Super Famicom / SNES · Action / Platform

Super Mario World 2: Yoshi's Island

スーパーマリオ ヨッシーアイランド

The Japanese title omits the 'Super Mario World 2' prefix. Uses the Super FX2 chip for sprite scaling and rotation. A prequel to Super Mario World, with Yoshi as the playable protagonist. Last major 2D Mario on Super Famicom before the series moved to 3D.

Japan: August 5, 1995 · Dev: Nintendo EAD · Music: Koji Kondo

About this game

Super Mario World 2: Yoshi's Island is the 1995 Super Famicom platform game that serves as a prequel to Super Mario World — depicting the infant Mario being carried across Yoshi's Island by a line of Yoshis after being separated from his twin brother Luigi. Rather than traditional hit points, Mario hangs in a bubble above Yoshi when hit, giving the player a countdown timer to recover him before he is taken away permanently. The hand-drawn crayon and marker art style was achieved by scanning original artwork pixel-by-pixel. It used the Super FX2 chip for scaling and rotation effects, and is considered the last great 2D Mario platformer before Super Mario 64.

Key Features

Star-timer health system: when hit, Baby Mario floats in a bubble above Yoshi with a countdown to retrieve him. Super FX2 chip enables sprite scaling, rotation, and special transformation effects. Hand-drawn crayon and marker visual style scanned pixel-by-pixel. Egg-throwing combat system — swallow enemies to create eggs, then aim and throw. Yoshi as protagonist, not Mario. Spawned the independent Yoshi platformer series.

The Story Behind

Released in August 1995 — just three months before the Nintendo 64 launch in Japan (June 1996) and four months before Sony's PlayStation had arrived (December 1994) — Yoshi's Island arrived as the Super Famicom's commercial peak was ending. Nintendo used the Super FX2 chip to demonstrate that 2D sprite art could achieve visual effects that rivaled the new generation's 3D ambitions. It was the last original 2D Mario platformer until New Super Mario Bros. in 2006 — an 11-year gap. The design philosophy of making Baby Mario retrievable rather than immediately losing a life influenced game design discussions for years.

Tricks & Tales

The crayon and marker art style was not a digital creation — Nintendo artists physically drew the artwork with real crayons and markers, then scanned it pixel-by-pixel into the game. This process made it one of the most labor-intensive visual productions in the SFC library. The game's title in Japan omits 'Super Mario World 2,' making it simply 'Super Mario: Yoshi's Island' — reflecting that Yoshi, not Mario, is the intended protagonist.

Collector's Guide

Rarity uncommon
Original Price at Launch ¥9,800 at launch (Japan, 1995)
Japan Release August 5, 1995

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Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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