Home › The Web of Makers Kinuyo Yamashita ⇄ Kouji Murata — 共作(arumana no kiseki) / 同社在籍(konami・1986–1989) Gunpei Yokoi ⇄ Hirokazu Tanaka — 共作(balloon kid) / 共作(dr mario gb) / 共作(dr mario) / 共作(metroid) / 共作(super mario land) / 共作(tetris game boy) / 同社在籍(nintendo・1980–1996) Gunpei Yokoi ⇄ Yoshio Sakamoto — 共作(balloon kid) / 共作(metroid) / 同社在籍(nintendo・1982–1996) / 同社在籍(nintendo-rd1・1982–1996) Gunpei Yokoi ⇄ Shigeru Miyamoto — 共作(donkey kong jr nintendo famicom japan import ntsc j) / 共作(donkey kong nintendo famicom japan import ntsc j) / 同社在籍(nintendo・1977–1996) Gunpei Yokoi ⇄ Satoru Iwata — 共作(super mario land) / 共作(tetris game boy) Gunpei Yokoi ⇄ Hiroji Kiyotake — 共作(metroid) / 同社在籍(nintendo-rd1・1983–1996) Hirokazu Tanaka ⇄ Shigeru Miyamoto — 共作(donkey kong 3 nintendo famicom japan import ntsc j) / 共作(earthbound) / 共作(mother) / 同社在籍(nintendo・1980–1999) Hirokazu Tanaka ⇄ Yoshio Sakamoto — 共作(balloon kid) / 共作(metroid) / 同社在籍(nintendo・1982–1999) Hirokazu Tanaka ⇄ Keiichi Suzuki — 共作(earthbound) / 共作(mother) Hirokazu Tanaka ⇄ Satoru Iwata — 共作(super mario land) / 共作(tetris game boy) Yoshio Sakamoto ⇄ Hiroji Kiyotake — 共作(metroid) / 同社在籍(nintendo-rd1・1983–2001) Yoshio Sakamoto ⇄ Kenji Yamamoto — 共作(super metroid) / 同社在籍(nintendo・1987–2030) Yoshio Sakamoto ⇄ Minako Hamano — 共作(super metroid) / 同社在籍(nintendo・1991–2030) Keiichi Suzuki ⇄ Shigeru Miyamoto — 共作(earthbound) / 共作(mother) Keiichi Suzuki ⇄ Naoki Kodaka — 共作(batman nes) Fumie Kumatani ⇄ Jun Senoue — 共作(sonic adventure 2 battle) / 共作(sonic adventure) / 同社在籍(sega・1995–2008) Fumie Kumatani ⇄ Kenichi Tokoi — 共作(sonic adventure 2 battle) / 共作(sonic adventure) / 同社在籍(sega・1996–2008) Fumie Kumatani ⇄ Naofumi Hataya — 共作(burning rangers) / 同社在籍(sega・1995–2008) Fumie Kumatani ⇄ Takashi Iizuka — 共作(sonic adventure 2 battle) / 同社在籍(sega・1995–2008) Naofumi Hataya ⇄ Kenichi Tokoi — 共作(space channel 5) / 同社在籍(sega・1996–2030) Naofumi Hataya ⇄ Masato Nakamura — 共作(sonic the hedgehog 2) Konami Kukeiha Club ⇄ Norio Hanzawa — 共作(castlevania adventure) / 同社在籍(konami・1989–1992) Norio Hanzawa ⇄ Minako Hamano — 共作(wario world) Hidenori Maezawa ⇄ Jun Funahashi — 共作(castlevania iii) / 同社在籍(konami・1986–1995) Akihiko Matsui ⇄ Akira Toriyama — 共作(chrono trigger) Akihiko Matsui ⇄ Hironobu Sakaguchi — 共作(chrono trigger) Akihiko Matsui ⇄ Kazuhiko Aoki — 共作(chrono trigger) Akihiko Matsui ⇄ Nobuo Uematsu — 共作(chrono trigger) Akihiko Matsui ⇄ Takashi Tokita — 共作(chrono trigger) Akira Toriyama ⇄ Yuji Horii — 共作(chrono trigger) / 共作(dragon quest) Akira Toriyama ⇄ Hironobu Sakaguchi — Collaborated on Chrono Trigger (1995) as part of the 'Dream Team,' and again on Blue Dragon (2006) after Sakaguchi founded Mistwalker — demonstrating that the creative connection outlasted Square. Akira Toriyama ⇄ Kazuhiko Aoki — 共作(chrono trigger) Akira Toriyama ⇄ Koichi Sugiyama — 共作(dragon quest) Hironobu Sakaguchi ⇄ Nobuo Uematsu — 共作(chrono trigger) / 共作(final fantasy ii famicom) / 共作(final fantasy ii) / 共作(final fantasy iii famicom) / 共作(final fantasy ix) / 共作(final fantasy vi) / 共作(final fantasy vii) / 共作(final fantasy) / 同社在籍(square・1986–2003) Hironobu Sakaguchi ⇄ Kazuhiko Aoki — 共作(chrono trigger) / 共作(final fantasy ix) / 共作(final fantasy vii) Hironobu Sakaguchi ⇄ Yoshinori Kitase — 共作(chrono trigger) / 共作(final fantasy vi) / 共作(final fantasy vii) Hironobu Sakaguchi ⇄ Yasunori Mitsuda — 共作(chrono trigger) / 共作(xenogears) / 同社在籍(square・1992–1998) Hironobu Sakaguchi ⇄ Hiroyuki Ito — 共作(final fantasy ix) / 共作(final fantasy vi) Kazuhiko Aoki ⇄ Nobuo Uematsu — 共作(chrono trigger) / 共作(final fantasy ix) / 共作(final fantasy vii) / 共作(hanjuku hero) Kazuhiko Aoki ⇄ Takashi Tokita — 共作(chrono trigger) / 共作(hanjuku hero) Kazuhiko Aoki ⇄ Yoshinori Kitase — 共作(chrono trigger) / 共作(final fantasy vii) Nobuo Uematsu ⇄ Yoshinori Kitase — 共作(chrono trigger) / 共作(final fantasy vi) / 共作(final fantasy vii) / 共作(final fantasy x) Nobuo Uematsu ⇄ Hiroyuki Ito — 共作(final fantasy ix) / 共作(final fantasy vi) Nobuo Uematsu ⇄ Masafumi Miyamoto — 共作(final fantasy) / 共作(hanjuku hero) Takashi Tokita ⇄ Nobuo Uematsu — 共作(chrono trigger) / 共作(hanjuku hero) Takashi Tokita ⇄ Yoko Shimomura — 共作(live a live) / 共作(parasite eve) Takashi Tokita ⇄ Akira Toriyama — 共作(chrono trigger) Yasunori Mitsuda ⇄ Nobuo Uematsu — 共作(chrono trigger) / 同社在籍(square・1992–1998) Yasunori Mitsuda ⇄ Akihiko Matsui — 共作(chrono trigger) Yasunori Mitsuda ⇄ Akira Toriyama — 共作(chrono trigger) Yasunori Mitsuda ⇄ Kazuhiko Aoki — 共作(chrono trigger) Yoshinori Kitase ⇄ Akihiko Matsui — 共作(chrono trigger) Yoshinori Kitase ⇄ Akira Toriyama — 共作(chrono trigger) Yuji Horii ⇄ Koichi Sugiyama — 共作(dragon quest monsters terry s wonderland) / 共作(dragon quest vii) / 共作(dragon quest) Yuji Horii ⇄ Akihiko Matsui — 共作(chrono trigger) Yuji Horii ⇄ Hironobu Sakaguchi — Co-produced Chrono Trigger (1995) as part of the 'Dream Project' alongside Akira Toriyama. Yuji Horii ⇄ Kazuhiko Aoki — 共作(chrono trigger) Masanobu Tsukamoto ⇄ Toshiaki Sakoda — 共作(devil crash) / 共作(puyo puyo) Shigeru Miyamoto ⇄ Koji Kondo — 共作(mario bros) / 共作(mario kart 64) / 共作(pilotwings sfc) / 共作(super mario 64) / 共作(super mario bros 3) / 共作(super mario bros nintendo famicom japan import ntsc j) / 共作(super mario bros the lost levels) / 共作(super mario bros) / 共作(super mario sunshine) / 共作(super mario world sfc) / 共作(the legend of zelda ocarina of time) / 共作(the legend of zelda) / 共作(yoshis island) / 共作(zelda a link to the past) / 共作(zelda majoras mask) / 共作(zelda ocarina of time) / 共作(zelda wind waker) / 同社在籍(nintendo・1984–2030) Shigeru Miyamoto ⇄ Takashi Tezuka — 共作(donkey kong jungle beat) / 共作(luigis mansion) / 共作(pikmin 2) / 共作(super mario bros 3) / 共作(super mario sunshine) / 共作(super mario world sfc) / 共作(the legend of zelda) / 共作(yoshis island) / 共作(zelda a link to the past) / 共作(zelda links awakening) / 共作(zelda wind waker) Shigeru Miyamoto ⇄ Yoshiaki Koizumi — 共作(donkey kong jungle beat) / 共作(zelda majoras mask) / 共作(zelda ocarina of time) / 同社在籍(nintendo・1991–2030) Shigeru Miyamoto ⇄ Masahiro Sakurai — 共作(kirby super star) / 共作(kirbys adventure) / 共作(super smash bros melee) David Wise ⇄ Eveline Fischer — 共作(donkey kong country 3) / 共作(donkey kong country gbc) / 共作(donkey kong country) / 同社在籍(rare・1993–2007) David Wise ⇄ Robin Beanland — 共作(donkey kong country gbc) / 共作(donkey kong country) David Wise ⇄ Graeme Norgate — 共作(donkey kong land) / 同社在籍(rare・1994–1999) Eveline Fischer ⇄ Robin Beanland — 共作(donkey kong country gbc) / 共作(donkey kong country) Eveline Fischer ⇄ Kenji Yamamoto — 共作(metroid prime) Eveline Fischer ⇄ Shigeru Miyamoto — 共作(metroid prime) Robin Beanland ⇄ Graeme Norgate — 共作(goldeneye 007) Robin Beanland ⇄ Grant Kirkhope — 共作(goldeneye 007) Takashi Tezuka ⇄ Koji Kondo — 共作(super mario all stars) / 共作(super mario