Ryuichi Nitta — Enjoy Game Japan Museum illustration

composer

Ryuichi Nitta

新田竜一

About

Ryuichi Nitta is a Japanese video game composer who scored the first three Ninja Gaiden titles for the NES in the late 1980s and early 1990s. A self-taught musician, he joined Tecmo after calling them the day he saw their job advertisement, bringing demo tapes to the interview even though they hadn't asked for them. He overcame the technical limitations of the NES sound chip to create some of the most memorable and melodically rich soundtracks of the 8-bit era. After his time at Tecmo, he became a freelance composer and co-founded Kajiya Music in 2000 with his longtime collaborator Keiji Yamagishi and composer Kaori Nakabai. He continues to compose for video games to this day.

History

Ryuichi Nitta saw a job advertisement from Tecmo looking for a video game music composer. He called them without hesitating. He had taught himself to compose, and though no one had asked, he made demo tapes and brought them to the interview. He never got the chance to play them during the three rounds of interviews, but Tecmo hired him anyway. Sometimes a door opens not because of what you show, but because you were willing to walk up to it carrying something you made.

His first assignment came from Keiji Yamagishi, a fellow composer at Tecmo who asked him to write a few songs for a new game called Ninja Gaiden for the Nintendo Entertainment System. It was Nitta's first time composing music for a game. He was worried. He made two songs and let them choose. That approach — giving options, showing humility, letting the work speak — became the foundation of a collaboration that would last decades.

The NES sound chip had five channels: two square waves, one triangle wave, one noise channel, and one sample channel. The technical limitations were severe. But Nitta, who had learned music outside any conservatory or textbook tradition, was not constrained by what music was supposed to sound like. He composed melodies that were direct, urgent, and emotionally clear. The Ninja Gaiden soundtracks — the first three games in the series, all scored by Nitta — became some of the most memorable music of the 8-bit era, not despite the limitations but in conversation with them.

After the Ninja Gaiden trilogy, Nitta's work at Tecmo expanded across genres: sports games, role-playing games, platformers. He contributed music to the beatmania rhythm game series and to titles in the Castlevania franchise. Each project carried the same fingerprint: melodies that grabbed hold and refused to let go, built from tools that others might have called inadequate. The richness came not from the hardware but from what the composer chose to do with it.

In 2000, Nitta left the structure of a company and co-founded Kajiya Music with Keiji Yamagishi and composer Kaori Nakabai. The decision to start his own music company was a statement: he would compose on his own terms, with people he trusted, doing work that mattered to him. Independence is not the absence of collaboration; it is the freedom to choose who you collaborate with and what you build together.

Nitta continues to compose for video games. His partnership with Yamagishi, which began in a Tecmo office in the late 1980s with a nervous first-timer making two songs for someone to choose from, has never stopped. The work is not finished, because music — like any craft taken seriously — does not have an ending. You start somewhere, you learn as you go, and if you are fortunate, you find people to walk the road with you. Nitta's career is a reminder that the best tools are the ones you already have, and the best time to begin is the moment you decide to pick up the phone.

Timeline & Works

Career milestones and all 2 games in the museum they worked on — in the order they happened.

  1. 1988

    First Game: Ninja Gaiden (NES)

    Nitta's first video game composition, co-composed with Keiji Yamagishi. He was asked to write a few songs and, nervous about his first assignment, made two tracks for them to choose from. The game's soundtrack became one of the most iconic of the 8-bit era.

    product
  2. 1988
    Ninja Gaiden

    Composer Family Computer (Famicom) / NES

  3. 1990

    Ninja Gaiden II: The Dark Sword of Chaos

    Nitta composed the full soundtrack for the second entry in the Ninja Gaiden series, building on the musical foundation of the first game with even more melodically complex and memorable tracks.

    product
  4. 1990
    Ninja Gaiden II: The Dark Sword of Chaos

    Composer Family Computer (Famicom) / NES

  5. 1991

    Ninja Gaiden III: The Ancient Ship of Doom

    Nitta completed the NES Ninja Gaiden trilogy with the soundtrack for the third game. The three soundtracks together established him as one of the defining composers of the NES era.

    product
  6. 1991

    Solomon's Key 2

    Composed the soundtrack for this puzzle-platformer, demonstrating his versatility beyond the action-focused Ninja Gaiden series.

    product
  7. 2000

    Co-founded Kajiya Music

    Left Tecmo to co-found Kajiya Music with longtime collaborator Keiji Yamagishi and composer Kaori Nakabai. The company allowed him to compose on his own terms and choose his collaborations freely.

    milestone

Connections

  • collaborated with keiji-yamagishi (1988–present)

    Nitta's first assignment at Tecmo came from Yamagishi, who asked him to write songs for Ninja Gaiden. The two co-founded Kajiya Music in 2000 and continue to work together.

Rooms their games live in

Sources

  1. Ryuichi Nitta - Video Game Music Preservation Foundation Wiki — accessed 2026-06-21
  2. Ryuichi Nitta Interview: Classic Sounds of Ninja Gaiden - VGMO — accessed 2026-06-21
  3. Ryuichi Nitta - VGMdb — accessed 2026-06-21
  4. Ryuichi Nitta - MobyGames — accessed 2026-06-21
  5. Ryuichi Nitta – Brave Wave — accessed 2026-06-21