
both
Square / Square Enix
スクウェア / スクウェア・エニックス
Japan
About
Square Co., Ltd. was a Japanese video game developer and publisher founded in 1983. It became one of the most influential RPG developers in history through the Final Fantasy series, which began in 1987. The company developed Final Fantasy VI (1994) and Chrono Trigger (1995), both on the Super Famicom. Square merged with Enix in 2003 to form Square Enix Co., Ltd.
History
Square's origins lie inside a different company entirely. In September 1983, a division of Den-yu-sha — a Japanese electrical engineering contractor — began developing software under the name Square. The division's early output was modest: a handful of PC titles for the NEC PC-88 and FM-7 platforms. In September 1986, Square separated from Den-yu-sha and incorporated as an independent company. At the same moment, Hironobu Sakaguchi — born November 25, 1962 — was overseeing a game he expected would be his last. The company was struggling, money was short, and Sakaguchi intended to return to university if the title failed. He named it Final Fantasy. The game was released on December 18, 1987, selling more than four hundred thousand copies in Japan. Sakaguchi did not return to university.
The name Final Fantasy has an origin story that Sakaguchi himself, in a 2022 interview, described differently from the version that had long circulated. The commonly told account — that the title referred to the game being Square's last attempt before bankruptcy, or Sakaguchi's farewell to the industry — was, by his own account, not quite accurate. What is documented is that a young player sent Square a postcard after the game's release, proposing that 'Final Fantasy' meant 'the ultimate fantasy' — the Japanese word 究極 — and that interpretation, rather than the company's circumstances, shaped how the name came to be understood. The name outlasted the circumstances that prompted it. Within five years, Final Fantasy was one of the most recognizable titles in Japanese popular culture.
On the other side of what would later become a merger, Enix had arrived at the RPG market by a different route. Yasuhiro Fukushima founded the company in September 1975 — then named Eidansha Boshu Service Center, a real estate recruitment publisher — before renaming it Enix Corporation in August 1982 and pivoting to software. The pivot took a distinctive form: rather than building an internal development team, Enix ran programming contests, identifying external talent and publishing their work. Through this method the company discovered Koichi Nakamura and Yuji Horii, who designed Dragon Quest, released on May 27, 1986 — seven months before Final Fantasy. Dragon Quest enlisted character artist Akira Toriyama, who had been drawing Dragon Ball, and composer Koichi Sugiyama, a conductor and composer who had worked in advertising and television. The combination of Horii's design, Toriyama's art, and Sugiyama's orchestral score created a template for the Japanese RPG that would shape every title in the genre for the following decade.
Through the late 1980s and into the 1990s, the Super Famicom became the primary stage for both companies. Square produced Final Fantasy IV (1991), Final Fantasy V (1992), and Final Fantasy VI (1994); Enix published Dragon Quest V (1992) and Dragon Quest VI (1995). In 1995 Square collaborated with Nintendo and Enix to produce Chrono Trigger — a single-platform RPG designed by what the team called the Dream Team: Horii, Toriyama, Final Fantasy creator Sakaguchi, composer Nobuo Uematsu, and programmer Kazuhiko Aoki. It sold over 2.5 million copies in Japan. The shop owner who keeps this museum remembers DQ on Super Famicom and PlayStation as something that felt like it might never end: the scale kept expanding, the world kept opening. 'The PlayStation DQ was so epic in scale, I thought there was no end to it. The progress of technology and the game world was astonishing.' That sense of a world without a visible horizon — of narrative scale matching hardware ambition — was what both companies had been building toward, in parallel, for nearly a decade.
The most commercially decisive moment in Square's history arrived on January 31, 1997, with the release of Final Fantasy VII on the PlayStation. Developed over three years with a staff that had more than doubled from previous titles, the game sold over two million copies in Japan within three days and reached ten million on PlayStation worldwide; the total across all platforms eventually exceeded fifteen million. It was the game that made the PlayStation the dominant home console in Japan during its generation, and the game that proved to Western markets that Japanese RPGs could sustain mainstream success outside Japan. For the shop owner who was drawn in by FF7: 'The graphics were nothing compared to today, but I was completely drawn in across the board.' The graphics were not the reason. The world was.
Square had become one of the most celebrated developers in the world. And then it built a film studio in Honolulu. Square Pictures, established in 2000, produced Final Fantasy: The Spirits Within — a fully computer-generated film with a budget reported at $137 million. The film opened on July 11, 2001, and earned approximately $85 million worldwide against its production costs. It was Square's first annual net loss since the company's founding. Hironobu Sakaguchi, who had directed the film, departed Square in March 2003. Square Pictures was closed. The circumstances that produced the loss were straightforward: a production that cost more than it earned, in a medium the company had not previously operated in. The departure of the man whose near-exit from the industry had named Final Fantasy closed a particular chapter. Sakaguchi later founded Mistwalker, where he worked again with composer Nobuo Uematsu.
