developer

Rare

レア

United Kingdom

About

Rare Ltd. is a British video game developer based in Twycross, Leicestershire, founded in 1985 by brothers Tim and Chris Stamper. Originally established as a Nintendo-focused studio after the Stampers reverse-engineered the NES, Rare became one of Nintendo's most important second-party developers, producing Donkey Kong Country (1994), GoldenEye 007 (1997), Banjo-Kazooie (1998), and Perfect Dark (2000). Microsoft acquired Rare in September 2002 for $377 million, and the studio has since developed exclusively for Xbox platforms.

History

Rare's origin begins not in 1985 but three years earlier, in 1982, when brothers Tim and Chris Stamper — both trained as arcade hardware engineers — founded a company called Ashby Computers and Graphics Ltd. in Ashby-de-la-Zouch, Leicestershire. Under the trade name Ultimate Play the Game, the brothers designed and programmed games for the ZX Spectrum, a British home microcomputer. Working in a small converted farmhouse, Chris handled programming while Tim designed graphics, and together they produced a string of visually striking and technically inventive titles including Jetpac (1983), Atic Atac (1983), and Knight Lore (1984). Ultimate's games were admired for their speed, fluid animation, and atmospheric design — qualities rarely seen on eight-bit microcomputers at the time. By 1985, Ultimate had become one of the most respected software houses in the United Kingdom.

In 1983, Nintendo's Famicom was released in Japan, followed by the North American NES launch in 1985. The Stamper brothers, having built their reputation in the microcomputer market, recognized that the future of home gaming lay in consoles. Nintendo initially rebuffed their interest when the brothers first approached the company. Undeterred, Chris Stamper spent six months methodically reverse-engineering the NES hardware — studying its processors, graphics chips, and memory architecture without any official documentation or development kits. By early 1985, the Stampers had not only understood the system but had built functioning prototype games for it. They presented these games to Nintendo of America and Nintendo's Kyoto headquarters, proving their technical competence. Nintendo, impressed by what two engineers from a British farm had achieved without assistance, granted them an unlimited development budget and official backing. In 1985, the Stampers established Rare Ltd. as a separate subsidiary of Ashby Computers to focus exclusively on NES development. It was an extraordinary arrangement: a Western studio, entirely self-taught, granted near-total creative freedom by a company that had never before worked this way with an external developer.

Rare's early NES output demonstrated technical excellence but little stylistic identity. The studio produced Slalom (1986), R.C. Pro-Am (1988), Cobra Triangle (1989), and Battletoads (1991) — competent, well-engineered titles that performed respectably in the market but did not define the medium. During this period, Rare's workforce expanded and the company relocated from Ashby-de-la-Zouch to a larger site at Manor Farm in Twycross in 1988, where it remains headquartered to this day. The Twycross campus eventually grew into a cluster of converted barns, each housing separate development teams working behind keycoded doors to maintain project secrecy. By the early 1990s, Rare had developed a reputation within Nintendo as reliable, fast, and technically proficient — but the studio had not yet produced anything that would be remembered a decade later.

The turning point came in 1994 with Donkey Kong Country for the Super Nintendo. Nintendo handed Rare one of its most valuable intellectual properties — a franchise that had originated with Shigeru Miyamoto and defined the early arcade era — and asked the British studio to reinvent it. Rare's answer was a side-scrolling platformer built using Silicon Graphics workstations to pre-render three-dimensional character models into two-dimensional sprites, creating the visual illusion of depth and volume on hardware incapable of real-time 3D. The technique was labour-intensive and expensive, but the result was unlike anything else on a sixteen-bit console. Donkey Kong Country launched in North America on November 21, 1994, and sold approximately 9.3 million copies worldwide, making it the third-best-selling game on the Super NES. Nintendo, recognizing the value Rare had delivered, acquired a reported forty-nine percent stake in the company, cementing the partnership and turning Rare into one of Nintendo's closest second-party developers.

