both
Bandai
バンダイ
Japan
About
Bandai Co., Ltd. was a Japanese toy manufacturer and video game publisher founded by Naoharu Yamashina on July 5, 1950. The company became one of the largest toy manufacturers in the world through its Gundam plastic model (Gunpla) line, which sold over 100 million units between 1980 and 1984. Bandai entered the video game industry in 1985, publishing titles for the Famicom and later platforms. The company merged with Namco in 2005 to form Bandai Namco Holdings Inc., creating one of Japan's largest entertainment conglomerates.
History
Bandai's origins trace to a single decision made by a World War II veteran. On July 5, 1950, Naoharu Yamashina — who had survived the war and returned to civilian life — established Bandai-ya in Taitō, Tokyo, as a spin-off from a textile wholesaler. The company distributed and imported celluloid dolls, metallic toys, and rubber swimming rings. The name came from the Japanese reading of the Chinese phrase "bandai fueki" (万代不易), meaning "eternally unchanging" — a statement of intent that would later be read as prophecy. The company's first original product was the Rhythm Ball, a beach ball with a bell inside, released in 1950. It sold poorly due to quality defects. Yamashina continued.
Bandai-ya spent its first decade as a modest distributor in a crowded domestic toy market, assisted by Atsuko Tatsumi of the Weekly Toy News in Tokyo. The company's trajectory changed in 1963, when it began producing action figures based on the anime Astro Boy, one of the first Japanese animated television series to achieve sustained popular success. The figures sold well enough to establish Bandai as a company capable of translating screen characters into physical products that children wanted to own. The company was renamed simply Bandai in July 1961. That same year, Bandai Overseas Supply was established in New York City — the company's first international office, a move that anticipated the global toy market decades before most Japanese manufacturers considered it. Yamashina's son, Makoto Yamashina, who had initially resisted joining the family business and worked briefly at Shogakukan publishing, joined Bandai in 1969 during a financial crisis caused by poor sales of Captain Scarlet merchandise.
In 1980, Makoto Yamashina became Bandai's representative director and president. Shortly after, the company released a product that would define its commercial identity for the next four decades: the Gundam plastic model kit, known as Gunpla. The first kit, a 1/144 scale model of the RX-78-2 Gundam from the Mobile Suit Gundam anime series, was released in July 1980 and priced at 300 yen — approximately three dollars. The timing was precise: Mobile Suit Gundam had initially aired in 1979 to disappointing ratings and was cancelled before completing its planned run, but reruns and a trilogy of compilation films had sparked a delayed cultural phenomenon. The model kits arrived just as that wave was cresting. Between 1980 and 1984, Bandai sold over 100 million Gundam plastic model units. The figure is not an estimate; it is documented commercial fact.
The Gunpla line succeeded not only because of the popularity of the anime but because Bandai recognized something structural about the product itself: a model kit was not a finished object but an invitation to craft. Players assembled, painted, and customized the kits, and the act of building became part of the emotional relationship with the property. Gunpla established Bandai's business model for licensed character products — not passive merchandise, but participatory objects that deepened engagement rather than merely signaling it. In 1986, Bandai completed its initial public offering, becoming the first toy manufacturer in Japan to be listed on a stock exchange. The success of Gunpla had transformed the company from a mid-tier toy distributor into one of the largest toy manufacturers in the world.
Bandai entered the video game industry in 1985, publishing its first title — Tag Team Match: MUSCLE — for the Famicom. The game sold one million copies. Bandai was also responsible for the Family Trainer (known as the Power Pad in North America), a floor mat controller developed for the Famicom and licensed by Nintendo for the NES. Two games were released for the peripheral: Athletic World and Stadium Events. The latter became one of the rarest and most valuable NES cartridges in the collector market decades later due to its extremely limited North American print run. Bandai published video games for Nintendo platforms from 1985 to 1999, and again from 2002 to 2006, releasing titles based on licensed properties — Dragon Ball, Gundam, Ultraman, Kamen Rider — as well as original games. The company's video game output was competent but secondary to its core toy business; the games existed primarily to extend its character franchises into an adjacent medium.
On May 5, 2005, Bandai Co., Ltd. and Namco Limited announced they would merge to form Namco Bandai Holdings Inc., with the transaction completed on September 29, 2005. The merger was a response to rising development costs, a shrinking domestic consumer base, and increasing market consolidation in the global entertainment industry. Bandai acquired Namco for approximately US$1.7 billion. Bandai shares were exchanged at a rate of 1.5 new shares for every Bandai share; Namco shares were swapped one-for-one. Bandai initially held a 57% stake in the merged holding company, with Namco holding 43%. On March 31, 2006, the video game operations of both companies were consolidated under a new subsidiary, Namco Bandai Games Inc., later renamed Bandai Namco Games Inc. in 2012 and Bandai Namco Entertainment Inc. in 2014. The Bandai name, which had been in continuous use since 1961, was retired as a standalone corporate identity but remained in active use as part of the merged brand.