bros 3) / 共作(super mario sunshine) / 共作(super mario world 2 yoshi s island) / 共作(super mario world sfc) / 共作(the legend of zelda a link to the past) / 共作(the legend of zelda) / 共作(yoshis island) / 共作(zelda a link to the past) / 共作(zelda wind waker) Takashi Tezuka ⇄ Kazumi Totaka — 共作(doubutsu no mori e plus) / 共作(luigis mansion) / 共作(the legend of zelda link s awakening) Takashi Tezuka ⇄ Shinobu Tanaka — 共作(doubutsu no mori e plus) / 共作(luigis mansion) / 共作(super mario sunshine) Takashi Tezuka ⇄ Toru Minegishi — 共作(doubutsu no mori e plus) / 共作(zelda wind waker) Yoshiaki Koizumi ⇄ Koji Kondo — 共作(zelda majoras mask) / 共作(zelda ocarina of time) / 同社在籍(nintendo・1991–2030) Yoshiaki Koizumi ⇄ Toru Minegishi — 共作(zelda majoras mask) / 同社在籍(nintendo・1999–2030) Yoshiaki Koizumi ⇄ Eiji Aonuma — 共作(zelda majoras mask) Yoshiaki Koizumi ⇄ Takashi Tezuka — Worked as scenario designer under director Takashi Tezuka on The Legend of Zelda: Link's Awakening, given the freedom to create a Zelda story without Hyrule, Triforce, or Princess Zelda. Graeme Norgate ⇄ Grant Kirkhope — 共作(goldeneye 007) / 共作(perfect dark) Katsuya Eguchi ⇄ Kazumi Totaka — 共作(doubutsu no mori e plus) Katsuya Eguchi ⇄ Shigeru Miyamoto — 共作(star fox sfc) Katsuya Eguchi ⇄ Shinobu Tanaka — 共作(doubutsu no mori e plus) Katsuya Eguchi ⇄ Takashi Tezuka — 共作(doubutsu no mori e plus) Katsuya Eguchi ⇄ Toru Minegishi — 共作(doubutsu no mori e plus) Kazumi Totaka ⇄ Shigeru Miyamoto — 共作(luigis mansion) / 共作(zelda links awakening dx) Kazumi Totaka ⇄ Shinobu Tanaka — 共作(doubutsu no mori e plus) / 共作(luigis mansion) Kazumi Totaka ⇄ Gunpei Yokoi — 共作(super mario land 2) Kazumi Totaka ⇄ Hiroji Kiyotake — 共作(super mario land 2 6 golden coins) Shinobu Tanaka ⇄ Shigeru Miyamoto — 共作(luigis mansion) / 共作(super mario sunshine) / 同社在籍(nintendo・2000–2030) Shinobu Tanaka ⇄ Kenta Nagata — 共作(mario kart double dash) / 同社在籍(nintendo・2000–2030) Shinobu Tanaka ⇄ Koji Kondo — 共作(super mario sunshine) / 同社在籍(nintendo・2000–2030) Toru Minegishi ⇄ Koji Kondo — 共作(zelda majoras mask) / 共作(zelda wind waker) / 同社在籍(nintendo・1999–2030) Toru Minegishi ⇄ Shigeru Miyamoto — 共作(zelda majoras mask) / 共作(zelda wind waker) / 同社在籍(nintendo・1999–2030) Toru Minegishi ⇄ Eiji Aonuma — 共作(zelda majoras mask) / 共作(zelda wind waker) Toru Minegishi ⇄ Hajime Wakai — 共作(zelda wind waker) / 同社在籍(nintendo・1999–2030) Kenji Ito ⇄ Akitoshi Kawazu — 共作(romancing saga 2) / 共作(romancing saga) / 同社在籍(square・1990–2001) Kenji Ito ⇄ Koichi Ishii — 共作(final fantasy adventure) / 共作(seiken densetsu 3) Kenji Ito ⇄ Hiroki Kikuta — 共作(seiken densetsu 3) / 同社在籍(square・1991–1999) Kenji Ito ⇄ Nobuo Uematsu — 共作(final fantasy legend ii) / 同社在籍(square・1990–2001) Koichi Ishii ⇄ Hiroki Kikuta — 共作(secret of mana) / 共作(seiken densetsu 3) Koichi Ishii ⇄ Akitoshi Kawazu — 共作(final fantasy famicom) Koichi Ishii ⇄ Hiromichi Tanaka — 共作(secret of mana) Koichi Ishii ⇄ Yoko Shimomura — 共作(legend of mana) Hiroyuki Ito ⇄ Kazuhiko Aoki — 共作(final fantasy ix) Hiroyuki Ito ⇄ Takashi Tokita — 共作(final fantasy iv) Hiroyuki Ito ⇄ Yoshinori Kitase — 共作(final fantasy vi) Hiroshi Minagawa ⇄ Hitoshi Sakimoto — 共作(final fantasy tactics) / 共作(tactics ogre) Hiroshi Minagawa ⇄ Masaharu Iwata — 共作(final fantasy tactics) / 共作(tactics ogre) Hiroshi Minagawa ⇄ Hironobu Sakaguchi — 共作(final fantasy tactics) Hitoshi Sakimoto ⇄ Masaharu Iwata — 共作(final fantasy tactics) / 共作(magical chase) / 共作(tactics ogre) Hitoshi Sakimoto ⇄ Hironobu Sakaguchi — 共作(final fantasy tactics) Masaharu Iwata ⇄ Hironobu Sakaguchi — 共作(final fantasy tactics) Masafumi Miyamoto ⇄ Hironobu Sakaguchi — 共作(final fantasy) Masafumi Miyamoto ⇄ Kazuhiko Aoki — 共作(hanjuku hero) Masafumi Miyamoto ⇄ Takashi Tokita — 共作(hanjuku hero) Toshiro Tsuchida ⇄ Yoko Shimomura — 共作(front mission sfc) Hirokazu Ando ⇄ Jun Ishikawa — 共作(kirby 64) / 共作(kirbys adventure) / 共作(kirbys dream land 3) / 同社在籍(hal-laboratory・1991–2023) Hirokazu Ando ⇄ Masahiro Sakurai — 共作(kirbys adventure) / 共作(super smash bros melee) / 同社在籍(hal-laboratory・1991–2003) Hirokazu Ando ⇄ Shinichi Shimomura — 共作(kirby 64) / 共作(kirbys dream land 3) / 同社在籍(hal-laboratory・1991–2002) Hirokazu Ando ⇄ Shigeru Miyamoto — 共作(kirbys adventure) / 共作(super smash bros melee) Jun Ishikawa ⇄ Masahiro Sakurai — 共作(kirby super star) / 共作(kirbys adventure) / 共作(kirbys dream land) / 同社在籍(hal-laboratory・1990–2003) Jun Ishikawa ⇄ Shinichi Shimomura — 共作(kirby 64) / 共作(kirbys dream land 3) / 同社在籍(hal-laboratory・1991–2002) Jun Ishikawa ⇄ Shigeru Miyamoto — 共作(kirby super star) / 共作(kirbys adventure) Koji Kondo ⇄ Eiji Aonuma — 共作(the legend of zelda majora s mask) / 共作(zelda majoras mask) / 共作(zelda wind waker) Koji Kondo ⇄ Hajime Wakai — 共作(star fox 64) / 共作(zelda wind waker) / 同社在籍(nintendo・1996–2030) Kenta Nagata ⇄ Shigeru Miyamoto — 共作(zelda wind waker) / 同社在籍(nintendo・1996–2030) / 同社在籍(nintendo-ead・1996–2015) Kenta Nagata ⇄ Hajime Wakai — 共作(zelda wind waker) / 同社在籍(nintendo・1996–2030) Kenta Nagata ⇄ Koji Kondo — 共作(zelda wind waker) / 同社在籍(nintendo・1996–2030) Kenta Nagata ⇄ Toru Minegishi — 共作(zelda wind waker) / 同社在籍(nintendo・1999–2030) Makoto Tomozawa ⇄ Toshihiko Horiyama — 共作(mega man x) / 同社在籍(capcom・1993–2003) Makoto Tomozawa ⇄ Yuko Takehara — 共作(mega man x) / 同社在籍(capcom・1993–1999) Toshihiko Horiyama ⇄ Yuko Takehara — 共作(mega man x) / 同社在籍(capcom・1993–1999) Kenji Yamamoto ⇄ Minako Hamano — 共作(super metroid) / 同社在籍(nintendo・1991–2030) Kenji Yamamoto ⇄ Shigeru Miyamoto — 共作(metroid prime) / 同社在籍(nintendo・1987–2030) Hiroji Kiyotake ⇄ Kozue Ishikawa — 共作(wario land) / 同社在籍(nintendo-rd1・1994–2000) Hiroji Kiyotake ⇄ Hirokazu Tanaka — 共作(metroid) Keiji Yamagishi ⇄ Ryuichi Nitta — Nitta's first assignment at Tecmo came from Yamagishi, who asked him to write songs for Ninja Gaiden. The two co-founded Kajiya Music in 2000 and continue to work together. Yoshito Hirano ⇄ Yuka Tsujiyoko — 共作(paper mario thousand year door) Yuka Tsujiyoko ⇄ Shigeru Miyamoto — 共作(paper mario) / 同社在籍(nintendo・1990–2001) Hajime Wakai ⇄ Shigeru Miyamoto — 共作(pikmin) / 共作(zelda wind waker) / 同社在籍(nintendo・1996–2030) Hajime Wakai ⇄ Eiji Aonuma — 共作(zelda wind waker) Soyo Oka ⇄ Shigeru Miyamoto — 共作(pilotwings sfc) / 共作(super mario kart) / 同社在籍(nintendo・1987–1995) Soyo Oka ⇄ Koji Kondo — 共作(pilotwings sfc) / 同社在籍(nintendo・1987–1995) Junichi Masuda ⇄ Satoshi Tajiri — 共作(pok mon yellow) / 共作(pokemon red green) / 共作(pulseman) Junichi Masuda ⇄ Ken Sugimori — 共作(pokemon red green) Junichi Masuda ⇄ Shigeru Miyamoto — 共作(pokemon red green) Satoshi Tajiri ⇄ Ken Sugimori — 共作(pokemon red green) Satoshi Tajiri ⇄ Shigeru Miyamoto — 共作(pokemon red green) Ken Sugimori ⇄ Shigeru Miyamoto — 共作(pokemon red green) Graeme Devine ⇄ Sonic Mayhem — 共作(quake iii arena) Shinji Mikami ⇄ Shusaku Uchiyama — 共作(resident evil 2) / 