both

Namco

ナムコ

Japan

About

Namco Limited (ナムコ株式会社), now operating as Bandai Namco Entertainment, was founded in 1955 by Masaya Nakamura. The company created Pac-Man (1980), Galaxian (1979), Galaga (1981), Xevious (1983), Ridge Racer (1993), Tekken (1994), and the Tales RPG series. Pac-Man remains one of the most recognized cultural icons in entertainment history. The Tekken series has sold over 60 million copies worldwide.

History

Namco's story begins not in a game studio but on the rooftop of a Yokohama department store in 1955, where Masaya Nakamura — born in 1925 — had installed two mechanical rocking horses for children. Nakamura had recognized a gap in the urban Japanese entertainment market: department stores were building rooftop leisure spaces for families, and there was nothing particularly interesting for small children to do there. The kiddie ride business was humble, but it embedded the operational logic that would define his company: find the moment when people want to be entertained, and put something there. Over the following decade, Nakamura Manufacturing expanded from rocking horses to a broader catalogue of coin-operated amusement machines, developing the distribution relationships and venue knowledge that would prove essential when the amusement business underwent its next transformation.

That transformation arrived in 1974, when Atari had established a Japanese subsidiary to distribute its coin-operated games and then, under financial pressure, offered to liquidate those operations. Nakamura Manufacturing acquired Atari Japan's assets. The deal provided something more valuable than the cabinets themselves: direct access to the engineering of arcade video games and the manufacturing relationships to produce them. The company went from operating and renting machines to understanding how they were built. In 1977, the company was renamed Namco Limited — the name a contraction of Nakamura Amusement Machine Company — formalizing a new identity for a business that was about to become one of the most important forces in gaming.

In 1979, Namco released Galaxian, the first arcade game to use full-color animated sprites for every element on screen — a technical achievement that defined a generation of space shooters. The game was licensed to Midway for North American distribution. The game released the following year changed everything. Pac-Man, designed by Toru Iwatani — who had joined Namco in 1977 at age twenty-four — arrived in arcades in May 1980. The design was deliberately different from the combat-and-shooting games that dominated the market: no enemies to shoot, no weapons, and a protagonist designed to appeal to women and couples as well as the young men who dominated game centers. Iwatani has described being inspired partly by a pizza with a slice removed, a story that may be more convenient than complete, but the character's shape — a circle with a notch for a mouth — was mechanically elegant and immediately expressive.

Pac-Man became the highest-grossing arcade game in history at the time of its release. Midway licensed it for North America, where it earned an estimated one billion dollars in quarters in its first year. The character was merchandised on lunchboxes, clothes, television programs, and a Grammy-charting pop song. The name entered common vocabulary in multiple languages. For Namco, the game proved something foundational: that an arcade game did not have to simulate danger or violence to create an overwhelming desire to play. The lesson was absorbed by game designers worldwide but remained one of the rarest achievements in practice — a game that people who had never played anything before were willing to stand in line to try.

Two games designed by Masanobu Endoh defined a distinctly Japanese approach to game design. Xevious (1983) was the first arcade game to contain hidden targets and Easter eggs — secret objects that gave bonus points but required players to discover their locations through experimentation and word of mouth. The game carried what Endoh called a complete fictional world backstory, embedded in the design even though most players would never access it. Tower of Druaga (1984) extended this logic to an extreme: sixty hidden treasure chambers across sixty floors, each requiring a specific non-obvious action to unlock. The treasures could only be found through systematic trial or by sharing information with other players. In Japan's game centers, Tower of Druaga functioned as a collective puzzle — its secrets passed between players in handwritten notes and conversations in front of the machine. It anticipated, in physical analog form, the online guide culture that would emerge decades later.

Namco became one of the earliest and most prolific Famicom third-party developers, joining the platform in 1984 and eventually publishing over seventy titles. The company transferred its arcade catalogue to the home platform with unusual fidelity — Xevious, Mappy, Galaxian, Galaga, Dig Dug, Pac-Man — and developed original Famicom titles that found their own audiences. Family Stadium (Famista), launched in 1986, became the defining Japanese baseball simulation on the platform: a game at the intersection of Namco's design expertise and Japan's deep baseball culture, producing a series that would span decades. The Famicom years established Namco as a company capable of sustaining quality across genres and hardware generations.

The early 1990s brought a hardware inflection point. The Namco System 22 arcade board, introduced in 1993 with Ridge Racer, was the first system to use texture-mapped 3D polygons in a commercially released racing game — a visual step that made competitors' sprite-based racers look immediately dated. Ridge Racer became the launch title for Sony's PlayStation in Japan on December 3, 1994, demonstrating the new console's capabilities more effectively than any other title could have. Tekken followed — Namco's entry into 3D fighting — using PlayStation hardware for the arcade version, then receiving a home conversion that effectively defined what the platform's owners expected from a fighting game. Tekken's design logic, a button per limb and each character with a distinct style, created a franchise that would eventually sell more than sixty million copies worldwide.

Tales of Phantasia, released in December 1995 for the Super Famicom, established what would become the Tales series — a JRPG franchise built around real-time combat, character-driven narrative, and an emotional investment in its cast that distinguished it from the turn-based menu systems that dominated the genre. Developed by Wolf Team and published by Namco, the game was Japan-only for nearly a decade, sustaining a devoted domestic audience while remaining inaccessible to Western players. The Tales series became the most distinctly Japanese of Namco's major franchises: deeply embedded in domestic cultural tastes, patient about international expansion, and ultimately successful globally because the domestic version was never compromised to anticipate export. By 2023, the series had surpassed 25 million units sold worldwide.