The company that began as a celluloid doll importer in post-war Tokyo had, over the course of fifty-five years, become one of the defining forces in Japanese character merchandising and one of the largest toy manufacturers on the planet. The Gunpla line — which had sold over 100 million units in its first four years — continued to sell decades later, sustaining a product category that outlasted most of the video game consoles released in the same era. The name Bandai carried the phrase "eternally unchanging," but the company's history was one of calculated adaptations: from dolls to action figures, from toys to video games, from a family workshop to a publicly traded multinational, and finally into a merger that preserved its legacy while acknowledging the limits of independence. What remained unchanging was not the company's form, but the principle that had driven Naoharu Yamashina in 1950: make something people want to hold in their hands, and make it well enough that they remember.
Timeline & Works
Corporate milestones and all 2 games in the museum this studio developed — in the order they happened.
- 1950 07
Bandai-ya founded in post-war Tokyo
Naoharu Yamashina, a World War II veteran, establishes Bandai-ya on July 5, 1950, in Taitō, Tokyo, as a spin-off from a textile wholesaler. The name comes from the Chinese phrase "bandai fueki" (万代不易), meaning "eternally unchanging."
founding - 1961 07
Renamed Bandai; first international office
The company is renamed Bandai in July 1961. That same year, Bandai Overseas Supply is established in New York City — the first international office.
corporate - 1963
Astro Boy action figures — first major success
Bandai begins producing action figures based on the anime Astro Boy, establishing the company as capable of translating screen characters into physical products that children want to own.
product - 1980
Makoto Yamashina becomes president
Makoto Yamashina, son of founder Naoharu Yamashina, becomes representative director and president of Bandai in 1980.
leadership - 1980 07
Gunpla — 100 million units in four years
The first Gundam plastic model kit is released in July 1980, priced at 300 yen. Between 1980 and 1984, Bandai sells over 100 million Gunpla units, transforming the company into one of the largest toy manufacturers in the world.
product - 1985
Entry into video games — Tag Team Match: MUSCLE
Bandai publishes its first video game title, Tag Team Match: MUSCLE, for the Famicom in 1985. The game sells one million copies. Bandai also develops the Family Trainer floor mat controller for Nintendo's platforms.
product - 1986
First toy manufacturer IPO in Japan
Bandai completes its initial public offering, becoming the first toy manufacturer in Japan to be listed on a stock exchange. The success of Gunpla had driven the transformation.
corporate - 1987
- 1987
- 2005 05
Merger with Namco announced
On May 5, 2005, Bandai and Namco announce they will merge to form Namco Bandai Holdings Inc., in response to rising development costs and market consolidation. Bandai acquires Namco for approximately US$1.7 billion.
corporate - 2005 09
Merger completed; Bandai name retired
The merger transaction is completed on September 29, 2005, with Bandai holding 57% and Namco 43% of the new holding company. The Bandai name is retired as a standalone corporate identity but remains in use as part of the merged brand.
corporate - 2006 03
Video game operations consolidated
On March 31, 2006, Bandai and Namco's video game operations are consolidated under Namco Bandai Games Inc., later renamed Bandai Namco Games Inc. (2012) and Bandai Namco Entertainment Inc. (2014).
corporate
Connections
- merged with namco (2005–present)
Bandai and Namco merged on September 29, 2005, to form Namco Bandai Holdings Inc., creating one of Japan's largest entertainment conglomerates. Bandai acquired Namco for approximately US$1.7 billion, with Bandai holding 57% and Namco 43% of the new holding company.
Rooms their games live in
Sources
- Bandai — Wikipedia — accessed 2026-06-30
- 山科誠 — Wikipedia(日本語) — accessed 2026-06-30
- バンダイ・山科 誠伝 前編 キャラクター商品という"魔物"への賭け — 4Gamer — accessed 2026-06-30
- Bandai Namco Holdings — Wikipedia — accessed 2026-06-30
- Gunpla — Wikipedia — accessed 2026-06-30
- Bandai — Nintendo Wiki — accessed 2026-06-30
- BANDAI ※バンダイナムコ統合前となる2005年までの歴史 — バンダイナムコ公式 — accessed 2026-06-30