共作(resident evil 4) / 同社在籍(capcom・1995–2007) Akitoshi Kawazu ⇄ Nobuo Uematsu — 共作(the final fantasy legend) / 同社在籍(square・1986–2004) Hiroki Kikuta ⇄ Hiromichi Tanaka — 共作(secret of mana) / 同社在籍(square・1991–1999) Ryuji Iuchi ⇄ Takenobu Mitsuyoshi — 共作(shenmue) Ryuji Iuchi ⇄ Yu Suzuki — Composed music for Yu Suzuki's Shenmue series across three main entries. Takenobu Mitsuyoshi ⇄ Yu Suzuki — 共作(shenmue) / 同社在籍(sega・1990–2011) Yu Suzuki ⇄ Takayuki Nakamura — 共作(virtua fighter) Akira Yamaoka ⇄ Keiichiro Toyama — 共作(silent hill) Tatsuyuki Maeda ⇄ Yutaka Minobe — 共作(skies of arcadia legends) / 共作(skies of arcadia) / 同社在籍(sega・1996–2005) Jun Senoue ⇄ Kenichi Tokoi — 共作(sonic adventure 2 battle) / 共作(sonic adventure) / 同社在籍(sega・1996–2030) Jun Senoue ⇄ Takashi Iizuka — 共作(sonic adventure 2 battle) / 同社在籍(sega・1993–2030) Kenichi Tokoi ⇄ Takashi Iizuka — 共作(sonic adventure 2 battle) / 同社在籍(sega・1996–2030) Junichi Nakatsuru ⇄ Yoshihito Yano — 共作(soulcalibur ii) / 共作(soulcalibur) Motohiro Kawashima ⇄ Yuzo Koshiro — 共作(streets of rage 2) / 共作(streets of rage 3) Minako Hamano ⇄ Shigeru Miyamoto — 共作(zelda links awakening dx) / 共作(zelda links awakening) / 同社在籍(nintendo・1991–2030) Minako Hamano ⇄ Kazumi Totaka — 共作(zelda links awakening dx) Minako Hamano ⇄ Kozue Ishikawa — 共作(zelda links awakening dx) Eiji Aonuma ⇄ Shigeru Miyamoto — 共作(zelda majoras mask) / 共作(zelda wind waker) Eiji Aonuma ⇄ Kenta Nagata — 共作(zelda wind waker) Kozue Ishikawa ⇄ Kazumi Totaka — Co-composed The Legend of Zelda: Link's Awakening alongside Totaka and Minako Hamano. Kozue Ishikawa ⇄ Shigeru Miyamoto — 共作(zelda links awakening dx) Robert Prince ⇄ Tom Hall — 共作(wolfenstein 3d) Akito Nakatsuka ⇄ Shigeru Miyamoto — 共作(zelda ii adventure of link) / 同社在籍(nintendo・1984–2030) Koji Igarashi ⇄ Michiru Yamane — Yamane composed the score for Igarashi's Symphony of the Night (1997) and later reunited with him on Bloodstained: Ritual of the Night (2019). Nintendo ⇄ Nintendo EAD — EAD operated as the primary internal software development division of Nintendo from 1983 until the formation of EPD in 2015. Nintendo ⇄ Nintendo Entertainment Analysis & Development — EAD operated as the primary internal software development division of Nintendo from 1983 until the formation of EPD in 2015. Nintendo ⇄ Nintendo R&D1 — Nintendo Research & Development 1, founded under Gunpei Yokoi, was responsible for the Game & Watch, Game Boy, and Virtual Boy hardware lines. Nintendo ⇄ Nintendo Software Technology — Nintendo Software Technology operates as a wholly-owned first-party subsidiary of Nintendo, embedded within Nintendo of America headquarters in Redmond, Washington. Nintendo ⇄ Retro Studios — Nintendo co-founded Retro Studios in 1998 and fully acquired it in May 2002, making it a wholly-owned first-party studio. Subsequent output includes the Metroid Prime series and Donkey Kong Country Returns. HAL Laboratory ⇄ Nintendo EAD — HAL collaborated closely with Nintendo EAD on Famicom first-party titles in the mid-1980s and maintained ongoing creative cooperation across Kirby and Smash Bros. development in the following decades. Konami ⇄ Hudson Soft — Konami acquired a stake in Hudson Soft in 2005 and completed the full absorption in 2012, absorbing Hudson's Bomberman and PC Engine legacy into the Konami catalogue. Konami ⇄ Nintendo — Konami has published titles on Nintendo platforms continuously since the Famicom era beginning in 1986, including Gradius, Castlevania, Contra, and the Yu-Gi-Oh! card game series, spanning every Nintendo console generation. Konami ⇄ Sega — Konami and Sega co-published Frogger in 1981, sharing cabinet distribution in the North American arcade market. Konami ⇄ Sony Computer Entertainment — Konami released several of its most celebrated titles on PlayStation platforms, including Metal Gear Solid (1998), Castlevania: Symphony of the Night (1997), Silent Hill (1999), and the early Winning Eleven series. Konami ⇄ Treasure — Treasure developed Gradius V for Konami (PS2, 2004), co-developed with G.rev — a collaboration with the company that had originally rejected the Gunstar Heroes pitch. Square / Square Enix ⇄ Taito Corporation — Taito became a wholly owned subsidiary of Square Enix on September 28, 2005, following an acquisition for ¥45.16 billion. The company continues to operate as Square Enix's arcade division. Square / Square Enix ⇄ Enix — Enix was the surviving legal entity in its April 2003 merger with Square Co., Ltd. The combined company took the name Square Enix. Square / Square Enix ⇄ Nintendo — Square and Enix collaborated with Nintendo on Super Famicom RPGs throughout the 1990s, including the joint production of Chrono Trigger (1995) with Enix. Capcom ⇄ Flagship — Flagship was funded by Capcom and eventually absorbed back into the parent company after completing the Oracle games and subsequent Zelda collaborations. Capcom ⇄ Minakuchi Engineering — Minakuchi Engineering developed all Game Boy Mega Man titles except Mega Man II, as well as Mega Man: The Wily Wars (Genesis) and Mega Man X3 (Super Famicom) for Capcom. The partnership spanned 1991-1995 and defined the studio's public legacy. Capcom ⇄ Nintendo — Capcom released major Famicom titles beginning with the original Rockman in 1987, and has maintained a publishing and development partnership with Nintendo platforms across multiple console generations. Capcom ⇄ Sega — Capcom ported and co-published multiple titles for Sega platforms, including Mega Drive and Dreamcast versions of Street Fighter and Resident Evil titles. Capcom ⇄ Sony Computer Entertainment — Capcom's most significant modern partnership: Resident Evil launched as a PlayStation exclusive in 1996, and the RE Engine was developed in tandem with PlayStation VR support. Monster Hunter Portable defined the PSP era in Japan. Sony Computer Entertainment ⇄ Naughty Dog — Sony Computer Entertainment America acquired Naughty Dog in 2001, making the studio responsible for Crash Bandicoot SCE's first wholly-owned Western developer. The studio has since produced the Uncharted and The Last of Us franchises. Sony Computer Entertainment ⇄ Polyphony Digital — Polyphony Digital operates as a wholly owned subsidiary of Sony Interactive Entertainment (formerly Sony Computer Entertainment), incorporated April 2, 1998. Sega ⇄ Hitmaker (Sega AM3) — Hitmaker (AM3), formed in 2000, developed Crazy Taxi and Virtua Tennis for Dreamcast. Sega ⇄ Sega AM2 — Sega AM2 was an internal development division of Sega from its founding. It became a semi-independent subsidiary in 2000 before being reintegrated into Sega proper in the mid-2000s. Sega ⇄ Sega Technical Institute — Sega Technical Institute operated as a wholly-owned subsidiary of Sega from its founding in 1990 until