Nintendo — Enjoy Game Japan Museum illustration

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Nintendo

任天堂

Japan

About

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto, Japan. Founded in 1889 as a playing card company, Nintendo entered the video game market in the 1970s. It is one of the world's largest video game companies by market capitalisation and has developed some of the best-selling video game consoles and franchises of all time.

History

Nintendo's origins trace back to September 23, 1889, when Fusajiro Yamauchi founded a small workshop in Shimogyo Ward, Kyoto, to manufacture hanafuda — traditional Japanese flower cards used in gambling games. The company was named Nintendo Koppai. Following the prohibition of many gambling formats in Japan in 1882, hanafuda remained legal, and demand for the cards was steady enough to sustain a modest craftsman operation. Yamauchi built his reputation on high-quality handmade cards, selling them to teahouses and through distributors across the Kansai region. By the early twentieth century the business had grown sufficiently to warrant expansion beyond its founding product.

In 1902 Nintendo Koppai became the first Japanese company to manufacture Western-style playing cards, opening a new commercial channel at a time when card games of European origin were gaining popularity in Japan. The move demonstrated the organizational flexibility that would later become a hallmark of the company. Fusajiro Yamauchi retired in 1929, and leadership passed to his son-in-law Sekiryo Kaneda — who subsequently took the Yamauchi surname — making him the second-generation president. A distribution subsidiary, Marufuku Co., Ltd., was established in 1947. In 1948 and 1949 Sekiryo Yamauchi suffered a stroke and was forced to retire; his grandson Hiroshi Yamauchi, then twenty-one years old and still enrolled at Waseda University, was recalled from his studies to inherit the company. On April 25, 1949, Hiroshi Yamauchi became the third president of Nintendo.

Under Hiroshi Yamauchi the company was renamed Nintendo Playing Card Co., Ltd. in 1951, and in 1953 it became the first Japanese manufacturer to produce plastic playing cards at scale, sharply reducing production costs and broadening the consumer market. In 1963 the company adopted its current name, Nintendo Co., Ltd., and began diversifying into toys. Two years later, in 1965, Gunpei Yokoi joined the company in a maintenance role on the playing-card production line. Yokoi's inventive curiosity attracted Yamauchi's attention; encouraged to develop products, he created the Ultra Hand in 1966, an extendable mechanical arm toy that sold in large numbers and prompted Nintendo to expand its Uji manufacturing facility in 1968. The Love Tester followed in 1969, performing well in both domestic and export markets and opening Nintendo's first sustained international sales channels.

Nintendo entered the electronic game hardware business in June 1977 with the Color TV-Game 6, a Pong-style home console produced in a joint venture with Mitsubishi Electric and incorporating a license from Magnavox. The Color TV-Game 15 followed in the same year; the two variants together sold more than three million units. It was for this product line that a young industrial design graduate named Shigeru Miyamoto, who had joined the company in 1977 as an apprentice in the planning department, received his first significant assignment: designing the casings for the Color TV-Game series. In April 1980 Nintendo of America was incorporated in New York City, with Minoru Arakawa — son-in-law of Hiroshi Yamauchi — serving as its first president. Later that same month, on April 28, 1980, Nintendo launched the Game & Watch, a series of handheld LCD games designed by Yokoi; the Ball unit was the first title, and the series ultimately sold approximately 43.4 million units across its run.

The Family Computer, known outside Japan as the Nintendo Entertainment System, was released in Japan on July 15, 1983, at a price of ¥14,800. It arrived in North American test markets in New York on October 18, 1985, with full national rollout during 1986 — sources differ on whether the nationwide launch was completed in February or September of that year. The NES revitalized a retail video game market that had contracted sharply in North America following the industry crash of 1983. The Famicom Disk System launched in Japan on February 21, 1986, alongside The Legend of Zelda. Combined worldwide sales of the Famicom and NES reached 61.91 million units. The Game Boy, designed by Yokoi and Satoru Okada, was released in Japan on April 21, 1989, and together with the Game Boy Color it accumulated 118.69 million units sold globally.

