Nintendo 64 · Platform / Collectathon

Donkey Kong 64

ドンキーコング64

Requires the N64 Expansion Pak (included in the original bundle). The first game to require this accessory.

Japan: December 10, 1999 · Dev: Rare · Music: Grant Kirkhope

Updated:

Grant Kirkhope was asked to make the DK Rap as bad as possible. It became famous anyway — for exactly that.

Donkey Kong 64 was released in 1999 as the first game to require the Nintendo 64 Expansion Pak — a mandatory purchase for anyone who wanted to play it. The Expansion Pak doubled the console's RAM, and the game used that expanded memory to build what remains one of the largest collect-athon experiences in gaming: five playable Kongs across eight worlds, each collecting a different color of banana, each requiring a unique instrument as a gameplay key, each with their own individual collectibles tracked separately across every level. The DK Rap, which introduced the cast over the opening sequence, was written by composer Grant Kirkhope with explicit instructions to make it as intentionally bad as possible — a parody of rap music, not an earnest attempt at it. Kirkhope has since expressed ambivalence about its legacy: the song became one of the most recognized pieces of game music from the N64 era, referenced and remixed decades later, famous precisely because it was designed to be ridiculous. The line between intentional parody and unintentional artifact was erased by time. The game itself attracted retrospective criticism for the volume of its collectibles — the sheer quantity of items required to reach the final boss became a reference point in later game design discussions about content that adds length without adding meaning. Donkey Kong 64 was not the first collect-athon, but it became the genre's most extreme example, and subsequent developers cited it when arguing for restraint.

About this game

Donkey Kong 64 (1999) is the definitive collectathon — the genre's grandest, most expansive expression, and for many its most exhausting one. Five playable Kongs, hundreds of bananas per level, an entirely different instrument for each character, and the first game to require the N64 Expansion Pak. Scored by Grant Kirkhope and opening with the notorious 'DK Rap,' it sold over 5 million copies and was Nintendo's best-selling game of the 1999 holiday season — a commercial juggernaut whose design philosophy continues to generate debate.

Key Features

Five Kongs — Donkey, Diddy, Lanky, Tiny, Chunky — each with unique abilities, instruments, and color-coded collectibles. The N64 Expansion Pak was required and bundled with the game. Eight worlds plus a hub world, with colored bananas, coins, banana medals, battle crowns, and Banana Fairies to collect. Mini-games, boss fights, and the Donkey Kong arcade original playable inside the game. The infamous DK Rap opening was composed by Grant Kirkhope.

The Story Behind

Donkey Kong 64 arrived during the peak of 3D collectathon mania — Banjo-Kazooie and Super Mario 64 had established the template, and Rare went further than anyone had before in sheer volume of content. The game was the first to require the Expansion Pak, which Nintendo bundled with it, effectively expanding the N64's installed accessory base overnight. Its commercial success was enormous; its critical legacy is more ambivalent — it is often cited as the game that formalized 'collectathon fatigue' as a genre problem.

Tricks & Tales

The DK Rap was written by Grant Kirkhope and Grant Kirkhope was asked to make it 'as bad as possible' as a parody — he has since expressed mixed feelings about its legacy. The game requires the Expansion Pak; copies sold without the Pak bundled cannot be played on a base N64 with only 4MB RAM. The arcade Donkey Kong game playable within DK64 was licensed from Nintendo and is fully functional — one of the earliest examples of emulated classic game content embedded in a modern title.

Collector's Guide

Rarity common
Original Price at Launch $59.99 at launch (NA, 1999) — bundled with Expansion Pak
Japan Release December 10, 1999

Region & Compatibility

Released worldwide. North America (November 1999), Europe (December 1999), Japan (December 1999). All versions require the Expansion Pak. The original bundle included the Expansion Pak.

Maintenance Tips

Standard N64 cartridge care. The game requires the Expansion Pak — if the console only has the Jumper Pak installed, the game will not run. Battery-backed SRAM saves — check the battery if saves are lost.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Donkey Kong 64 copies regularly.

Will this Japanese Nintendo 64 cartridge work on a North American or European N64?

No, not without modification. The Nintendo 64 uses a regional CIC lockout chip, and Japanese N64 cartridges have a different physical shape from North American cartridges. Running Japanese software on a Western N64 requires both a cartridge adapter to bridge the shape difference and a method to bypass the CIC chip. A Japanese Nintendo 64 console is the simplest way to play Japanese N64 software.

How should I clean a Nintendo 64 cartridge?

Apply 90% or higher isopropyl alcohol to a cotton swab and wipe the gold-plated edge contacts on the base of the cartridge. The N64 connector slot is deep — a longer swab or folded swab helps reach all contacts. Never blow into the cartridge. N64 cartridges use 3.8mm security game bit screws if the shell needs to be opened. Most N64 boot failures trace to oxidized contacts; cleaning both the cartridge edge and the console slot is usually the complete fix.

Before You Buy

Things worth knowing before you buy Donkey Kong 64

A short checklist for buying a used Nintendo 64 cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese N64 cartridge. The N64 is region-locked by shape and lockout, so a Japanese cart needs a Japanese console or an adapter.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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