closure in 1996. Sega ⇄ Smilebit — Smilebit, formed from Sega's AM6 division in 2000, developed Jet Set Radio on Dreamcast. Sega ⇄ Nintendo — Former competitors: after Sega exited the console hardware business in 2001, Sonic titles began appearing on Nintendo platforms from 2002, transforming a rival into a partner. Flagship ⇄ Nintendo — Flagship worked closely with Nintendo to develop Oracle of Seasons, Oracle of Ages, Four Swords, and The Minish Cap — the only time a third-party studio was entrusted with core Zelda entries. Tose ⇄ Nintendo — Tose partnered with Nintendo from the Famicom era onward, contributing to titles including Kid Icarus and Game & Watch Gallery 4. The Legendary Starfy series is the only franchise where Tose shares copyright with Nintendo, resulting in visible credit. Treasure ⇄ Nintendo — Nintendo published multiple Treasure titles from Mischief Makers (N64, 1997) through Sin & Punishment: Star Successor (Wii, 2009). Treasure ⇄ Sega — Sega published most of Treasure's early Genesis and Saturn titles, 1993–1998. Intelligent Systems ⇄ Nintendo — Intelligent Systems has developed almost exclusively for Nintendo platforms since its founding in 1983, functioning as Nintendo's primary second-party strategy and RPG developer. Camelot Software Planning ⇄ Nintendo — Camelot has developed Mario Golf, Mario Tennis, and Golden Sun for Nintendo since 1998, functioning as Nintendo's primary Mario sports game developer. Camelot Software Planning ⇄ Sega — Camelot completed Shining Force III for Sega before transitioning to Nintendo development after Sega's restructuring in 1998. Taito Corporation ⇄ Neverland — Taito published Neverland's first two Lufia games for Super Famicom: Estpolis Denki (1993) and Estpolis Denki II (1995). Chunsoft ⇄ Enix — Chunsoft developed Dragon Quest I through V for Enix between 1986 and 1992, establishing the JRPG genre in Japan. Enix maintained no internal development studios, instead contracting external developers like Chunsoft. tri-Ace ⇄ Enix — Enix published tri-Ace's first titles, including Star Ocean (1996) and Valkyrie Profile (1999), establishing a close publishing relationship that continued after Enix merged with Square in 2003. Bandai ⇄ Namco — Bandai and Namco merged on September 29, 2005, to form Namco Bandai Holdings Inc., creating one of Japan's largest entertainment conglomerates. Bandai acquired Namco for approximately US$1.7 billion, with Bandai holding 57% and Namco 43% of the new holding company. Electronic Arts ⇄ Westwood Studios — EA acquired Westwood Studios in 1998 for $122.5 million. Westwood, creator of Command & Conquer and the real-time strategy genre, was merged into EA Los Angeles in 2003. Ken Sugimori ⇄ Game Freak — Co-founder and long-serving art director of Game Freak, the studio behind Pokémon. Shigeru Miyamoto ⇄ Nintendo — Miyamoto joined Nintendo in 1977 as one of its first artist recruits and has remained with the company ever since, serving as Representative Director, Fellow from 2015. Koji Kondo ⇄ Nintendo — Kondo joined Nintendo in 1984 as its first dedicated music composer and has remained with the company throughout his career, eventually moving into a senior supervisory role overseeing Nintendo's sound teams. Hirokazu Tanaka ⇄ Nintendo — Composer and sound engineer at R&D1, worked under Gunpei Yokoi. Kinuyo Yamashita ⇄ Konami — Joined Konami's sound department and composed for Castlevania and other titles as a member of the Konami Kukeiha Club. Kenji Yamamoto ⇄ Nintendo — Joined Nintendo as a sound designer in 1987 and later became a music director. Kenji Yamamoto ⇄ Retro Studios — Composed music for the Metroid Prime trilogy developed by Retro Studios, working remotely from Japan. Masahiro Sakurai ⇄ HAL Laboratory — Sakurai joined HAL Laboratory straight out of high school and created the Kirby series and the original Super Smash Bros. during his tenure. Masahiro Sakurai ⇄ Satoru Iwata — Sakurai worked closely with Satoru Iwata on the original Super Smash Bros. Iwata programmed portions of the game in his spare time while serving as president of HAL Laboratory. Yoshio Sakamoto ⇄ Nintendo — Sakamoto joined Nintendo in 1982 as a pixel artist assigned to R&D1 and has remained with the company for over forty years. He currently serves as a senior officer in the Entertainment Planning & Development division. Yasunori Mitsuda ⇄ Square / Square Enix — Mitsuda joined Square in 1992 as a sound-effects engineer, debuted as lead composer on Chrono Trigger (1995), and left in 1998 after Xenogears to work independently. Gunpei Yokoi ⇄ Nintendo — Yokoi joined Nintendo in 1965 as a maintenance engineer and rose to head Research & Development 1, the division responsible for the Game & Watch, Game Boy, and Virtual Boy. He left in August 1996 after thirty-one years. Gunpei Yokoi ⇄ Hiroshi Yamauchi — Hiroshi Yamauchi pulled Yokoi off the factory floor — where he was a maintenance engineer — after noticing a toy he had made in his spare time, the Ultra Hand. It was Yamauchi's instinct for talent over credentials that set Yokoi's career in motion. Satoshi Tajiri ⇄ Nintendo — Nintendo served as publisher and platform holder for the Pokémon series from its inception. Gunpei Yokoi championed the original pitch and Shigeru Miyamoto supervised development, proposing the dual-version structure that became central to the franchise. Satoshi Tajiri ⇄ Gunpei Yokoi — Gunpei Yokoi was the Nintendo engineer who agreed to support Tajiri's Pokémon pitch and served as the internal advocate who gave Game Freak the institutional runway to complete a six-year project. Satoshi Tajiri ⇄ Satoru Iwata — Satoru Iwata of HAL Laboratory provided the data-compression tools that allowed Pokémon Gold and Silver to include both the new Johto region and a fully playable Kanto region on a single Game Boy cartridge. Yoshiaki Koizumi ⇄ Nintendo — Joined Nintendo in 1991 as an artist and grew into one of the company's most influential directors and producers, eventually becoming Senior General Manager of Nintendo EPD. Hideo Kojima ⇄ Konami — Kojima spent nearly three decades at Konami, where he created and directed the Metal Gear series. Shinji Mikami ⇄ Capcom — Joined Capcom in 1990 as a junior game designer and rose to become one of the company's most influential directors, creating the Resident Evil franchise. Kazunori Yamauchi ⇄ Sony Computer Entertainment — Transferred from Sony Music Entertainment in 1994 to develop Gran Turismo and later founded Polyphony Digital as a subsidiary. Kazunori Yamauchi ⇄ Polyphony Digital — Founded Polyphony Digital in 1998 and has served as its president since its establishment. Yu Suzuki ⇄ Sega — Suzuki joined Sega in 1983 and, over roughly eighteen years