director
Takashi Tokita
時田貴司
About
Takashi Tokita (born January 24, 1965) is a Japanese game director, planner, and producer at Square Enix. He came to Tokyo at eighteen hoping to become an actor. An advertisement for a graphic designer pulled him into the games industry instead — first at another studio, and about two years later at Square, after a television commercial for the game King's Knight caught his eye. For years he did the least visible work — inputting graphics, helping with monster design for the first Final Fantasy, handling testing and sound effects on the games that followed — while quietly thinking up stories of his own. During the development of Final Fantasy II he was assigned to Hanjuku Hero (1988). His first credited role as a planner came with Final Fantasy IV (1991): Hironobu Sakaguchi led the team, Hiroyuki Ito designed the battle system, and Tokita handled event planning as lead designer. He went on to direct Live A Live (1994) — an anthology RPG that tells seven separate stories across different eras, and which stayed in Japan until its 2022 remake — co-direct Chrono Trigger (1995) alongside Yoshinori Kitase and Akihiko Matsui, and direct Parasite Eve (1998). The young man who never made it to an actor's stage spent his career putting stories on a different one.
Timeline & Works
Career milestones and all 5 games in the museum they worked on — in the order they happened.
- 1988
- 1991
- 1994
- 1995
- 1998
Also connected to
- kazuhiko aoki 共作(chrono trigger) / 共作(hanjuku hero)
- nobuo uematsu 共作(chrono trigger) / 共作(hanjuku hero)
- yoko shimomura 共作(live a live) / 共作(parasite eve)
- akihiko matsui 共作(chrono trigger)
- akira toriyama 共作(chrono trigger)
Explore the work
Each title has its own page — history, trivia, and collector's notes.
PlayStation · 1998
Parasite Eve
Square set their survival horror in New York City and gave the composer one inst…
Super Famicom / SNES · 1995
Chrono Trigger
They traveled to the ends of time — to find out what you can still change today.…
Super Famicom / SNES · 1994
Live A Live
Seven stories, seven eras, one mechanic. Japan played it in 1994. The rest of th…
Super Famicom / SNES · 1991
Final Fantasy IV
The first Final Fantasy with a story about the people holding the swords, not ju…
Family Computer (Famicom) / NES · 1988
Hanjuku Hero
Square named a hero "Half-Baked" the same year they were composing epics. Only m…