Rare's output for the Nintendo 64 between 1997 and 2000 represents one of the most concentrated creative achievements by any single studio in console history. GoldenEye 007, released in August 1997, was developed over two and a half years by a team of approximately ten people, most of whom had never worked on a game before. Director Martin Hollis shaped the game into a first-person shooter with unusual attention to pacing, stealth mechanics, and level design that rewarded exploration rather than pure aggression. The game sold over eight million copies and became the third-best-selling title on the Nintendo 64, proving that licensed film adaptations could be both critically acclaimed and commercially dominant. Banjo-Kazooie (1998) and its sequel Banjo-Tooie (2000) followed, refining the three-dimensional collect-a-thon platformer formula established by Super Mario 64. Perfect Dark (2000), a spiritual successor to GoldenEye developed without the James Bond license, pushed the Nintendo 64 hardware to its absolute limits with detailed environments, sophisticated AI, and a science fiction narrative. Rare had become Nintendo's most valuable Western partner, responsible for some of the console's defining software.

The relationship between Rare and Nintendo began to fracture in the early 2000s. Nintendo's ownership stake — reportedly forty-nine percent — gave it significant influence but not control, and as the market shifted toward the PlayStation 2 and away from the GameCube, Rare's leadership began exploring other options. In September 2002, Microsoft acquired Rare for $377 million, a record sum for a video game developer at that time and a figure that reflected both Rare's back catalogue and Microsoft's ambition to secure exclusive content for the original Xbox. Nintendo sold its minority stake as part of the transaction. The acquisition was controversial: Rare lost access to all Nintendo-owned intellectual properties, including Donkey Kong, and several key staff members — including the Stamper brothers, who departed in 2007 — eventually left the company. The studio's output under Microsoft has been less consistent, with titles including Grabbed by the Ghoulies (2003), Kameo: Elements of Power (2005), Viva Piñata (2006), and Sea of Thieves (2018) receiving mixed commercial and critical responses. The Stampers' departure marked the end of the studio's founding era.

Rare remains active as a first-party Microsoft studio, operating from its Twycross headquarters with a staff of several hundred. The company retains the rights to franchises created during its Nintendo years that were not based on Nintendo-owned characters — most notably Banjo-Kazooie and Conker — and has occasionally revisited them in remastered collections such as Rare Replay (2015). The studio's identity, however, has never fully recovered the creative consistency it demonstrated between 1994 and 2000. What remains uncontested is the historical fact: for approximately six years, a cluster of converted barns in rural Leicestershire produced some of the most technically accomplished, commercially successful, and fondly remembered games in the history of home consoles. The brothers who reverse-engineered a Japanese game system in a British farmhouse proved that great console games could come from anywhere — as long as the people making them refused to accept that they couldn't.

Timeline & Works

Corporate milestones and all 17 games in the museum this studio developed — in the order they happened.

  1. 1982

    Ashby Computers founded; Ultimate Play the Game begins

    Tim and Chris Stamper found Ashby Computers and Graphics Ltd. and begin publishing ZX Spectrum games under the trade name Ultimate Play the Game.

    founding
  2. 1985

    Rare Ltd. established for NES development

    After reverse-engineering the NES and presenting prototypes to Nintendo, the Stampers establish Rare Ltd. as a subsidiary focused on Nintendo console development with official backing and an unlimited budget.

    founding
  3. 1988

    Relocated to Twycross

    Rare relocates from Ashby-de-la-Zouch to Manor Farm in Twycross, Leicestershire, where it remains headquartered today.

    corporate
  4. 1991

    Battletoads released for NES

    Battletoads is released for the NES, becoming one of Rare's most recognized early titles and noted for its extreme difficulty.

    product
  5. 1994 11

    Donkey Kong Country — 9.3 million copies sold

    Donkey Kong Country launches on November 21, 1994 for Super NES, selling approximately 9.3 million copies worldwide and becoming the third-best-selling title on the platform. Nintendo acquires a reported 49% stake in Rare.