The Super Famicom launched in Japan on November 21, 1990 at ¥25,000, with its initial print of 300,000 units selling out within hours; it reached North America as the Super NES between August and September 1991. The Virtual Boy, developed by Yokoi's Research & Development 1 division, launched in Japan on July 21, 1995, but sold only approximately 770,000 units before being discontinued. Gunpei Yokoi left Nintendo in August 1996 after thirty-one years with the company; Nintendo's official position does not attribute his departure to the Virtual Boy's commercial failure. Yokoi died on October 4, 1997, in a traffic accident on the Hokuriku Expressway at the age of fifty-six. NINTENDO 64 launched in Japan on June 21, 1996, with its initial 300,000 units selling out immediately; cumulative sales reached 32.92 million units.

In May 2002 Hiroshi Yamauchi retired after fifty-three years as president, and Satoru Iwata became the fourth president — the first from outside the Yamauchi family. Under Iwata, Nintendo pursued what it called 'blue ocean' strategy: designing hardware and software for players who did not consider themselves gamers. The Nintendo DS launched in North America on November 21, 2004 — Nintendo's first hardware debut outside Japan — followed by Japan on December 2; cumulative sales reached 154 million units. The Wii launched in North America on November 19, 2006, selling 101.63 million units lifetime. The Nintendo 3DS (2011), Wii U (2012), and Nintendo Switch (2017) followed. The 3DS was reduced from $249.99 to $169.99 within six months of launch. The Wii U sold 13.56 million units, the lowest figure for any Nintendo home console. Iwata died on July 11, 2015, from a bile duct tumor at the age of fifty-five.

The Nintendo Switch, released simultaneously worldwide on March 3, 2017, became the fastest-selling console in Nintendo's history to that point, accumulating 150.86 million units as of December 31, 2024. Shuntaro Furukawa became the sixth president in June 2018. Nintendo Switch 2 launched globally on June 5, 2025, selling 3.5 million units in its first four days — the fastest opening for any Nintendo hardware — and reaching 17.37 million units by the end of December 2025. Hiroshi Yamauchi died on September 19, 2013, at the age of eighty-five. The company that began manufacturing flower cards in a Kyoto workshop in 1889 had, over the course of 136 years, become one of the defining creative forces in global interactive entertainment, with cumulative hardware sales spanning from playing cards to platforms that connected hundreds of millions of players worldwide.

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Timeline & Works

Corporate milestones and all 30 games in the museum this studio developed — in the order they happened.

  1. 1889 09

    Nintendo Koppai founded in Kyoto

    Fusajiro Yamauchi begins manufacturing hanafuda flower cards in Shimogyo Ward, Kyoto, on September 23, 1889.

    founding
  2. 1902

    Japan's first Western playing card manufacturer

    Nintendo Koppai becomes the first Japanese company to manufacture Western-style playing cards.

    product
  3. 1949 04

    Hiroshi Yamauchi becomes third president

    Hiroshi Yamauchi, aged twenty-one and still a Waseda University student, is recalled to lead the company after his grandfather Sekiryo Yamauchi suffers a stroke. He is formally appointed president on April 25, 1949.

    leadership
  4. 1963

    Renamed Nintendo Co., Ltd.; enters toy market

    The company adopts its current name, Nintendo Co., Ltd., and begins diversifying beyond playing cards into the broader toy industry.

    corporate
  5. 1966

    Ultra Hand — first major toy hit

    Gunpei Yokoi, who joined Nintendo in 1965 as a maintenance worker, develops the Ultra Hand extension toy, which becomes a major commercial success and establishes Nintendo's toy R&D capability.

    product
  6. 1977 06

    Color TV-Game 6 — first home console

    Nintendo releases the Color TV-Game 6 in Japan on June 1, 1977, in a joint venture with Mitsubishi Electric using a Magnavox license. The Color TV-Game 15 follows in the same year; combined sales exceed three million units.

