composer

Toshihiko Horiyama

堀山俊彦

About

Toshihiko Horiyama is a Japanese video game composer and sound director at Capcom, born in Yamaguchi Prefecture. He joined Capcom in 1993 and contributed his first tracks to Mega Man X for the Super Nintendo. In his early work he was credited as Kirry or Kirikiri. Over thirty years he has moved between Capcom's major franchises — Mega Man X, Onimusha, Mega Man Battle Network, and since 2007 primarily the Ace Attorney series — always filling gaps where the regular composer was absent and always finding the sound that belonged.

History

Toshihiko Horiyama was born in Yamaguchi Prefecture, Japan. The exact year is not documented in public sources. What is known is that in 1993 he joined Capcom as a sound composer, where his first work appeared in Mega Man X for the Super Nintendo — a title that marked a turning point for Capcom's action-platformer legacy. He was credited in those early years under the alias Kirry, and sometimes Kirikiri or Krsk, as was common for sound staff at the time. The nicknames appeared in scrolling credits, but the music remained.

The Mega Man X series became one of his early anchors. He contributed tracks to multiple entries, including Mega Man X3, working alongside other composers to build a sound palette that combined high-speed action with atmospheric depth. His work on the X series carried a clarity of melody over driving rhythm — something that would become a thread through his later assignments. He was not credited as the sole voice of any one franchise in those years, but rather as someone who filled gaps and expanded what others had started.

In the following decade he worked on Onimusha: Warlords and Onimusha 2: Samurai's Destiny, contributing to Capcom's foray into historical action-adventure. These were larger productions with different acoustic demands — orchestral tones, dramatic swells, the weight of feudal Japan rendered in sound. Once again, he was not the lead composer, but a contributor who understood the assignment. The pattern was becoming visible: wherever a composer was needed to step in, Horiyama was called.

From 2004 onward he contributed to the Mega Man Battle Network series, continuing his association with Capcom's blue hero across different formats and audiences. Then in 2007 came Apollo Justice: Ace Attorney, where he served as composer — his first full soundtrack role on a major franchise entry. The Ace Attorney series demands a specific sound: courtroom drama, sudden reversals, jazzy investigative themes, moments of tension broken by absurdity. Horiyama found it. The game was released in Japan in 2007 and became the start of his long tenure with the series.

In later entries — Phoenix Wright: Ace Attorney – Dual Destinies and Spirit of Justice — he moved into the role of sound director, overseeing the music and audio design rather than composing every track himself. Sound direction is a different kind of work: it is about shaping a team's output, setting a tonal standard, making sure every cue serves the case. He remained with the series through multiple installments, becoming one of the most consistent voices in its audio identity even as the series shifted platforms and expanded its narrative scope.

Horiyama has said publicly that he works only at the office, finding the home environment too distracting. It is a small detail, but it suggests something about how he approaches the work — not as inspiration that strikes when wandering, but as craft performed in a designated space, with intention and repetition. Over thirty years at Capcom, he has contributed to games across multiple generations of hardware, always in service to someone else's vision, always called when the regular composer could not be there.

His career is a quiet argument that a composer does not need to own a franchise to define its sound. He has worked on Mega Man, Onimusha, and Ace Attorney without being known as the singular voice of any of them. What he offers instead is the ability to step into a world already built and find the music it was missing — a skill not about self-expression but about listening to what the game needs and delivering it without fanfare.

Timeline & Works

Career milestones and all 4 games in the museum they worked on — in the order they happened.

  1. 1993

    Joined Capcom

    Horiyama joined Capcom as a sound composer. His first credited work was Mega Man X for the Super Nintendo, where he contributed tracks under the alias Kirry.

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  2. 1993 12

    Mega Man X released

    Mega Man X released on Super Nintendo in Japan. Horiyama contributed several tracks to the soundtrack, marking his debut in the games industry.

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  3. 1993
    Mega Man X

    Composer Super Famicom / SNES

  4. 1994
    Demon's Crest

    Composer Super Famicom / SNES

  5. 1994
    Demon's Crest

    Composer Super Famicom / SNES

  6. 1995

    Mega Man X3 contribution

    Contributed music to Mega Man X3 alongside other Capcom composers, continuing his involvement with the X series.

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  7. 1997
    Mega Man X4

    Composer PlayStation

  8. 2001

    Onimusha: Warlords

    Contributed to the soundtrack of Onimusha: Warlords, Capcom's entry into historical action-adventure with orchestral sound design.

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  9. 2002

    Onimusha 2: Samurai's Destiny

    Contributed music to Onimusha 2, continuing his work on Capcom's samurai-era action franchise.

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  10. 2004

    Mega Man Battle Network contributions

    Began contributing to the Mega Man Battle Network series, adding another Capcom franchise to his portfolio.

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  11. 2007

    Apollo Justice: Ace Attorney — first full soundtrack role

    Served as composer for Apollo Justice: Ace Attorney, his first full soundtrack role on a major Capcom franchise. The game was released in Japan in April 2007.

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  12. 2013

    Phoenix Wright: Ace Attorney – Dual Destinies — sound director

    Became sound director for Phoenix Wright: Ace Attorney – Dual Destinies, overseeing the game's music and audio design.

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  13. 2016

    Phoenix Wright: Ace Attorney – Spirit of Justice — sound director

    Served as sound director for Phoenix Wright: Ace Attorney – Spirit of Justice, continuing his leadership role in the series' audio identity.

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  14. 2017

    15th Anniversary Ace Attorney Special Talk Session

    Participated in a special talk session discussing the music of the Ace Attorney series alongside fellow composer Noriyuki Iwadare.

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Connections

  • employed capcom (1993–present)

    Joined Capcom as a sound composer in 1993 and has remained with the company for over thirty years, contributing to Mega Man X, Onimusha, Mega Man Battle Network, and Ace Attorney series.

Also connected to

Sources

  1. Toshihiko Horiyama | Capcom Database | Fandom — accessed 2026-06-17
  2. Toshihiko Horiyama | Ace Attorney Wiki | Fandom — accessed 2026-06-17
  3. Toshihiko Horiyama - Mega Man Wiki - Fandom — accessed 2026-06-17
  4. Toshihiko Horiyama - VGMdb — accessed 2026-06-17