producer

Kazuhiko Aoki

青木和彦

About

Kazuhiko Aoki (born November 6, 1961) is a Japanese game designer and producer who worked at Square, later Square Enix, from 1984 until 2025. He joined as an assistant to Hironobu Sakaguchi, writing scenarios for early titles such as Cruise Chaser Blassty, and in 1988 led his own design team for the first time — on Hanjuku Hero, a comedy about a cheerfully mediocre king. He worked on the game design of Final Fantasy III (1990), the entry that introduced the job system, letting players change what their characters could be, and later handled event design on Final Fantasy VII (1997) and Final Fantasy IX (2000). His most quietly influential role came on Chrono Trigger (1995). By the time he joined as producer, Hironobu Sakaguchi, Dragon Quest creator Yuji Horii, and Dragon Ball artist Akira Toriyama had already spent over a year talking about making an RPG together — Square would come to call them its "Dream Team." Aoki was the one who turned that talk into a game: he gathered the team's scattered ideas into a single, coherent form and held roughly fifty to sixty developers together long enough to finish it. He remained at Square Enix for over four decades before leaving in 2025 to work freelance.

Timeline & Works

Career milestones and all 3 games in the museum they worked on — in the order they happened.

  1. 1988
    Hanjuku Hero

    Director Family Computer (Famicom) / NES

  2. 1990
    Final Fantasy III

    Designer Family Computer (Famicom) / NES

  3. 1995
    Chrono Trigger

    Producer Super Famicom / SNES

Also connected to

  • nobuo uematsu 共作(chrono trigger) / 共作(final fantasy ix) / 共作(final fantasy vii) / 共作(hanjuku hero)
  • hironobu sakaguchi 共作(chrono trigger) / 共作(final fantasy ix) / 共作(final fantasy vii)
  • takashi tokita 共作(chrono trigger) / 共作(hanjuku hero)
  • yoshinori kitase 共作(chrono trigger) / 共作(final fantasy vii)
  • akihiko matsui 共作(chrono trigger)

Rooms their games live in