leading the AM2 division, created Hang-On, Out Run, Virtua Fighter, and Shenmue before formally leaving the company in 2011. Yu Suzuki ⇄ Sega AM2 — Suzuki led Sega's AM2 research and development division, at its height a studio of more than two hundred people and the engine behind Sega's most ambitious arcade and Dreamcast titles. Satoru Iwata ⇄ HAL Laboratory — Iwata joined HAL Laboratory as a part-time employee in 1980 and full-time in 1982. He became president in 1993 and led the company through recovery from ¥1.5 billion in debt before moving to Nintendo in 2000. Satoru Iwata ⇄ Nintendo — Iwata joined Nintendo in 2000 and was appointed its fourth president in May 2002, serving until his death on July 11, 2015. Satoru Iwata ⇄ Shigeru Miyamoto — Miyamoto and Iwata served together in Nintendo's executive structure from 2002, sharing a commitment to reaching new players and jointly shaping the DS and Wii era. Satoru Iwata ⇄ Hiroshi Yamauchi — In 2002 Hiroshi Yamauchi chose Iwata to succeed him as Nintendo's president — the first president from outside the Yamauchi family in over a century. Yamauchi had spotted his ability years earlier, when Iwata was a programmer at HAL Laboratory. Akira Sakuma ⇄ Yuji Horii — Met at a university manga club alliance; co-founded Hanadensa publishing in 1985; Horii recruited Sakuma into game design and the two remained creative companions across decades. Akira Toriyama ⇄ Nobuo Uematsu — Shared the Chrono Trigger Dream Team credit (1995) and collaborated again on Blue Dragon (2006), where Uematsu composed the score for a game featuring Toriyama's character designs. Koji Igarashi ⇄ Konami — Igarashi worked at Konami for 24 years, rising from programmer to the creative producer of the Castlevania franchise. Michiru Yamane ⇄ Konami — Yamane worked at Konami for approximately 18 years, composing for the Castlevania and Suikoden series among others. Kazuma Kaneko ⇄ Atlus — Kaneko joined Atlus in the mid-1980s and served as primary demon designer and art director across the Megami Tensei franchise for decades, later expanding to director roles. Yuzo Koshiro ⇄ Nihon Falcom — Koshiro joined Nihon Falcom at age 18 as one of the youngest professional game composers in Japan, composing for Ys I, Ys II, and Sorcerian. Norio Hanzawa ⇄ Konami — Hanzawa joined Konami around 1989 as a member of the Konami Kukeiha Club, working under the alias "Playback Hanzawa." He composed soundtracks for arcade games including Quarth, Punk Shot, and The Simpsons before leaving the company in 1992 to co-found Treasure. Norio Hanzawa ⇄ Treasure — Hanzawa co-founded Treasure on June 19, 1992, alongside Hiroshi Iuchi, Katsuhiko Suzuki, and other former Konami colleagues. He has served as the studio's primary composer for over three decades, often credited under the alias "NON." David Wise ⇄ Rare — Wise was Rare's sole composer from 1985 to 1994, and continued composing for the company until 2009. Jun Ishikawa ⇄ HAL Laboratory — Ishikawa joined HAL Laboratory in 1990 and worked there for thirty-three years, composing for nearly every major Kirby title. He left in 2023 but continues to compose for the series as a freelance contributor. Masaharu Iwata ⇄ Square / Square Enix — Composed battle music for Final Fantasy Tactics as a contractor brought in by director Yasumi Matsuno. Fumie Kumatani ⇄ Sega — Worked at Sega for thirteen years, composing music for NiGHTS into Dreams, the Sonic Adventure series, and other Sega titles. Kenji Ito ⇄ Square / Square Enix — Joined Square directly from college in 1990 and worked there for over a decade, becoming the exclusive composer for the SaGa series across four consecutive titles. Yuka Tsujiyoko ⇄ Nintendo — Tsujiyoko was employed by Intelligent Systems, a Nintendo second-party developer, from 1990 until around 2000–2001. Yuka Tsujiyoko ⇄ Hirokazu Tanaka — Hirokazu Tanaka mentored Tsujiyoko on her first project, Fire Emblem: Shadow Dragon and the Blade of Light. Tatsuyuki Maeda ⇄ Sega — Joined Sega of Japan in 1992 and remains with the company under the Wave Master label, composing for over thirty years. Toshihiko Horiyama ⇄ Capcom — Joined Capcom as a sound composer in 1993 and has remained with the company for over thirty years, contributing to Mega Man X, Onimusha, Mega Man Battle Network, and Ace Attorney series. Eveline Fischer ⇄ Rare — Fischer was Rare's first in-house musician, contributing to some of the studio's most successful SNES and Nintendo 64 titles over fourteen years. Hajime Wakai ⇄ Nintendo — Wakai joined Nintendo in 1996 as a composer and has remained with the company for nearly three decades, currently working in the Nintendo EPD Sound Group. Hajime Wakai ⇄ Kazumi Totaka — Wakai collaborated with Kazumi Totaka on the score for Pikmin 2, returning to the series he had defined musically and vocally in the original game. Hirokazu Ando ⇄ HAL Laboratory — Composer at HAL Laboratory, lead sound composer of Kirby series since 2016. Minako Hamano ⇄ Nintendo — Joined Nintendo R&D1 in 1991 and remains the longest-tenured female composer at the company. Naoki Kodaka ⇄ Sunsoft — Kodaka composed soundtracks for Sunsoft games across twelve years, working within the strict constraints of early game hardware. Naofumi Hataya ⇄ Sega — Hataya joined Sega in 1990 as a sound designer and has remained with the company for over thirty years, currently affiliated with Wave Master Inc., Sega's audio production subsidiary. Hidenori Maezawa ⇄ Konami — Maezawa was a game music composer at Konami from 1986 to 1992 in Kobe, then moved to Tokyo to become a music director for Konami's music label until around 1995, when he founded Picnic. Howard Drossin ⇄ Sega — First in-house composer at Sega Technical Institute, contributing to more than twenty titles including Comix Zone and Sonic Spinball. Toshiaki Sakoda ⇄ Compile — Composed soundtracks for Compile's shooter games and RPG projects, including MUSHA, Aleste 2, and the Madou Monogatari series. Graeme Norgate ⇄ Rare — Norgate joined Rare in April 1994 as a composer and worked on Killer Instinct, GoldenEye 007, and Perfect Dark before leaving in February 1999. Shinobu Tanaka ⇄ Nintendo — Joined Nintendo EAD in 2000, later transferred to Nintendo SPD Sound Group. Continues to contribute to Nintendo titles as of the 2020s. Toru Minegishi ⇄ Nintendo — Joined Nintendo Entertainment Analysis and Development in 1999 as a composer and sound effects designer, and has remained with the company throughout his career. Akitoshi Kawazu ⇄ Square / Square Enix — Joined Square in 1985 as a graphic designer and rose to become one of the company's most influential creators, directing the SaGa series and contributing to Final Fantasy I and II. Akitoshi Kawazu ⇄ Hironobu