On April 1, 2003, Square Co., Ltd. and Enix Corporation completed a stock-for-stock merger, with Square shareholders receiving 0.85 Enix shares for each Square share held — a ratio that reflected Square's weakened position after the film loss. The resulting company, Square Enix Co., Ltd., inherited both Dragon Quest and Final Fantasy as flagship franchises, along with the publishing catalogues of both predecessors. In 2009 Square Enix acquired Eidos Interactive, adding Tomb Raider, Deus Ex, and Thief to its library and establishing a significant Western publishing presence. The Dragon Quest and Final Fantasy franchises continued on new hardware generations: Dragon Quest IX (2009) sold over 4.1 million copies in Japan, while Final Fantasy XIV, released in September 2010, launched to such severe criticism that Square Enix made the extraordinary decision not to shut it down but to rebuild it entirely.
The producer assigned to reconstruct Final Fantasy XIV was Naoki Yoshida — born May 1, 1973 — who joined the project after it had already launched. In a 2011 interview, Yoshida described logging into the game for four minutes and fifty seconds before concluding that the architecture was beyond repair in its existing state. Rather than a patch, the team undertook what they called A Realm Reborn: a complete rebuild, launched on August 27, 2013, which became one of the most successful subscription MMORPGs in the world. The original version was shut down on November 11, 2012 — an event announced to players with unusual candor, acknowledged as a failure, and followed by a rebuild that succeeded. The company that had named its first major game after a condition of apparent ending, and survived; that had staked $137 million on a film and absorbed the loss; that had merged two competing traditions into a single catalogue — had now rebuilt a failed game from the foundation and released it again. The name it carried into the second attempt was the same name it had always held: Final Fantasy.
Timeline & Works
Corporate milestones and all 38 games in the museum this studio developed — in the order they happened.
- 1975 09
Enix predecessor founded
Yasuhiro Fukushima founds Eidansha Boshu Service Center in September 1975, initially operating as a real-estate recruitment publisher — the corporate ancestor of Enix.
founding - 1982 08
Enix Corporation renamed and pivots to software
The company is renamed Enix Corporation on August 30, 1982, and pivots to video game software publishing. Rather than building an internal team, Enix runs programming contests to discover and publish external talent.
founding - 1983 09
Square founded as Den-yu-sha software division
Square is established in September 1983 as the software division of Den-yu-sha, a Japanese electrical engineering contractor, developing titles for the NEC PC-88 and FM-7 platforms.
founding - 1986 05
Dragon Quest released on Famicom
Enix publishes Dragon Quest on May 27, 1986, designed by Yuji Horii with character art by Akira Toriyama and music by Koichi Sugiyama. It becomes one of the most influential RPG franchises in Japan.
product - 1986 09
Square incorporates as independent company
Square separates from Den-yu-sha in September 1986 and incorporates as an independent company, with Hironobu Sakaguchi overseeing its first major title.
founding - 1987 12
Final Fantasy released — Square's survival
Final Fantasy is released on December 18, 1987, selling over 400,000 copies in Japan. Director Hironobu Sakaguchi had planned to leave the industry if the game failed; it did not fail. Sources differ on whether the name referred to Square's circumstances or was an independent creative choice; Sakaguchi himself, in a 2022 interview, described the commonly circulated bankruptcy-as-origin story as inaccurate.
product - 1987
- 1987
- 1987
- 1987
- 1988
- 1988
- 1989
Square USA established in Redmond, Washington
Square establishes Square USA (later Square Electronic Arts) in Redmond, Washington in 1989, beginning its North American operations.
corporate - 1989
- 1989
- 1989
- 1990
- 1990
- 1991
- 1991
- 1991
- 1992
North American brand 'SquareSoft' established
Square begins using the SquareSoft brand in North America in 1992, distinguishing its consumer RPG releases from the parent company name.
corporate - 1992
- 1992
- 1993
- 1993
- 1994
- 1994
- 1995
Chrono Trigger — the Dream Team collaboration
Chrono Trigger, developed in collaboration between Square, Nintendo, and Enix, is released on the Super Famicom. The so-called Dream Team of Horii, Toriyama, Sakaguchi, Uematsu, and Aoki produces a title that sells over 2.5 million copies in Japan.
