Family Computer (Famicom) / NES · Role-Playing Game

Final Fantasy III

ファイナルファンタジーIII

Japan: April 27, 1990 · Dev: Square · Music: Nobuo Uematsu

Updated:

You are not fixed to what you were.

Final Fantasy III launched on April 27, 1990, pressed onto a cartridge that used 512 kilobytes — one of the largest capacities the Famicom ever held. The team built a world where characters could shed one role and take up another, freely, whenever the journey demanded it. The design direction crystallized in a single exchange: Koichi Ishii suggested that each job should carry a unique command — a Knight who protects, a Thief who steals. Hironobu Sakaguchi heard it and said, simply, that was it. Partway through development, Sakaguchi's family home caught fire and he lost his mother. He kept building. The game he finished was one that asked: what if who you are now is not the final answer? Forty years later, the question still travels.

— inspired by Hironobu Sakaguchi

About this game

Final Fantasy III, released in Japan in April 1990, introduced the Job System — the ability for players to freely change each character's class throughout the game, beginning as Onion Knights and unlocking roles like Dark Knight, Dragoon, and Summoner. The mechanic became one of the franchise's most beloved recurring systems. The game was Japan-exclusive on original hardware for over 16 years, finally reaching Western players through a 3D Nintendo DS remake in 2006.

The Story Behind

The original Famicom version was never localized outside Japan partly because Square was overwhelmed by the transition to Super Famicom hardware. Programmer Nasir Gebelli's code for the overworld airship sequence — loading maps, ocean animations, and the airship's shadow all in a single 1/60th-second frame — was reportedly so intricate that fellow programmers could not replicate it, contributing to the 16-year gap before a port was feasible. A WonderSwan Color version was started in the early 2000s but cancelled.

Tricks & Tales

The game holds the record for the largest Famicom cartridge ROM size at the time of its release: 512 kilobits. Despite selling over 1.4 million copies in Japan, it took 16 years for an official Western version to appear. The 2006 DS remake was the first time the game was officially titled 'Final Fantasy III' in English — previously, the SNES game now known as Final Fantasy VI had been released in North America as 'Final Fantasy III', causing decades of numbering confusion. Final Fantasy III introduced the series' first true job change system -- the ability for characters to switch classes freely during the game. The original Final Fantasy (1987) assigned jobs at character creation and locked them permanently; Final Fantasy II (1988) abandoned the concept entirely in favour of use-based levelling. FF III's system allowed any party member to change jobs and retained accumulated abilities when switching back -- a design that became one of the series' defining pillars, refined again in Final Fantasy V. Final Fantasy III also marked the debut of the Moogle. Its designer, Koichi Ishii, has said the creature grew from a character he drew as an elementary-school child: a white koala, one of the plainer animals he liked more than the popular ones.

Collector's Guide

Rarity uncommon
Japan Release April 27, 1990

Region & Compatibility

Japan exclusive on Famicom. No official English release on original hardware. The Nintendo DS 3D remake (2006) was the first Western release.

Maintenance Tips

The gold-plated edge connectors on Famicom and NES cartridges pick up skin oils and oxidation over decades — a gentle wipe with a cotton swab dampened in 90% or higher isopropyl alcohol, stroking along the length of the pins rather than across them, is the accepted standard. Let the alcohol fully evaporate before reinserting. The old habit of blowing into a cartridge is folklore: the moisture in breath causes slow corrosion of the contacts over time, and any improvement you felt came from the act of re-seating the cart, not from the breath itself. Nintendo eventually updated its own troubleshooting guidance to say explicitly: do not blow into your Game Paks.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Final Fantasy III copies regularly.

Will a Final Fantasy III cartridge still save my game?

Final Fantasy III keeps your save with a small coin battery sealed inside the cartridge — the CR2032 type common to Famicom games of its era. That battery was meant to last fifteen or twenty years; every copy is now well past thirty-five. So if a cartridge forgets your progress the moment the power goes off, it usually isn't broken — the battery is simply tired. It can be replaced, though removing the old one clears the saved game, so note anything precious first. When buying, it's worth asking whether the save battery has already been changed.

Can I play a Japanese Final Fantasy III on a Western console?

The cartridge is a Japanese Famicom release and was never sold in English on original hardware. A Famicom cartridge won't fit a North American NES without an adapter, because the two use different shapes — 60 pins versus 72. On a Famicom, or a console that accepts Famicom carts, it plays perfectly. The first official Western version came years later as the Nintendo DS remake, which is a different game rebuilt in 3D.

Before You Buy

Things worth knowing before you buy Final Fantasy III

A short checklist for buying a used Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Famicom cartridge with a 60-pin connector; a North American NES uses a 72-pin slot, so it will not fit directly.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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