developer
Taito Corporation
タイトー
Japan
About
Taito Corporation was founded on August 24, 1953 by Ukrainian entrepreneur Michael Kogan as the Taito Trading Company, importing vodka, vending machines, and jukeboxes into Japan. The company began video game production in 1973. In 1978, designer Tomohiro Nishikado's Space Invaders became not only Taito's defining work but the game that ignited the golden age of arcade video games. Taito went on to produce Bubble Bobble (1986), Arkanoid (1986), Operation Wolf (1987), and the Darius series, cementing its place among the most influential arcade manufacturers in gaming history. In 2005, Square Enix acquired Taito, which continues to operate as a subsidiary.
History
Michael Kogan was born in Odesa, Ukraine in 1920. His family fled the Russian Revolution to Harbin, Manchuria, and he later moved to Japan in 1939, studying at Waseda School of Economics through the war years. In 1950 he returned to Japan permanently, settling in Setagaya, Tokyo. On August 24, 1953, he established the Taito Trading Company. The name Taito was derived from 'Taito-ku,' the district where the company's first office was located, combined with the first kanji of his name. The company began by importing vodka, vending machines, and jukeboxes — the machinery of entertainment, not yet entertainment itself.
Through the 1960s, Taito expanded into manufacturing its own amusement machines, including electro-mechanical arcade games. In 1972, the company changed its name from Taito Trading Company to Taito Corporation. The following year, 1973, Taito introduced its first video arcade game, marking the company's entry into the medium that would define its legacy. The shift from importing machines to creating interactive electronic experiences was complete.
In 1977, a Taito designer named Tomohiro Nishikado began developing a shooting game. He drew inspiration from Gun Fight, Breakout, the novel The War of the Worlds, the anime Space Battleship Yamato, and the film Star Wars. Development took nearly a year — not only designing the game but building the necessary arcade hardware to run it. The game was completed by January 1978 and made its first appearance at an arcade industry event. Taito published Space Invaders on April 1, 1978, with mass production beginning in July.
Space Invaders was initially met with skepticism. Nishikado's colleagues queued up to play it and praised the game; his bosses predicted low sales. Amusement arcade owners were hesitant, but pachinko parlors and bowling alleys took the risk. Within months, the game became a phenomenon. Specialty arcades opened with nothing but Space Invaders cabinets. By the end of 1978, Taito had installed over 100,000 machines in Japan and grossed $670 million. The game triggered a shortage of 100-yen coins in the country. Space Invaders is credited with beginning the golden age of arcade video games — the moment the medium moved from novelty to global industry.
Taito reached its peak in the 1980s, producing classic after classic. Bubble Bobble (1986), a platform game featuring two bubble-blowing dragons, became one of Taito's biggest arcade successes and inspired an entire subgenre of screen-clearing platform games. Arkanoid (1986), a brick-breaking game with power-ups and level variety, refined the Breakout formula into an enduring arcade staple. Operation Wolf (1987), a light gun shooter, became one of the highest-grossing arcade games of 1988. The Darius series, beginning in 1987, introduced horizontal scrolling shooters with branching paths and massive multi-monitor cabinets.
Michael Kogan died on February 5, 1984, in Los Angeles at the age of 64. His son Abraham 'Abba' Kogan became Taito's chairman, and Akio Nakanishi became its president. Taito continued to produce successful arcade and home console titles through the 1990s and early 2000s, but the arcade market that Space Invaders had ignited was in decline worldwide.
On August 22, 2005, Square Enix announced it would acquire Taito Corporation for ¥45.16 billion (approximately US$409 million). By September 28, 2005, Taito became a wholly owned subsidiary of Square Enix. On March 31, 2006, Taito was merged with SQEX Corporation (formerly The Game Designers Studio) to consolidate Square Enix's arcade operations. The company underwent further reorganization in 2010, emerging as the third iteration of Taito Corporation, which remains active as of 2026.
Space Invaders grossed $13.93 billion as of 2016, making it one of the highest-grossing games in history. The game that a Ukrainian immigrant's company released in 1978 — rows of descending aliens, a player with a single cannon, and the rising tempo of four repeating notes — became the template for an industry. Taito's bet on a designer's vision changed entertainment forever.
Timeline & Works
Corporate milestones and all 11 games in the museum this studio developed — in the order they happened.
- 1953 08
Taito Trading Company founded
Michael Kogan, a Ukrainian immigrant who had settled in postwar Tokyo, establishes Taito Trading Company on August 24, 1953, importing vodka, vending machines, and jukeboxes into Japan.
founding - 1972
Renamed Taito Corporation
The company changes its name from Taito Trading Company to Taito Corporation as it expands into manufacturing its own amusement machines.
corporate - 1973
First video arcade game
Taito introduces its first video arcade game, marking the company's entry into video game development.
milestone - 1978 04
Space Invaders — the golden age begins
Tomohiro Nishikado's Space Invaders is published on April 1, 1978. By the end of the year, over 100,000 machines are installed in Japan, grossing $670 million. The game triggers a shortage of 100-yen coins and is credited with beginning the golden age of arcade video games.
product - 1984 02
Founder Michael Kogan dies
Michael Kogan dies on February 5, 1984, in Los Angeles at age 64. His son Abraham "Abba" Kogan becomes chairman; Akio Nakanishi becomes president.
leadership - 1986
Bubble Bobble and Arkanoid
Taito releases Bubble Bobble and Arkanoid, two of the company's most enduring arcade titles, both becoming major commercial and critical successes.
product - 1987
Darius and Operation Wolf
Darius, a horizontal shooter with branching paths and massive multi-monitor cabinets, and Operation Wolf, a light gun shooter, both launch. Operation Wolf becomes one of the highest-grossing arcade games of 1988.
product - 1987
- 1989
- 1989
- 1990
- 1991
- 1991
- 1991
- 1995
- 1995
- 1997
- 1997
- 2005 08
Square Enix acquisition announced
On August 22, 2005, Square Enix announces it will acquire Taito Corporation for ¥45.16 billion (US$409 million). By September 28, Taito becomes a wholly owned subsidiary.
corporate - 2006 03
Merger with SQEX Corporation
On March 31, 2006, Taito merges with SQEX Corporation (formerly The Game Designers Studio) to consolidate Square Enix's arcade operations under one subsidiary.
corporate
Connections
- subsidiary of square (2005–present)
Taito became a wholly owned subsidiary of Square Enix on September 28, 2005, following an acquisition for ¥45.16 billion. The company continues to operate as Square Enix's arcade division.
Also connected to
- neverland 共同開発実績 (1993–)(逆方向)
Rooms their games live in
Sources
- Taito — Wikipedia — accessed 2026-06-18
- Michael Kogan — Wikipedia — accessed 2026-06-18
- Tomohiro Nishikado — Wikipedia — accessed 2026-06-18
- Space Invaders — Wikipedia — accessed 2026-06-18
- Square Enix To Complete Taito Takeover — accessed 2026-06-18
- Bubble Bobble (video game) — Wikipedia — accessed 2026-06-18
- Operation Wolf — Wikipedia — accessed 2026-06-18
- Playful to the Core: Origins of Taito — accessed 2026-06-18