Home › The Web of Makers Hironobu Sakaguchi ⇄ Nobuo Uematsu — 共作(chrono trigger) / 共作(final fantasy vi) / 共作(final fantasy vii) / 同社在籍(square・1986–2003) Hironobu Sakaguchi ⇄ Yoshinori Kitase — 共作(chrono trigger) / 共作(final fantasy vi) / 共作(final fantasy vii) Hironobu Sakaguchi ⇄ Yasunori Mitsuda — 共作(chrono trigger) Hironobu Sakaguchi ⇄ Yuji Horii — Co-produced Chrono Trigger (1995) as part of the 'Dream Project' alongside Akira Toriyama. Nobuo Uematsu ⇄ Yoshinori Kitase — 共作(chrono trigger) / 共作(final fantasy vi) / 共作(final fantasy vii) Nobuo Uematsu ⇄ Yasunori Mitsuda — Uematsu composed approximately 10 tracks for Chrono Trigger after Mitsuda fell ill with a stomach ulcer during development, helping complete the landmark RPG soundtrack. Nobuo Uematsu ⇄ Yuji Horii — 共作(chrono trigger) Yasunori Mitsuda ⇄ Yoshinori Kitase — 共作(chrono trigger) Yasunori Mitsuda ⇄ Yuji Horii — 共作(chrono trigger) Yoshinori Kitase ⇄ Yuji Horii — 共作(chrono trigger) Yuji Horii ⇄ Koichi Sugiyama — Collaborated on all eleven mainline Dragon Quest titles (1986–2017), composing over 500 pieces across a thirty-five-year partnership. Shigeru Miyamoto ⇄ Takashi Tezuka — 共作(donkey kong jungle beat) / 共作(luigis mansion) / 共作(pikmin 2) / 共作(super mario bros 3) / 共作(super mario sunshine) / 共作(super mario world sfc) / 共作(the legend of zelda) / 共作(yoshis island) / 共作(zelda a link to the past) / 共作(zelda links awakening) / 共作(zelda wind waker) Shigeru Miyamoto ⇄ Koji Kondo — 共作(mario kart 64) / 共作(super mario 64) / 共作(super mario bros 3) / 共作(super mario bros) / 共作(super mario sunshine) / 共作(super mario world sfc) / 共作(the legend of zelda) / 共作(yoshis island) / 共作(zelda a link to the past) / 共作(zelda ocarina of time) / 同社在籍(nintendo・1984–2030) Shigeru Miyamoto ⇄ Masahiro Sakurai — 共作(kirby super star) / 共作(kirbys adventure) / 共作(super smash bros melee) Shigeru Miyamoto ⇄ Yoshiaki Koizumi — 共作(donkey kong jungle beat) / 共作(zelda majoras mask) / 共作(zelda ocarina of time) Shigeru Miyamoto ⇄ Eiji Aonuma — 共作(zelda majoras mask) / 共作(zelda wind waker) Takashi Tezuka ⇄ Koji Kondo — 共作(super mario bros 3) / 共作(super mario sunshine) / 共作(super mario world sfc) / 共作(the legend of zelda) / 共作(yoshis island) / 共作(zelda a link to the past) Takashi Tezuka ⇄ Eiji Aonuma — 共作(zelda wind waker) Takashi Tezuka ⇄ Katsuya Eguchi — 共作(doubutsu no mori e plus) Takashi Tezuka ⇄ Kazumi Totaka — 共作(doubutsu no mori e plus) Yoshiaki Koizumi ⇄ Eiji Aonuma — 共作(zelda majoras mask) Yoshiaki Koizumi ⇄ Koji Kondo — 共作(zelda ocarina of time) Yoshiaki Koizumi ⇄ Takashi Tezuka — 共作(donkey kong jungle beat) Katsuya Eguchi ⇄ Kazumi Totaka — 共作(doubutsu no mori e plus) Katsuya Eguchi ⇄ Shigeru Miyamoto — 共作(star fox sfc) Kenji Yamamoto ⇄ Shigeru Miyamoto — 共作(metroid prime) Kenji Yamamoto ⇄ Yoshio Sakamoto — 共作(super metroid) Gunpei Yokoi ⇄ Hirokazu Tanaka — 共作(metroid) / 共作(super mario land) / 共作(tetris game boy) Gunpei Yokoi ⇄ Satoru Iwata — 共作(super mario land) / 共作(tetris game boy) Gunpei Yokoi ⇄ Yoshio Sakamoto — 共作(metroid) / 同社在籍(nintendo・1982–1996) Hirokazu Tanaka ⇄ Satoru Iwata — 共作(super mario land) / 共作(tetris game boy) Hirokazu Tanaka ⇄ Yoshio Sakamoto — 共作(metroid) Satoshi Tajiri ⇄ Shigeru Miyamoto — 共作(pokemon red green) Nintendo ⇄ Nintendo EAD — Nintendo Entertainment Analysis & Development, Nintendo's primary first-party software studio from 1983 to 2015, produced the majority of Nintendo's flagship franchises. Nintendo ⇄ Nintendo R&D1 — Nintendo Research & Development 1, founded under Gunpei Yokoi, was responsible for the Game & Watch, Game Boy, and Virtual Boy hardware lines. Nintendo ⇄ Retro Studios — Nintendo co-founded Retro Studios in 1998 and fully acquired it in May 2002, making it a wholly-owned first-party studio. Subsequent output includes the Metroid Prime series and Donkey Kong Country Returns. Nintendo ⇄ Sega — Former competitors: after Sega exited the console