Exhibition Rooms
34 rooms. 758 games. Every addition makes the web denser.
Browse by what draws you — genre, era, series, rarity. Each room assembles itself from the catalogue: no hand-picking, only data. The more games the museum holds, the richer every room becomes.
Picks a random game from the whole museum, every time.
Role-Playing Worlds
Games where you inhabit another life — sweeping narratives, turn-based battles, and worlds built for getting lost in.
120 games
Jump & Run
The games that defined movement itself — platformers and action games where every button press has consequence.
167 games
Shoot 'em Ups & Shooters
Danmaku bullet-hell, side-scrolling shmups, and all games where precision and reflexes meet art.
81 games
Explore & Discover
Open-ended worlds, hidden secrets, and games built on the joy of wandering without a map.
79 games
Survival Horror
Games that survive on tension — limited resources, creeping dread, and the courage to press forward.
15 games
Racing & Speed
From kart tracks to simulation circuits — games where the track itself is the opponent.
21 games
Puzzle & Logic
Games that ask you to stop, think, and think again. The quiet satisfaction of a solution clicked into place.
25 games
Music & Rhythm
Games where the soundtrack is the game — timing, feeling, and the invisible conductor in every note.
7 games
Rare Finds
Games the market calls rare — the ones that appeared in small numbers and stayed that way. Worth seeking out.
45 games
Japan Only
Games that never left Japan — language barriers or small print runs kept these titles tucked away. Now you can find them.
66 games
Play Anywhere
No region lock, no barrier. These games were built for the world — pick them up wherever you are and press start.
47 games
The 1980s — Japan's First Gaming Decade
Famicom, PC Engine, and the titles that rewrote what games could be. 1984–1989 — every hardware limit became an invention.
159 games
The 1990s
The golden decade. 16-bit to 32-bit to 64-bit — a generation of players who grew up inside these worlds.
447 games
The 2000s
The era where gaming grew up — online play, HD visuals, and the first generation to debate whether games were art.
132 games
The Legend of Zelda
Nine chapters of the same search — Link, the Triforce, a princess, and a question about what courage actually requires.
12 games
Castlevania
Eight centuries and one castle. The Belmont family's endless war, in eight unforgettable chapters.
12 games
Final Fantasy
Eight games that were each, in their moment, the last gamble — and each became a milestone.
11 games
Kirby
Eight adventures where the smallest hero eats the biggest problems. Gentle difficulty, genuine craft.
12 games
Dragon Quest
The RPG series that shaped a nation — six quests that generations of Japanese players made part of their lives.
11 games
Pokémon
Five entries from the beginning — from the original Red & Green to the games that redefined what portable gaming could carry.
14 games
Super Mario
The plumber who defined what a video game could feel like — across a decade of reinvention.
24 games
Metroid
Five solitary missions with Samus Aran. Every room is a question. Every door opened is a map of your curiosity.
5 games
Sonic the Hedgehog
Five blue-blur chapters — speed, attitude, and the Sega years when everything felt like it was moving forward.
10 games
Resident Evil
Five entries in the series that built survival horror into a genre. Fixed angles, inventory management, and the sound of approaching feet.
8 games
Fighting Games — The Dojo
One-on-one at the arcade — Virtua Fighter, the King of Fighters, and the games where every frame and every read decides the match.
46 games
Action RPGs
Where the sword swings in real time — the adventures that fused the reflexes of action with the depth of a role-playing world.
48 games
First-Person Shooters
Behind the gun, eyes forward — GoldenEye, Doom, and the games that put you inside the action looking out.
12 games
Beat 'em Ups
Side by side down a scrolling street — Double Dragon, Streets of Rage, and the co-op brawlers built for two.
15 games
Sports Arena
The pitch, the ring, the course — the games that turned real-world play into a controller in your hands.
30 games
Strategy & Tactics
Victory measured in patience — tactical RPGs and strategy games where the grid, the turn, and the plan decide everything.
45 games
Mega Man
The Blue Bomber and the rule that defined him — beat a boss, take its power, and choose your own order through the gauntlet.
9 games
Donkey Kong
From the arcade ladder that started it all to the rare handheld remakes — the ape who launched a company and never stopped climbing.
11 games
Need for Speed
Headlights, police lights, and the open road — the racing series that made the getaway the whole point.
6 games
Bomberman
A grid, a fuse, and four friends who used to be friends — Hudson's maze of chain reactions and last players standing.
5 games