    hardware
  7. 1980 04

    Game & Watch launched; Nintendo of America founded

    Nintendo of America is incorporated in Manhattan on April 23, 1980, with Minoru Arakawa as president. Five days later, on April 28, the Game & Watch Ball unit launches, beginning a handheld series that will sell 43.4 million units.

    hardware
  8. 1983 07

    Family Computer (Famicom) launched in Japan

    The Family Computer is released in Japan on July 15, 1983, at ¥14,800. Combined worldwide sales of the Famicom and NES reach 61.91 million units.

    hardware
  9. 1984
    Excitebike

    Family Computer (Famicom) / NES

  10. 1985 10

    NES launches in North America

    The Nintendo Entertainment System begins test-market sales in New York on October 18, 1985, with nationwide rollout in 1986. It revitalizes a North American game market that had collapsed after the 1983 crash.

    hardware
  11. 1985
    Balloon Fight

    Family Computer (Famicom) / NES

  12. 1985
    Wrecking Crew

    Family Computer (Famicom) / NES

  13. 1986
    All Night Nippon: Super Mario Bros.

    Family Computer Disk System

  14. 1986
    The Mysterious Murasame Castle

    Family Computer Disk System

  15. 1987
    Yume Kojo: Doki Doki Panic

    Family Computer Disk System

  16. 1987
    Zelda II: The Adventure of Link

    Family Computer Disk System

  17. 1988
    Kaettekita Mario Bros.

    Family Computer Disk System

  18. 1988
    Super Mario Bros. 3

    Family Computer (Famicom) / NES

  19. 1988
    Vs. Excitebike

    Family Computer Disk System

  20. 1989 04

    Game Boy launched in Japan

    The Game Boy, designed by Gunpei Yokoi and Satoru Okada, launches in Japan on April 21, 1989. Together with the Game Boy Color it accumulates 118.69 million units sold worldwide.

    hardware
  21. 1989
  22. 1990 11

    Super Famicom launched in Japan

    The Super Famicom launches in Japan on November 21, 1990 at ¥25,000. Its initial print of 300,000 units sells out within hours. The Super NES arrives in North America in 1991.

    hardware
  23. 1990
    F-Zero

    Super Famicom / SNES

  24. 1992
    Clu Clu Land D

    Family Computer Disk System

  25. 1992
    Super Mario Kart

    Super Famicom / SNES

  26. 1992
  27. 1993
    Star Fox

    Super Famicom / SNES

  28. 1994
    Donkey Kong

    Game Boy

  29. 1994
    Super Metroid

    Super Famicom / SNES

  30. 1995
    Mario's Picross

    Game Boy

  31. 1995
  32. 1996 06

    NINTENDO 64 launched in Japan

    NINTENDO 64 launches in Japan on June 21, 1996. Its initial 300,000 units sell out on the first day. Cumulative sales reach 32.92 million units.

    hardware
  33. 1996
    Mole Mania

    Game Boy

  34. 1996
    Pilotwings 64

    Nintendo 64

  35. 1996
    Wave Race 64

    Nintendo 64

  36. 1998
    1080° Snowboarding

    Nintendo 64

  37. 1998
    Tetris DX

    Game Boy Color

  38. 1999
    Super Mario Bros. Deluxe

    Game Boy Color

  39. 2000
    Kirby Tilt 'n' Tumble

    Game Boy Color

  40. 2000
    Pokémon Stadium 2

    Nintendo 64

  41. 2000
    Pokémon Stadium 2

    Nintendo 64

  42. 2002 05

    Satoru Iwata becomes fourth president

    Hiroshi Yamauchi retires in May 2002 after fifty-three years as president. Satoru Iwata succeeds him as the fourth president, the first from outside the Yamauchi family.

    leadership
  43. 2003
    Mario Kart: Double Dash!!