hardware business in 2001, Sonic titles began appearing on Nintendo platforms from 2002, transforming a rival into a partner. Nintendo ⇄ Capcom — Capcom released major Famicom titles beginning with the original Rockman in 1987, and has maintained a publishing and development partnership with Nintendo platforms across multiple console generations. HAL Laboratory ⇄ Nintendo EAD — HAL collaborated closely with Nintendo EAD on Famicom first-party titles in the mid-1980s and maintained ongoing creative cooperation across Kirby and Smash Bros. development in the following decades. Konami ⇄ Nintendo — Konami has published titles on Nintendo platforms continuously since the Famicom era beginning in 1986, including Gradius, Castlevania, Contra, and the Yu-Gi-Oh! card game series, spanning every Nintendo console generation. Konami ⇄ Sega — Konami and Sega co-published Frogger in 1981, sharing cabinet distribution in the North American arcade market. Konami ⇄ Sony Computer Entertainment — Konami released several of its most celebrated titles on PlayStation platforms, including Metal Gear Solid (1998), Castlevania: Symphony of the Night (1997), Silent Hill (1999), and the early Winning Eleven series. Square / Square Enix ⇄ Enix — Square Co. and Enix Corporation completed a stock-for-stock merger on April 1, 2003, at a ratio of 0.85 Enix shares per Square share, forming Square Enix Co., Ltd. Square / Square Enix ⇄ Nintendo — Square and Enix collaborated with Nintendo on Super Famicom RPGs throughout the 1990s, including the joint production of Chrono Trigger (1995) with Enix. Capcom ⇄ Sega — Capcom ported and co-published multiple titles for Sega platforms, including Mega Drive and Dreamcast versions of Street Fighter and Resident Evil titles. Capcom ⇄ Sony Computer Entertainment — Capcom's most significant modern partnership: Resident Evil launched as a PlayStation exclusive in 1996, and the RE Engine was developed in tandem with PlayStation VR support. Monster Hunter Portable defined the PSP era in Japan. Sega ⇄ Hitmaker (Sega AM3) — Hitmaker (AM3), formed in 2000, developed Crazy Taxi and Virtua Tennis for Dreamcast. Sega ⇄ Sega AM2 — Sega's AM2 division, led by Yu Suzuki from 1983 for eighteen years, produced Hang-On, Out Run, After Burner, Virtua Fighter, and Shenmue. Sega ⇄ Smilebit — Smilebit, formed from Sega's AM6 division in 2000, developed Jet Set Radio on Dreamcast. Shigeru Miyamoto ⇄ Nintendo — Miyamoto joined Nintendo in 1977 as one of its first artist recruits and has remained with the company ever since, serving as Representative Director, Fellow from 2015. Shigeru Miyamoto ⇄ Gunpei Yokoi — Gunpei Yokoi introduced Miyamoto to game development and recommended him for the Donkey Kong project in 1981. Their collaboration defined Nintendo's early game design identity. Gunpei Yokoi ⇄ Nintendo — Yokoi joined Nintendo in 1965 as a maintenance engineer and rose to head Research & Development 1, the division responsible for the Game & Watch, Game Boy, and Virtual Boy. He left in August 1996 after thirty-one years. Satoshi Tajiri ⇄ Nintendo — Nintendo served as publisher and platform holder for the Pokémon series from its inception. Gunpei Yokoi championed the original pitch and Shigeru Miyamoto supervised development, proposing the dual-version structure that became central to the franchise. Satoshi Tajiri ⇄ Gunpei Yokoi — Gunpei Yokoi was the Nintendo engineer who agreed to support Tajiri's Pokémon pitch and served as the internal advocate who gave Game Freak the institutional runway to complete a six-year project. Satoshi Tajiri ⇄ Satoru Iwata — Satoru Iwata of HAL Laboratory provided the data-compression tools that allowed Pokémon Gold and Silver to include both the new Johto region and a fully playable Kanto region on a single Game Boy cartridge. Satoru Iwata ⇄ HAL Laboratory — Iwata joined HAL Laboratory as a part-time