game's hitstun and momentum mechanics allow for combo chains not possible in later Smash titles. Fox McCloud's "Fox only, Final Destination, No items" became an internet meme representing hyper-focused competitive play. The Melee competitive scene is considered one of the longest-running grassroots esports communities in history, with major tournaments still held in 2025.

Collector's Guide

Rarity common
Current Market Price ¥1,500 - ¥3,500 (loose) / ¥3,000 - ¥7,000 (CIB)
Japan Release November 21, 2001

Region & Compatibility

Released worldwide. The Japanese version (NTSC-J) contains the full roster and features identical gameplay to other regional versions. The Japanese version's menus are in Japanese; competitive players typically use any region version, as gameplay is identical. Region-free modified GameCubes play all regional versions.

Maintenance Tips

Melee discs are generally durable but heavy use by competitive players means used copies often show surface wear. Inspect discs carefully under light for scratches — shallow ones are usually fine, deep radial scratches may cause read errors. The GameCube controller's analogue stick is critical for Melee's precise inputs; test all directions and check for stick drift. The L and R shoulder buttons use a two-stage mechanical system — test both the soft press (shield) and hard press (L-cancel) before purchase.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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