
composer
Manami Matsumae
松前真奈美
She wrote melodies that stick — because when you only have four channels, every note has to count.
About
Manami Matsumae is a Japanese video game composer born December 25, 1964. She joined Capcom in April 1987 at the age of 22 after graduating from Osaka University of Arts, where she studied piano. She composed the soundtrack for the original Mega Man (1987) as the sole audio producer, completing all music and sound effects in three months. After leaving Capcom in January 1990, she became a freelance composer, contributing to titles from ASCII, HAL Laboratory, and other studios. In 2014 she joined the Brave Wave label and contributed music to Shovel Knight. She is known for creating memorable melodies under severe hardware constraints.
History
Manami Matsumae was born on December 25, 1964. She studied piano at Osaka University of Arts and graduated in 1987. In the final year of university, she saw a job posting by Capcom. She had majored in piano and at first thought she would become a piano teacher, but realized she could not make a living doing so. At the time, the Famicom had become popular and she had played games such as Super Mario Bros. and Dragon Quest. Knowing that Capcom was a video game company, she applied for the position. In April 1987, at the age of twenty-two, she was hired to work on the audio team.
Her first assignment was a single song for Ide Yosuke Meijin no Jissen Mahjong — a practice piece to demonstrate her capability as a new employee. When her superiors at the company approved the work, she was assigned to help out with another team for the first time. After spending a couple of months learning the complex system of programming audio for the Famicom, in August she was told she would be the sole audio producer for a new title called Mega Man. She needed to deliver all the music and sound effects by November to meet the December release. She had three months.
The Famicom sound chip provided three tone channels and one noise channel — no more. Back then, memory was extremely limited and all the audio had to be constructed from short repeating motifs designed to keep the game exciting without consuming resources. When Matsumae joined Capcom, her superior told her that she had to create melodies that were memorable. She took those words seriously. Three decades later, she would describe her signature sound as melodies that are catchy and memorable — a principle established not from aesthetic preference but from necessity imposed by the machine.
Mega Man was released in December 1987. The soundtrack she produced — working alone, under severe time pressure, with four channels and almost no memory — became one of the most recognized scores in video game history. The opening 'Game Start' jingle is still played at game music concerts worldwide. Matsumae was credited in the game under the alias 'Chanchacorin,' a pseudonym she used during her time at Capcom. Her maiden name at the time was Manami Gotoh; she later took the name Matsumae after marriage.
She continued at Capcom for another two and a half years, contributing music to titles including Dynasty Wars, Mercs, and Magic Sword. But in January 1990, at the age of twenty-five, she left the company. The decision was hers. She chose to become a freelance composer, a path that offered neither stability nor the infrastructure support of a large studio, but gave her control over what she worked on and how. The choice was not an easy one — freelance game composers in Japan at that time were rare, and the work was intermittent — but she took it.
As a freelancer, she composed soundtracks for ASCII, HAL Laboratory, and other studios. Her work included the Derby Stallion series, Game Boy titles developed by Sunsoft, The Adventures of Lolo, Another Bible, Daffy Duck: The Marvin Missions, and later Jade Cocoon 2 and Dragon Quest Swords. The platforms varied, the genres varied, but the principle remained constant: write melodies that the player will remember. In 2014, she joined Brave Wave, a Tokyo-based music label founded to help connect video game composers with international companies and audiences. Through that partnership, she contributed music to Shovel Knight, a retro-styled platformer developed by Yacht Club Games, bringing her sound — shaped three decades earlier by Famicom constraints — to a new generation of players.
What Manami Matsumae proved is that a melody does not need orchestra, reverb, or production polish to endure. It needs to be structured with enough clarity that the listener's mind completes it even when the sound stops. She was given four channels and three months and told to make something people would not forget. She did exactly that. The choice she made at twenty-five — to walk away from security and carve a path on her own terms — is the second proof. Sometimes the constraint that matters most is not the hardware. It is whether you are willing to trade comfort for the freedom to choose what you make next.
Timeline & Works
Career milestones and all 3 games in the museum they worked on — in the order they happened.
- 1964 12
Born in Japan
Manami Matsumae is born on December 25, 1964.
people - 1987 04
Joins Capcom as audio team member
After graduating from Osaka University of Arts with a degree in piano, Matsumae joins Capcom in April 1987 at the age of 22 as a member of the audio team.
people - 1987 08
Assigned as sole composer for Mega Man
In August, after proving her ability with a test track for another title, Matsumae is told she will be the sole audio producer for Mega Man. She has three months to complete all music and sound effects for a December release.
people - 1987 12
Mega Man released — a soundtrack that endures
Mega Man is released in December 1987 for the Famicom. Matsumae's soundtrack, composed under severe time pressure with only four sound channels, becomes one of the most recognized scores in video game history. She is credited under the alias 'Chanchacorin.'
product - 1987
- 1990 01
Leaves Capcom to become a freelance composer
In January 1990, at the age of 25, Matsumae leaves Capcom by her own choice to become a freelance composer — a rare and uncertain path in Japan at that time.
people - 1991
- 1991
- 2014
Joins Brave Wave and contributes to Shovel Knight
Matsumae joins Brave Wave, a Tokyo-based label connecting game composers with international projects. She contributes music to Shovel Knight, bringing her retro-inspired sound to a new generation of players.
people
Connections
- employed capcom (1987–1990)
Matsumae worked at Capcom from April 1987 to January 1990, composing music for Mega Man and other titles before leaving to pursue a freelance career.
Explore the work
Each title has its own page — history, trivia, and collector's notes.
Game Boy · 1991
Mega Man: Dr. Wily's Revenge
The same game — held in different hands, on a smaller screen — became something …
PC Engine / TurboGrafx-16 · 1991
1943: The Battle of Midway
The plane that bleeds the moment it takes off.…
Family Computer (Famicom) / NES · 1987
Mega Man
Six Robot Masters, no set order. Each boss you beat became a weapon in your hand…
Rooms their games live in
Sources
- Manami Matsumae — Wikipedia — accessed 2026-06-22
- A Conversation with Manami Matsumae — Brave Wave — accessed 2026-06-22
- Manami Matsumae Interview: A Career After Mega Man — VGMO — accessed 2026-06-22
- Mega Man Composer Manami Matsumae Doesn't Miss The 9-6 Grind — Kotaku — accessed 2026-06-22
- Mega Man composer Manami Matsumae talks us through her creative process — CutCommon — accessed 2026-06-22