employee in 1980 and full-time in 1982. He became president in 1993 and led the company through recovery from ¥1.5 billion in debt before moving to Nintendo in 2000. Satoru Iwata ⇄ Nintendo — Iwata joined Nintendo in 2000 and was appointed its fourth president in May 2002, serving until his death on July 11, 2015. Satoru Iwata ⇄ Shigeru Miyamoto — Miyamoto and Iwata served together in Nintendo's executive structure from 2002, sharing a commitment to reaching new players and jointly shaping the DS and Wii era. Satoru Iwata ⇄ Masahiro Sakurai — Sakurai worked at HAL Laboratory under Iwata's presidency, co-developing Kirby's Dream Land (1992). Their relationship continued through the early Super Smash Bros. titles and beyond. Nintendo ⇄ HAL Laboratory — HAL Laboratory has maintained a close publishing relationship with Nintendo since 1984, producing the Kirby and EarthBound series among others. Nintendo ⇄ Game Freak — Nintendo has published the mainline Pokémon RPG series developed by Game Freak since the original Game Boy titles in 1996. Nintendo ⇄ Koji Kondo — Koji Kondo joined Nintendo in 1984 and composed the soundtracks for the Super Mario Bros. and The Legend of Zelda series, among many others. Nintendo ⇄ Yoshio Sakamoto — Yoshio Sakamoto joined Nintendo in 1982 and served as director and producer on the Metroid series and WarioWare, among other titles. Konami ⇄ Hudson Soft — Konami acquired a stake in Hudson Soft in 2005 and completed the full absorption in 2012, absorbing Hudson's Bomberman and PC Engine legacy into the Konami catalogue. Square / Square Enix ⇄ Hironobu Sakaguchi — Hironobu Sakaguchi co-founded Square's game development direction and created Final Fantasy in 1987. He departed in March 2003 following the commercial failure of Final Fantasy: The Spirits Within. Square / Square Enix ⇄ Nobuo Uematsu — Nobuo Uematsu joined Square in 1986 and composed the music for the Final Fantasy series through Final Fantasy XII. He founded the independent music label Dog Ear Records in 2004. Square / Square Enix ⇄ Yuji Horii — Yuji Horii, discovered through Enix's programming contests, designed the Dragon Quest series from its 1986 debut through the present; Dragon Quest XI (2017) was the series' best-selling single title in Japan. Sega ⇄ Yu Suzuki — Yu Suzuki worked at Sega from 1983 to 2011, leading AM2 and producing the arcade and Shenmue lines. Hironobu Sakaguchi Hironobu Sakaguchi — producer Nobuo Uematsu Nobuo Uematsu — composer Yoshinori Kitase Yoshinori Kitase — director Yasunori Mitsuda Yasunori Mitsuda — composer Yuji Horii Yuji Horii — designer Koichi Sugiyama Koichi Sugiyama — composer Shigeru Miyamoto Shigeru Miyamoto — designer Takashi Tezuka Takashi Tezuka — director Koji Kondo Koji Kondo — composer Masahiro Sakurai Masahiro Sakurai — director Yoshiaki Koizumi Yoshiaki Koizumi — designer Eiji Aonuma Eiji Aonuma — director Katsuya Eguchi Katsuya Eguchi — producer Kazumi Totaka Kazumi Totaka — composer Kenji Yamamoto Kenji Yamamoto — composer Yoshio Sakamoto Yoshio Sakamoto — designer Gunpei Yokoi Gunpei Yokoi — designer Hirokazu Tanaka Hirokazu Tanaka — composer Satoru Iwata Satoru Iwata — programmer Satoshi Tajiri Satoshi Tajiri — designer Nintendo Nintendo — Studio Nintendo EAD Nintendo EAD — Studio Nintendo R&D1 Nintendo R&D1 — Studio Retro Studios Retro Studios — Studio Sega Sega — Studio Capcom Capcom — Studio HAL Laboratory HAL Laboratory — Studio Konami Konami — Studio Sony Computer Entertainment Sony Computer Entertainment — Studio Square / Square Enix Square / Square Enix — Studio Enix Enix — Studio Hitmaker (Sega AM3) Hitmaker (Sega AM3) — Studio Sega AM2 Sega AM2 — Studio Smilebit Smilebit — Studio Game Freak Game Freak — Studio Hudson Soft Hudson Soft — Studio Yu Suzuki Yu Suzuki — designer Hover a star or a thread to read the connection.
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