PlayStation · Survival Horror / RPG

Parasite Eve

パラサイト・イヴ

Japan: March 29, 1998 · Dev: Square · Music: Yoko Shimomura

About this game

Released in 1998, Parasite Eve fused survival horror with RPG mechanics in a way no game had before. Set across six days in New York City, it followed NYPD officer Aya Brea as she investigated a phenomenon of spontaneous human combustion linked to mitochondrial mutation. Yoko Shimomura's unsettling, inorganic score — praised for its emotional detachment — became her breakthrough work. The game was a sequel to Hideaki Sena's 1995 novel and became one of the most acclaimed horror RPGs of the PlayStation era.

Key Features

Active time battle system where players can reposition during combat, a Parasite Energy system replacing traditional magic, RPG-style equipment customization applied to guns and armor, and a cinematic presentation with full-motion video cutscenes. The game unfolds across six in-game days.

The Story Behind

Parasite Eve arrived at a peak moment for survival horror on PlayStation, bracketed by Resident Evil's dominance. Rather than mimic Capcom's approach, Square brought RPG mechanics and a distinctly urban, scientific horror — a New York City tainted by biological mutation — to the genre. Its success demonstrated the breadth of horror gaming's possibilities.

Tricks & Tales

Parasite Eve was the first American-themed Square RPG — set entirely in New York City. Yoko Shimomura deliberately composed the score to feel 'inorganic' and 'emotionless,' matching the game's theme of cells turning against their hosts. The soundtrack won multiple awards and cemented her reputation as a master of atmospheric composition.

Collector's Guide

Rarity common
Japan Release March 29, 1998

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Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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