    Nintendo GameCube

  44. 2004 11

    Nintendo DS launches in North America first

    The Nintendo DS launches in North America on November 21, 2004 — Nintendo's first hardware debut outside Japan — followed by Japan on December 2. Cumulative sales reach 154 million units.

    hardware
  45. 2006 11

    Wii launches worldwide

    Wii launches in North America on November 19, 2006, followed by Japan on December 2 and Europe on December 8. Lifetime sales reach 101.63 million units.

    hardware
  46. 2015 07

    Satoru Iwata passes away

    Satoru Iwata dies on July 11, 2015, from a bile duct tumor at the age of fifty-five.

    leadership
  47. 2017 03

    Nintendo Switch launches worldwide

    Nintendo Switch is released simultaneously worldwide on March 3, 2017, accumulating 150.86 million units as of December 31, 2024.

    hardware
  48. 2018 06

    Shuntaro Furukawa becomes sixth president

    Shuntaro Furukawa is appointed the sixth president of Nintendo in June 2018.

    leadership
  49. 2025 06

    Nintendo Switch 2 launches globally

    Nintendo Switch 2 launches worldwide on June 5, 2025, selling 3.5 million units in its first four days — the fastest opening for any Nintendo hardware — and reaching 17.37 million units by the end of December 2025.

    hardware

Hardware

Connections

  • subsidiary nintendo-ead (1983–2015)

    Nintendo Entertainment Analysis & Development, Nintendo's primary first-party software studio from 1983 to 2015, produced the majority of Nintendo's flagship franchises.

  • subsidiary nintendo-rd1 (1969–2005)

    Nintendo Research & Development 1, founded under Gunpei Yokoi, was responsible for the Game & Watch, Game Boy, and Virtual Boy hardware lines.

  • subsidiary retro-studios (1998–present)

    Nintendo co-founded Retro Studios in 1998 and fully acquired it in May 2002, making it a wholly-owned first-party studio. Subsequent output includes the Metroid Prime series and Donkey Kong Country Returns.

  • publisher of hal-laboratory (1984–present)

    HAL Laboratory has maintained a close publishing relationship with Nintendo since 1984, producing the Kirby and EarthBound series among others.

  • publisher of game-freak (1996–present)

    Nintendo has published the mainline Pokémon RPG series developed by Game Freak since the original Game Boy titles in 1996.

  • employed shigeru-miyamoto (1977–present)

    Shigeru Miyamoto joined Nintendo in 1977 and created or co-created Mario, The Legend of Zelda, Donkey Kong, Pikmin, and other foundational franchises.

  • employed koji-kondo (1984–present)

    Koji Kondo joined Nintendo in 1984 and composed the soundtracks for the Super Mario Bros. and The Legend of Zelda series, among many others.

  • employed gunpei-yokoi (1965–1996)

    Gunpei Yokoi worked at Nintendo from 1965 to 1996, designing the Ultra Hand, Game & Watch, Game Boy, and Virtual Boy, and mentoring a generation of Nintendo designers.

  • employed yoshio-sakamoto (1982–present)

    Yoshio Sakamoto joined Nintendo in 1982 and served as director and producer on the Metroid series and WarioWare, among other titles.

  • collaborated with satoshi-tajiri (1996–present)

    Satoshi Tajiri created Pokémon at Game Freak; Nintendo has published and collaborated closely on the franchise since its 1996 Game Boy debut.

Also connected to

Stories featuring Nintendo

Rooms their games live in

Sources

  1. Nintendo official company history — accessed 2026-05-23
  2. Nintendo — Wikipedia (English) — accessed 2026-05-23
  3. History of Nintendo — Wikipedia — accessed 2026-05-23
  4. 任天堂 — Wikipedia (日本語) — accessed 2026-05-23
  5. Hiroshi Yamauchi — Wikipedia — accessed 2026-05-23
  6. Gunpei Yokoi — Wikipedia — accessed 2026-05-23
  7. Shigeru Miyamoto — Wikipedia — accessed 2026-05-23
  8. Satoru Iwata — Wikipedia — accessed 2026-05-23
  9. Nintendo IR — Hardware and Software Sales Units — accessed 2026-05-23

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