Sakaguchi — Worked as battle designer under Sakaguchi on the first two Final Fantasy games before creating his own SaGa series. Noriyuki Iwadare ⇄ Game Arts — Iwadare worked extensively with Game Arts as a freelance composer, notably on the Lunar and Grandia series. Received Best Music Award for his work with the studio in 1997. Kenta Nagata ⇄ Nintendo EAD — Joined Nintendo's Entertainment Analysis and Development division in 1996 as a composer. Given sole composer duties for Mario Kart 64 as his first assignment. Kenta Nagata ⇄ Nintendo — Has worked at Nintendo for over two decades, serving as composer and sound director for multiple Mario Kart, Zelda, and Mario titles. Miki Higashino ⇄ Konami — Higashino joined Konami in 1984 straight from university and worked there for seventeen years, leaving on maternity leave in 2001. Miki Higashino ⇄ Yasunori Mitsuda — Higashino collaborated with Mitsuda in 2005 on Tsukiyo ni Saraba, contributing ten tracks after years of retirement. Kenichi Tokoi ⇄ Sega — Tokoi joined Sega in 1996 with a demo tape and has remained with the company as a composer and sound director for over thirty years. Kozue Ishikawa ⇄ Nintendo R&D1 — Worked at Nintendo R&D1 as a sound composer, primarily on Game Boy titles. Kouji Murata ⇄ Konami — Worked at Konami under the alias 'Lazy Koji,' contributing to sound production for titles including Ganbare Goemon 2. Kouji Murata ⇄ Capcom — Worked at Minakuchi Engineering, a subcontractor for Capcom, composing music for the Game Boy Mega Man series. Junko Tamiya ⇄ Capcom — Member of Capcom's in-house sound team Alph Lyla, working under multiple pseudonyms. Yuko Takehara ⇄ Capcom — Takehara joined Capcom in the early 1990s under her maiden name, Yuko Kadota, and contributed soundtracks to defining titles including Mega Man X, Breath of Fire II, and the Street Fighter Alpha series before leaving the industry in the late 1990s. Jun Funahashi ⇄ Konami — Funahashi worked for Konami from the mid-1980s through approximately 2000, composing music and improving the company's NES sound driver as part of the Konami Kukeiha Club. Harumi Fujita ⇄ Capcom — Fujita was one of the core composers at Capcom during the company's golden era, working across NES, arcade, and Game Boy platforms. Harumi Fujita ⇄ Manami Matsumae — Both were members of Capcom's in-house band Alph Lyla during the late 1980s. Akito Nakatsuka ⇄ Nintendo — Joined Nintendo R&D2 division in 1984, the same year as Koji Kondo. One of Nintendo's earliest in-house game music composers. Akito Nakatsuka ⇄ Koji Kondo — Co-composed Devil World (1984) with Koji Kondo in their first year at Nintendo. Takenobu Mitsuyoshi ⇄ Sega — Joined Sega Enterprises in 1990, worked in AM2 division, transferred to Sega Interactive in 2015. Hidenori Shoji ⇄ Sega — Shoji joined Sega in 1996 and has remained with the company for thirty years, contributing to arcade titles, console games, and major franchises. Konami Kukeiha Club ⇄ Konami — Konami Kukeiha Club was Konami's internal sound team collective name, used primarily from 1987 through the late 1990s. Konami Kukeiha Club ⇄ Kinuyo Yamashita — Kinuyo Yamashita composed the original Castlevania soundtrack as a member of the collective in 1986. Hiromichi Tanaka ⇄ Square / Square Enix — Co-founded Square in 1983 alongside Hironobu Sakaguchi and worked there for 29 years. Hiromichi Tanaka ⇄ Hironobu Sakaguchi — Dropped out of university alongside Sakaguchi to co-found Square and worked together on early Final Fantasy titles. Yoshito Hirano ⇄ Intelligent Systems — Joined Intelligent Systems around 2003 and has remained with the studio for over two decades, contributing to more than twenty titles across multiple Nintendo platforms. Tamayo Kawamoto ⇄ Capcom — One of Capcom's first dedicated composers, working under the aliases Tamayan and Tamatama. Member of the in-house band Alph Lyla. Takeo Miratsu ⇄ Sony Computer Entertainment — Joined Sony's Sugar & Rockets division around 1994 and composed soundtracks for major PlayStation titles including Jumping Flash! and The Legend of Dragoon. Shinichi Shimomura ⇄ HAL Laboratory — Worked at HAL Laboratory for approximately 12 years, from Hyper Zone to Kirby: Nightmare in Dream Land. Shinichi Shimomura ⇄ Masahiro Sakurai — Worked alongside Masahiro Sakurai on multiple Kirby titles, though their directorial approaches diverged — Sakurai built playgrounds, Shimomura built worlds with shadows. Shoji Meguro ⇄ Atlus — Joined Atlus in 1996 as a composer and became the defining voice of the Persona series. Left in 2021 to pursue freelance work and indie game development. Mari Yamaguchi ⇄ Capcom — Yamaguchi worked at Capcom as a sound designer in the early 1990s, contributing to major SNES titles. Shusaku Uchiyama ⇄ Capcom — Uchiyama joined Capcom in 1995 as an in-house composer, working primarily on Mega Man and Resident Evil titles. He later transitioned to freelance work but continued contributing to Capcom projects. Makoto Tomozawa ⇄ Capcom — Joined Capcom in 1993 as sound staff, became chief music composer of Resident Evil and main composer of Mega Man Legends series. Tsukasa Masuko ⇄ Atlus — Joined Atlus as one of seven founding members in 1986 and served as primary composer until 1990, establishing the musical identity of the Megami Tensei franchise. Soyo Oka ⇄ Nintendo — Worked as a composer in Shigeru Miyamoto's EAD division under Koji Kondo's supervision. Composed music for Pilotwings, Super Mario Kart, and SimCity. Kazuo Sawa ⇄ Technos Japan — Worked as composer, sound designer, and programmer. Shaped the sound identity of Kunio-kun and Double Dragon series. Hiroki Kikuta ⇄ Square / Square Enix — Kikuta was hired by Square in 1991 and composed soundtracks for Secret of Mana, Trials of Mana, and Soukaigi during his seven-year tenure. Hiroki Kikuta ⇄ Nobuo Uematsu — Nobuo Uematsu selected Kikuta from over 100 applicants to join Square in 1991, citing their shared love of progressive rock. Ryuji Iuchi ⇄ Yuzo Koshiro — Yuzo Koshiro invited Iuchi to join the Shenmue project in 1998. Yutaka Minobe ⇄ Sega — Minobe worked at Sega from 1996 to 2005, composing and arranging music primarily for Sonic Team titles, Skies of Arcadia, and Panzer Dragoon Orta. Jun Senoue ⇄ Sega — Joined Sega after graduating from university with a degree in economics, became lead composer and sound director for the Sonic series. Takashi Iizuka ⇄ Sega — Joined Sega in 1992 and has worked on Sonic games continuously for over thirty years. Promoted to Executive Officer in 2023. Takashi Iizuka ⇄ Sonic Team — Has been part of Sonic Team since 1992, and became head of Sonic Team in 2008. Junichi Nakatsuru ⇄ Namco — Joined Namco in 1998 and became the lead orchestral composer for the SoulCalibur