Exhibition Rooms

34 rooms. 758 games. Every addition makes the web denser.

Browse by what draws you — genre, era, series, rarity. Each room assembles itself from the catalogue: no hand-picking, only data. The more games the museum holds, the richer every room becomes.

Picks a random game from the whole museum, every time.

Role-Playing Worlds

Games where you inhabit another life — sweeping narratives, turn-based battles, and worlds built for getting lost in.

120 games

Jump & Run

The games that defined movement itself — platformers and action games where every button press has consequence.

167 games

Shoot 'em Ups & Shooters

Danmaku bullet-hell, side-scrolling shmups, and all games where precision and reflexes meet art.

81 games

Explore & Discover

Open-ended worlds, hidden secrets, and games built on the joy of wandering without a map.

79 games

Survival Horror

Games that survive on tension — limited resources, creeping dread, and the courage to press forward.

15 games

Racing & Speed

From kart tracks to simulation circuits — games where the track itself is the opponent.

21 games

Puzzle & Logic

Games that ask you to stop, think, and think again. The quiet satisfaction of a solution clicked into place.

25 games

Music & Rhythm

Games where the soundtrack is the game — timing, feeling, and the invisible conductor in every note.

7 games

Rare Finds

Games the market calls rare — the ones that appeared in small numbers and stayed that way. Worth seeking out.

45 games

Japan Only

Games that never left Japan — language barriers or small print runs kept these titles tucked away. Now you can find them.

66 games

Play Anywhere

No region lock, no barrier. These games were built for the world — pick them up wherever you are and press start.

47 games

The 1980s — Japan's First Gaming Decade

Famicom, PC Engine, and the titles that rewrote what games could be. 1984–1989 — every hardware limit became an invention.

159 games

The 1990s

The golden decade. 16-bit to 32-bit to 64-bit — a generation of players who grew up inside these worlds.

447 games

The 2000s

The era where gaming grew up — online play, HD visuals, and the first generation to debate whether games were art.

132 games

The Legend of Zelda

Nine chapters of the same search — Link, the Triforce, a princess, and a question about what courage actually requires.

12 games

Castlevania

Eight centuries and one castle. The Belmont family's endless war, in eight unforgettable chapters.

12 games

Final Fantasy

Eight games that were each, in their moment, the last gamble — and each became a milestone.

11 games

Kirby

Eight adventures where the smallest hero eats the biggest problems. Gentle difficulty, genuine craft.

12 games

Dragon Quest

The RPG series that shaped a nation — six quests that generations of Japanese players made part of their lives.

11 games

Pokémon

Five entries from the beginning — from the original Red & Green to the games that redefined what portable gaming could carry.

14 games

Super Mario

The plumber who defined what a video game could feel like — across a decade of reinvention.

24 games

Metroid

Five solitary missions with Samus Aran. Every room is a question. Every door opened is a map of your curiosity.

5 games

Sonic the Hedgehog

Five blue-blur chapters — speed, attitude, and the Sega years when everything felt like it was moving forward.

10 games

Resident Evil

Five entries in the series that built survival horror into a genre. Fixed angles, inventory management, and the sound of approaching feet.

8 games

Fighting Games — The Dojo

One-on-one at the arcade — Virtua Fighter, the King of Fighters, and the games where every frame and every read decides the match.

46 games

Action RPGs

Where the sword swings in real time — the adventures that fused the reflexes of action with the depth of a role-playing world.

48 games

First-Person Shooters

Behind the gun, eyes forward — GoldenEye, Doom, and the games that put you inside the action looking out.

12 games

Beat 'em Ups

Side by side down a scrolling street — Double Dragon, Streets of Rage, and the co-op brawlers built for two.

15 games

Sports Arena

The pitch, the ring, the course — the games that turned real-world play into a controller in your hands.

30 games

Strategy & Tactics

Victory measured in patience — tactical RPGs and strategy games where the grid, the turn, and the plan decide everything.

45 games

Mega Man

The Blue Bomber and the rule that defined him — beat a boss, take its power, and choose your own order through the gauntlet.

9 games

Donkey Kong

From the arcade ladder that started it all to the rare handheld remakes — the ape who launched a company and never stopped climbing.

11 games

Need for Speed

Headlights, police lights, and the open road — the racing series that made the getaway the whole point.

6 games

Bomberman

A grid, a fuse, and four friends who used to be friends — Hudson's maze of chain reactions and last players standing.

5 games