product - 1995
- 1995
- 1996
- 1996
- 1997 01
Final Fantasy VII — 2 million copies in 3 days
Final Fantasy VII is released on January 31, 1997, on PlayStation. It sells over two million copies in Japan within three days and reaches ten million on PlayStation worldwide; total across all platforms eventually exceeds fifteen million. The game establishes PlayStation as Japan's dominant home console of the generation.
product - 1997
- 1997
- 1997
- 1997
- 1998
- 1998
- 1998
- 1999
- 1999
- 1999
- 1999
- 2000
Square Pictures established in Honolulu
Square establishes Square Pictures in Honolulu, Hawaii, in 2000 to produce the fully CGI film Final Fantasy: The Spirits Within, directed by Hironobu Sakaguchi.
corporate - 2000
- 2000
- 2001 07
FF: The Spirits Within — $137M production vs $85M box office
Final Fantasy: The Spirits Within opens on July 11, 2001, earning approximately $85 million worldwide against a reported production budget of $137 million. It is Square's first annual net loss since founding. Square Pictures is closed.
milestone - 2001
- 2003 03
Hironobu Sakaguchi departs Square
Hironobu Sakaguchi departs Square in March 2003. He later founds Mistwalker, where he continues to work with Nobuo Uematsu on new RPG projects.
people - 2003 04
Square and Enix merge — Square Enix Co., Ltd.
Square Co., Ltd. and Enix Corporation complete their merger on April 1, 2003. Square shareholders receive 0.85 Enix shares per Square share — a ratio reflecting Square's weakened position after the film loss. The new company inherits both Dragon Quest and Final Fantasy.
merger - 2009
Eidos Interactive acquired — Tomb Raider, Deus Ex added
Square Enix acquires Eidos Interactive in 2009, adding the Tomb Raider, Deus Ex, Hitman, and Thief franchises and establishing a significant Western publishing presence.
corporate - 2010 09
Final Fantasy XIV launches — widely criticized
Final Fantasy XIV launches in September 2010 to severe criticism. Square Enix makes the extraordinary decision not to shut the game down but to rebuild it entirely, assigning Naoki Yoshida as producer.
product - 2013 08
Final Fantasy XIV: A Realm Reborn — rebuilt and relaunched
Final Fantasy XIV: A Realm Reborn, rebuilt under Naoki Yoshida, launches on August 27, 2013. In a 2011 interview Yoshida described logging in for four minutes fifty seconds before judging the architecture beyond repair. The rebuilt game becomes one of the world's most successful subscription MMORPGs.
product
Connections
- merged with enix (2003–present)
Square Co. and Enix Corporation completed a stock-for-stock merger on April 1, 2003, at a ratio of 0.85 Enix shares per Square share, forming Square Enix Co., Ltd.
- collaborated with nintendo (1990–present)
Square and Enix collaborated with Nintendo on Super Famicom RPGs throughout the 1990s, including the joint production of Chrono Trigger (1995) with Enix.
- employed hironobu-sakaguchi (1983–2003)
Hironobu Sakaguchi co-founded Square's game development direction and created Final Fantasy in 1987. He departed in March 2003 following the commercial failure of Final Fantasy: The Spirits Within.
- employed nobuo-uematsu (1986–2004)
Nobuo Uematsu joined Square in 1986 and composed the music for the Final Fantasy series through Final Fantasy XII. He founded the independent music label Dog Ear Records in 2004.
- collaborated with yuji-horii (1982–present)
Yuji Horii, discovered through Enix's programming contests, designed the Dragon Quest series from its 1986 debut through the present; Dragon Quest XI (2017) was the series' best-selling single title in Japan.
Also connected to
- taito 親子会社関係 (2005–)(逆方向)
Rooms their games live in
Sources
- Square (video game company) — Wikipedia — accessed 2026-05-26
- Square Enix — Wikipedia — accessed 2026-05-26
- Enix — Wikipedia — accessed 2026-05-26
- Final Fantasy (video game) — Wikipedia — accessed 2026-05-26
- Final Fantasy VII — Wikipedia — accessed 2026-05-26
- Dragon Quest — Wikipedia — accessed 2026-05-26
- Hironobu Sakaguchi — Wikipedia — accessed 2026-05-26
- Nobuo Uematsu — Wikipedia — accessed 2026-05-26
- Final Fantasy: The Spirits Within — Wikipedia — accessed 2026-05-26
- Final Fantasy XIV: A Realm Reborn — Wikipedia — accessed 2026-05-26
- Chrono Trigger — Wikipedia — accessed 2026-05-26