and Ace Combat series. Currently works at Bandai Namco Studios. Masanobu Endo ⇄ Namco — Endo joined Namco in 1981 and created Xevious and The Tower of Druaga before leaving to found his own company in 1985. Manami Matsumae ⇄ Capcom — Matsumae worked at Capcom from April 1987 to January 1990, composing music for Mega Man and other titles before leaving to pursue a freelance career. Tom Hall ⇄ John Romero — Hall and Romero worked together at Softdisk, co-founded id Software in 1991, and later co-founded Ion Storm in 1996. Akira Yamaoka ⇄ Konami — Joined as sound engineer, became composer and producer of the Silent Hill series. Hiroji Kiyotake ⇄ Nintendo R&D1 — Joined Nintendo R&D1 in 1983 as a fresh graduate; designed Samus and directed early Metroid/Wario titles before transitioning to supervisory roles. Masato Nakamura ⇄ Sega — Composed soundtracks for Sonic the Hedgehog (1991) and Sonic the Hedgehog 2 (1992) while maintaining his career with Dreams Come True. Hiroshi Yamauchi ⇄ Nintendo — Third president of Nintendo, 1949–2002, leading its transformation from a playing-card maker into a global video-game company. Hiroshi Yamauchi ⇄ Shigeru Miyamoto — Yamauchi hired Miyamoto in 1977 on instinct, trusting that an artist — not a technician — would make Nintendo's defining games. Masayuki Uemura ⇄ Nintendo — Joined Nintendo in 1971 and rose to lead Research & Development 2, the division that designed its home consoles. Masayuki Uemura ⇄ Hiroshi Yamauchi — President Yamauchi handed Uemura the mandate that became the Famicom — build a console no rival could match for a year, cheap enough for any home. Masayuki Uemura ⇄ Gunpei Yokoi — The two worked together in Nintendo's early hardware era, on light-gun and arcade systems built from solar-cell technology. Masayuki Uemura ⇄ Genyo Takeda — A fellow engineer from Nintendo's earliest hardware years; Takeda later led the company's home-console hardware and invented its battery-backup save. Genyo Takeda ⇄ Nintendo — Joined Nintendo in 1972 and rose to lead its Integrated Research & Development, the division behind its home-console hardware. Genyo Takeda ⇄ Gunpei Yokoi — Takeda consulted Yokoi before joining Nintendo, and the two built its earliest electronic hardware together. Genyo Takeda ⇄ Satoru Iwata — He worked closely with president Satoru Iwata on the hardware direction of the Wii. Nintendo EAD ⇄ Shigeru Miyamoto — Shigeru Miyamoto led EAD as head of the Software Development Department for the entirety of the division's existence, directing Super Mario 64 and producing the Zelda, Pikmin, and Luigi's Mansion series among others. Nintendo ⇄ HAL Laboratory — HAL Laboratory has maintained a close publishing relationship with Nintendo since 1984, producing the Kirby and EarthBound series among others. Nintendo ⇄ Game Freak — Nintendo has published the mainline Pokémon RPG series developed by Game Freak since the original Game Boy titles in 1996. Retro Studios ⇄ Yoshio Sakamoto — Yoshio Sakamoto oversaw Retro's Metroid Prime development from the Japanese side, serving as director and designer. Enix ⇄ Yuji Horii — Yuji Horii was discovered through Enix's 1982 programming contest and became the writer and designer of the Dragon Quest series. Square / Square Enix ⇄ Hironobu Sakaguchi — Hironobu Sakaguchi co-founded Square's game development direction and created Final Fantasy in 1987. He departed in March 2003 following the commercial failure of Final Fantasy: The Spirits Within. Square / Square Enix ⇄ Nobuo Uematsu — Nobuo Uematsu joined Square in 1986 and composed the music for the Final Fantasy series through Final Fantasy XII. He founded the independent music label Dog Ear Records in 2004. Square / Square Enix ⇄ Yuji Horii — Yuji Horii, discovered through Enix's programming contests, designed the Dragon Quest series from its 1986 debut through the present; Dragon Quest XI (2017) was the series' best-selling single title in Japan. Nintendo R&D1 ⇄ Gunpei Yokoi — Gunpei Yokoi joined Nintendo in 1965 and led R&D1 from its founding until August 1996. Nintendo R&D1 ⇄ Yoshio Sakamoto — Yoshio Sakamoto joined Nintendo in 1982 and worked in R&D1 as director of Metroid and Kid Icarus. Sony Computer Entertainment ⇄ Nintendo — Sony partnered with Nintendo from 1988 to develop a CD-ROM add-on for the Super Famicom. Nintendo terminated the partnership in 1991, leading directly to the creation of the PlayStation. Sonic Team ⇄ Sega — Sonic Team has operated as an internal development studio within Sega since its formation in 1990 around the development of Sonic the Hedgehog. Smilebit ⇄ Masayoshi Kikuchi — Masayoshi Kikuchi directed Jet Set Radio and Jet Set Radio Future at Smilebit. BlueSky Software ⇄ Sega — BlueSky Software signed an exclusivity agreement with Sega in 1991 to develop games solely for Sega platforms, most notably the Genesis. Atlus ⇄ Namco — Namco published the first Megami Tensei Famicom game in 1987; Atlus developed it independently from that point forward. Atlus ⇄ Sega — Sega acquired Index Corporation (which owned Atlus) in 2013. Atlus operates as a semi-autonomous subsidiary within the Sega Group. Rare ⇄ Nintendo — Nintendo granted Rare an unlimited development budget from 1985 and acquired a reported 49% stake after Donkey Kong Country's success in 1994. Nintendo sold its stake when Microsoft acquired Rare in September 2002. Nintendo Entertainment Analysis & Development ⇄ Shigeru Miyamoto — Shigeru Miyamoto led EAD as head of the Software Development Department for the entirety of the division's existence, directing Super Mario 64 and producing the Zelda, Pikmin, and Luigi's Mansion series among others. Chunsoft ⇄ Yuji Horii — Yuji Horii designed The Portopia Serial Murder Case (1985) and Dragon Quest I through V (1986–1992) with Chunsoft, partnering with Koichi Nakamura as lead programmer throughout the entire run. Quintet ⇄ Enix — Enix published all of Quintet's major titles from ActRaiser (1990) through Terranigma (1995). The relationship was rooted in Enix's external publishing model: Quintet developed, Enix funded and distributed. The partnership cooled significantly after Terranigma's poor sales. Quest Corporation ⇄ Square / Square Enix — Square acquired Quest's software development division on June 19, 2002, absorbing the Ogre Battle IP and reuniting Quest's former staff with their colleagues who had moved to Square in 1995. Ubisoft Montpellier ⇄ Michel Ancel — Michel Ancel joined Ubisoft at seventeen in 1987, founded Ubi Pictures in 1994, and directed Rayman (1995) and Beyond Good & Evil (2003). He departed in September 2020 amid allegations of toxic management. Kinuyo Yamashita Kinuyo Yamashita — composer Kouji Murata Kouji Murata — composer Gunpei Yokoi Gunpei Yokoi — designer Hirokazu Tanaka Hirokazu Tanaka — composer Yoshio Sakamoto Yoshio Sakamoto — designer Shigeru Miyamoto Shigeru Miyamoto — designer Satoru Iwata Satoru Iwata — programmer Hiroji Kiyotake Hiroji Kiyotake — director Keiichi Suzuki Keiichi Suzuki — composer Kenji Yamamoto Kenji Yamamoto — composer Minako Hamano Minako Hamano — composer Naoki Kodaka Naoki Kodaka — composer Fumie Kumatani Fumie Kumatani — composer Jun Senoue Jun Senoue — composer Kenichi Tokoi Kenichi Tokoi — composer Naofumi Hataya Naofumi Hataya — composer Takashi Iizuka Takashi Iizuka — director Masato Nakamura Masato Nakamura — composer Konami Kukeiha Club Konami Kukeiha Club — composer Norio Hanzawa Norio Hanzawa — composer Hidenori Maezawa Hidenori Maezawa — composer Jun Funahashi Jun Funahashi — composer Akihiko Matsui Akihiko Matsui — designer Akira Toriyama Akira Toriyama — artist Hironobu Sakaguchi Hironobu Sakaguchi — producer Kazuhiko Aoki Kazuhiko Aoki — producer Nobuo Uematsu Nobuo Uematsu — composer Takashi Tokita Takashi Tokita — director Yuji Horii Yuji Horii — designer Koichi Sugiyama Koichi Sugiyama — composer Yoshinori Kitase Yoshinori Kitase — director Yasunori Mitsuda Yasunori Mitsuda — composer Hiroyuki Ito Hiroyuki Ito — director Masafumi Miyamoto Masafumi Miyamoto — producer Yoko Shimomura Yoko Shimomura — composer Masanobu Tsukamoto Masanobu Tsukamoto — composer Toshiaki Sakoda Toshiaki Sakoda — composer Koji Kondo Koji Kondo — composer Takashi Tezuka Takashi Tezuka — director Yoshiaki Koizumi Yoshiaki Koizumi — designer Masahiro Sakurai Masahiro Sakurai — director David Wise David Wise — composer Eveline Fischer Eveline Fischer — composer Robin Beanland Robin Beanland — composer Graeme Norgate Graeme Norgate — composer Grant Kirkhope Grant Kirkhope — composer Kazumi Totaka Kazumi Totaka — composer Shinobu Tanaka Shinobu Tanaka — composer Toru Minegishi Toru Minegishi — composer Eiji Aonuma Eiji Aonuma — director Katsuya Eguchi Katsuya Eguchi — producer Kenta Nagata Kenta Nagata — composer Hajime Wakai Hajime Wakai — composer Kenji Ito Kenji Ito — composer Akitoshi Kawazu Akitoshi Kawazu — designer Koichi Ishii Koichi Ishii — designer Hiroki Kikuta Hiroki Kikuta — composer Hiromichi Tanaka Hiromichi Tanaka — designer Hiroshi Minagawa Hiroshi Minagawa — designer Hitoshi Sakimoto Hitoshi Sakimoto — composer Masaharu Iwata Masaharu Iwata — composer Toshiro Tsuchida Toshiro Tsuchida — director Hirokazu Ando Hirokazu Ando — composer Jun Ishikawa Jun Ishikawa — composer Shinichi Shimomura Shinichi Shimomura — director Makoto Tomozawa Makoto Tomozawa — composer Toshihiko Horiyama Toshihiko Horiyama — composer Yuko Takehara Yuko Takehara — composer Kozue Ishikawa Kozue Ishikawa — composer Keiji Yamagishi Keiji Yamagishi — composer Ryuichi Nitta Ryuichi Nitta — composer Yoshito Hirano Yoshito Hirano — composer Yuka Tsujiyoko Yuka Tsujiyoko — composer Soyo Oka Soyo Oka — composer Junichi Masuda Junichi Masuda — composer Satoshi Tajiri Satoshi Tajiri — designer Ken Sugimori Ken Sugimori — artist Graeme Devine Graeme Devine — programmer Sonic Mayhem Sonic Mayhem — composer Shinji Mikami Shinji Mikami — director Shusaku Uchiyama Shusaku Uchiyama — composer Ryuji Iuchi Ryuji Iuchi — composer Takenobu Mitsuyoshi Takenobu Mitsuyoshi — composer Yu Suzuki Yu Suzuki — designer Takayuki Nakamura Takayuki Nakamura — composer Akira Yamaoka Akira Yamaoka — composer Keiichiro Toyama Keiichiro Toyama — director Tatsuyuki Maeda Tatsuyuki Maeda — composer Yutaka Minobe Yutaka Minobe — composer Junichi Nakatsuru Junichi Nakatsuru — composer Yoshihito Yano Yoshihito Yano — composer Motohiro Kawashima Motohiro Kawashima — composer Yuzo Koshiro Yuzo Koshiro — composer Robert Prince Robert Prince — composer Tom Hall Tom Hall — director Akito Nakatsuka Akito Nakatsuka — composer Koji Igarashi Koji Igarashi — designer Michiru Yamane Michiru Yamane — composer Nintendo Nintendo — Studio Nintendo EAD Nintendo EAD — Studio Nintendo Entertainment Analysis & Development Nintendo Entertainment Analysis & Development — Studio Nintendo R&D1 Nintendo R&D1 — Studio Nintendo Software Technology Nintendo Software Technology — Studio Retro Studios Retro Studios — Studio HAL Laboratory HAL Laboratory — Studio Konami Konami — Studio Hudson Soft Hudson Soft — Studio Sega Sega — Studio Sony Computer Entertainment Sony Computer Entertainment — Studio Treasure Treasure — Studio Square / Square Enix Square / Square Enix — Studio Taito Corporation Taito Corporation — Studio Enix Enix — Studio Capcom Capcom — Studio Flagship Flagship — Studio Minakuchi Engineering Minakuchi Engineering — Studio Naughty Dog Naughty Dog — Studio Polyphony Digital Polyphony Digital — Studio Hitmaker (Sega AM3) Hitmaker (Sega AM3) — Studio Sega AM2 Sega AM2 — Studio Sega Technical Institute Sega Technical Institute — Studio Smilebit Smilebit — Studio Tose Tose — Studio Intelligent Systems Intelligent Systems — Studio Camelot Software Planning Camelot Software Planning — Studio Neverland Neverland — Studio Chunsoft Chunsoft — Studio tri-Ace tri-Ace — Studio Bandai Bandai — Studio Namco Namco — Studio Electronic Arts Electronic Arts — Studio Westwood Studios Westwood Studios — Studio Game Freak Game Freak — Studio Hiroshi Yamauchi Hiroshi Yamauchi — producer Hideo Kojima Hideo Kojima — director Kazunori Yamauchi Kazunori Yamauchi — designer Akira Sakuma Akira Sakuma — game designer Kazuma Kaneko Kazuma Kaneko — illustrator Atlus Atlus — Studio Nihon Falcom Nihon Falcom — Studio Rare Rare — Studio Tsukasa Tawada Tsukasa Tawada — composer Sunsoft Sunsoft — Studio Howard Drossin Howard Drossin — composer Compile Compile — Studio Noriyuki Iwadare Noriyuki Iwadare — composer Game Arts Game Arts — Studio Miki Higashino Miki Higashino — composer Junko Tamiya Junko Tamiya — composer Harumi Fujita Harumi Fujita — composer Manami Matsumae Manami Matsumae — composer Hidenori Shoji Hidenori Shoji — composer Tamayo Kawamoto Tamayo Kawamoto — composer Takeo Miratsu Takeo Miratsu — composer Shoji Meguro Shoji Meguro — composer Mari Yamaguchi Mari Yamaguchi — composer Tsukasa Masuko Tsukasa Masuko — composer Kazuo Sawa Kazuo Sawa — composer Technos Japan Technos Japan — Studio Sonic Team Sonic Team — Studio Masanobu Endo Masanobu Endo — designer John Romero John Romero — director Masayuki Uemura Masayuki Uemura — designer Genyo Takeda Genyo Takeda — designer Masayoshi Kikuchi Masayoshi Kikuchi — director BlueSky Software BlueSky Software — Studio Maxis Maxis — Studio Quintet Quintet — Studio Quest Corporation Quest Corporation — Studio Ubisoft Montpellier Ubisoft Montpellier — Studio Michel Ancel Michel Ancel — director Hover a star or a thread to read the connection.
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