    product
  6. 1994
    Donkey Kong Country

    Super Famicom / SNES

  7. 1995
  8. 1995
    Donkey Kong Land

    Game Boy

  9. 1996
  10. 1996
  11. 1997 08

    GoldenEye 007 — 8 million copies sold

    GoldenEye 007 is released on August 25, 1997 for Nintendo 64, developed by a ten-person team over two and a half years. The game sells over 8 million copies and becomes the third-best-selling Nintendo 64 title.

    product
  12. 1997
    Blast Corps

    Nintendo 64

  13. 1997
    Diddy Kong Racing

    Nintendo 64

  14. 1997
    GoldenEye 007

    Nintendo 64

  15. 1998 06

    Banjo-Kazooie released

    Banjo-Kazooie is released for Nintendo 64 in June 1998, refining the collect-a-thon 3D platformer formula and selling approximately 3.65 million copies worldwide.

    product
  16. 1998
    Banjo-Kazooie

    Nintendo 64

  17. 1999
    Conker's Pocket Tales

    Game Boy Color

  18. 1999
    Donkey Kong 64

    Nintendo 64

  19. 1999
    Jet Force Gemini

    Nintendo 64

  20. 2000 05

    Perfect Dark released

    Perfect Dark is released for Nintendo 64 on May 22, 2000, as a spiritual successor to GoldenEye 007, pushing the hardware to its limits with advanced AI and detailed environments.

    product
  21. 2000
    Banjo-Tooie

    Nintendo 64

  22. 2000
    Donkey Kong Country

    Game Boy Color

  23. 2000
    Perfect Dark

    Nintendo 64

  24. 2001
    Conker's Bad Fur Day

    Nintendo 64

  25. 2002 09

    Microsoft acquires Rare for $377 million

    Microsoft acquires Rare in September 2002 for $377 million, a record price for a video game developer. Nintendo sells its minority stake. Rare loses access to all Nintendo-owned intellectual properties.

    corporate
  26. 2002
    Star Fox Adventures

    Nintendo GameCube

  27. 2007

    Tim and Chris Stamper leave Rare

    Founders Tim and Chris Stamper leave Rare in 2007 to pursue other opportunities, marking the end of the studio's founding era.

    leadership
  28. 2015 08

    Rare Replay released

    Rare Replay, a compilation of thirty Rare titles spanning 1983 to 2013, is released for Xbox One on August 4, 2015, celebrating the studio's history.

    product
  29. 2018 03

    Sea of Thieves released

    Sea of Thieves, a shared-world pirate adventure game, is released for Xbox One and Windows on March 20, 2018, becoming Rare's most commercially successful title under Microsoft.

    product

Connections

  • publisher of nintendo (1985–2002)

    Nintendo granted Rare an unlimited development budget from 1985 and acquired a reported 49% stake after Donkey Kong Country's success in 1994. Nintendo sold its stake when Microsoft acquired Rare in September 2002.

  • subsidiary of xbox-game-studios (2002–present)

    Microsoft acquired Rare in September 2002 for $377 million. Rare has operated as a first-party Microsoft studio since then, developing exclusively for Xbox and Windows platforms.

Stories featuring Rare

Rooms their games live in

Sources

  1. Rare (company) — Wikipedia — accessed 2026-06-18
  2. Stamper brothers — Wikipedia — accessed 2026-06-18
  3. Ultimate Play the Game — Wikipedia — accessed 2026-06-18
  4. GoldenEye 007 (1997 video game) — Wikipedia — accessed 2026-06-18
  5. Donkey Kong Country — Wikipedia — accessed 2026-06-18
  6. Banjo-Kazooie — Wikipedia — accessed 2026-06-18
  7. Perfect Dark — Wikipedia — accessed 2026-06-18
  8. List of video games developed by Rare — Wikipedia — accessed 2026-06-18
  9. Martin Hollis (video game designer) — Wikipedia — accessed 2026-06-18