In 2005, Namco merged with Bandai Holdings Inc. to form Namco Bandai Holdings Inc., creating one of Japan's largest games and entertainment companies. Game development operations were organized under Namco Bandai Games Inc. from March 2006, later renamed Bandai Namco Games Inc. in 2012 and Bandai Namco Entertainment Inc. in 2014. The Namco name — which had carried Pac-Man and Galaga and Tower of Druaga from arcade floors to living rooms to global retail — was formally retired as a company identity. Masaya Nakamura, who had placed two mechanical rocking horses on a department store rooftop in 1955, was named Honorary Advisor to the merged company. He died on January 22, 2017, at the age of ninety-one.

Timeline & Works

Corporate milestones and all 24 games in the museum this studio developed — in the order they happened.

  1. 1955

    Nakamura Manufacturing founded — kiddie rides on a rooftop

    Masaya Nakamura installs two coin-operated mechanical rocking horses on a Yokohama department store rooftop, founding the company that will become Namco.

    founding
  2. 1974

    Atari Japan acquired — pivot to video game manufacturing

    Nakamura Manufacturing acquires Atari's Japanese subsidiary assets, gaining the engineering access and manufacturing relationships needed to produce arcade video games in-house.

    corporate
  3. 1977

    Renamed Namco Limited

    The company is renamed Namco Limited — a contraction of Nakamura Amusement Machine Company — formalizing a new identity for the growing game company.

    corporate
  4. 1979

    Galaxian — first full-color animated sprites

    Galaxian debuts as the first arcade game to use full-color animated sprites for every screen element, setting a new visual standard for the industry.

    product
  5. 1980

    Pac-Man — the best-selling arcade game in history

    Pac-Man, designed by Toru Iwatani, launches in May 1980 and becomes the highest-grossing arcade game in history, earning an estimated one billion dollars in quarters in its first year in North America alone.

    product
  6. 1983

    Xevious — hidden secrets and world-building in an arcade game

    Xevious, designed by Masanobu Endoh, becomes the first arcade game with hidden targets and Easter eggs, introducing a design tradition of secrets discoverable only through community knowledge-sharing.

    product
  7. 1984

    Tower of Druaga — 60 hidden treasures, collective puzzle

    Tower of Druaga launches with 60 hidden treasure chambers across 60 floors, creating a collective discovery experience in Japanese game centers that anticipated online guide culture by decades.

    product
  8. 1984
    Galaxian

    Family Computer (Famicom) / NES

  9. 1984
    Mappy

    Family Computer (Famicom) / NES

  10. 1984
    Pac-Man

    Family Computer (Famicom) / NES

  11. 1984
    Xevious

    Family Computer (Famicom) / NES

  12. 1985
    Dig Dug

    Family Computer (Famicom) / NES

  13. 1985
    Galaga

    Family Computer (Famicom) / NES

  14. 1985
    The Tower of Druaga

    Family Computer (Famicom) / NES

  15. 1986

    Family Stadium (Famista) — defining the baseball sim genre

    Family Stadium launches for Famicom, becoming the defining baseball simulation on the platform and beginning a series that will span decades.

    product
  16. 1986
    Pro Yakyuu Family Stadium

    Family Computer (Famicom) / NES

  17. 1986
    Valkyrie no Bouken: Toki no Kagi Densetsu

    Family Computer (Famicom) / NES

  18. 1987
    Dragon Buster

    Family Computer (Famicom) / NES

  19. 1988
    Dokuganryu Masamune

    Family Computer (Famicom) / NES

  20. 1988
    Dragon Spirit

    PC Engine / TurboGrafx-16

  21. 1988
    Galaga '88

    PC Engine / TurboGrafx-16

  22. 1988
    Necromancer

    PC Engine / TurboGrafx-16

  23. 1988
    Youkai Douchuuki

    PC Engine / TurboGrafx-16

  24. 1990
    Splatterhouse

    PC Engine / TurboGrafx-16

  25. 1993
    Yu Yu Hakusho

    Super Famicom / SNES

  26. 1994

    Ridge Racer — PlayStation launch title; Tekken

    Ridge Racer serves as the Japanese PlayStation launch title (Dec 3, 1994), showcasing System 22's texture-mapped 3D. Tekken follows, founding the 60-million-copy fighting franchise.

    product
  27. 1994
    Ridge Racer

    PlayStation

  28. 1995

    Tales of Phantasia — the JRPG series begins

    Tales of Phantasia launches for Super Famicom in December 1995, founding the Tales series — a Japan-first JRPG franchise that will eventually surpass 25 million units sold worldwide.

    product
  29. 1997
  30. 1998
    Tekken 3

    PlayStation

  31. 1999
  32. 2003
    SoulCalibur II

    Nintendo GameCube

  33. 2005

    Merger with Bandai → Namco Bandai Holdings

    Namco merges with Bandai Holdings Inc., forming Namco Bandai Holdings Inc. — one of Japan's largest games and entertainment companies. The Namco name is eventually retired as the company becomes Bandai Namco Entertainment in 2014.

    corporate
  34. 2005
    Star Fox: Assault

    Nintendo GameCube

  35. 2017

    Masaya Nakamura passes away at 91

    Namco founder Masaya Nakamura dies on January 22, 2017, at age 91. He had served as Honorary Advisor to Namco Bandai after the 2005 merger.

    corporate

Also developed (release year to be confirmed)

Also connected to

  • bandai 合併・統合 (2005)(逆方向)

Rooms their games live in

Sources

  1. Namco — Wikipedia (English) — accessed 2026-06-10
  2. Masaya Nakamura — Wikipedia — accessed 2026-06-10
  3. Pac-Man — Wikipedia (English) — accessed 2026-06-10
  4. Galaxian — Wikipedia — accessed 2026-06-10
  5. Tower of Druaga — Wikipedia — accessed 2026-06-10
  6. Tales (series) — Wikipedia — accessed 2026-06-10