Explore & Discover

Open-ended worlds, hidden secrets, and games built on the joy of wandering without a map.

79 games in this room

Yuji Horii wrote Portopia in 1983. The command menu invented for its 1985 Famicom version became the exact interface he used

Family Computer (Famicom) / NES

The Portopia Serial Murder Case

ポートピア連続殺人事件

Adventure / Mystery · 1985

The Portopia Serial Murder Case is a 1985 Famicom adventure game developed by Chunsoft and published by Enix, adapting Y…

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Miyamoto found a cave as a boy and spent a summer returning alone, lantern in hand. The Legend of Zelda (1986, Famicom Disk S

Family Computer Disk System

The Legend of Zelda

ゼルダの伝説

Action-adventure · 1986

The Legend of Zelda (1986) is the game that defined the action-adventure genre. Created by Shigeru Miyamoto and Takashi …

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No map was given. Players sketched Zebes by hand. Samus — revealed female at the end — launched the Metroidvania genre (FDS, Uncommon

Family Computer Disk System

Metroid

メトロイド

Action-adventure · 1986

Metroid (1986) introduced Samus Aran — an armoured bounty hunter later revealed to be female — to the Famicom Disk Syste…

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Family Computer (Famicom) / NES

Takeshi's Challenge

たけしの挑戦状

Action Adventure · 1986

Takeshi's Challenge is one of the most infamous games in Famicom history — designed by television personality and later …

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Metal Gear (MSX2, 1987) was Hideo Kojima's first game as director. The Famicom version that followed was made without him, an Uncommon

MSX

Metal Gear

メタルギア

Action / Stealth · 1987

The MSX2 game where Hideo Kojima first worked as a director, and the source of a Famicom version made without him five m…

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Miyamoto supervised. Koji Kondo scored. Nintendo retold the Momotaro folk tale for Famicom Disk System in 1987. Never officia Uncommon

Family Computer Disk System

Famicom Mukashibanashi: Shin Onigashima

ふぁみこんむかし話 新・鬼ヶ島

Adventure (text-based) · 1987

Famicom Mukashibanashi: Shin Onigashima (1987) is a text-based adventure game that re-tells the Japanese folk tale of Mo…

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Miyamoto deliberately excluded the first Zelda's creators. Zelda II (1987, Famicom Disk System) — side-scrolling action, RPG

Family Computer Disk System

Zelda II: The Adventure of Link

リンクの冒険

Action / Platform / RPG · 1987

Zelda II: The Adventure of Link is the 1987 FDS sequel to the original Legend of Zelda, and the most radical departure t…

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Konami's Japan-only FDS adventure (1987) — never ported, never localized. Title means 'Love Warrior.' Only playable on origin Rare

Family Computer Disk System

Ai Senshi Nicol

愛戦士ニコル

Action Adventure · 1987

Released exclusively for the Famicom Disk System in April 1987, Ai Senshi Nicol is a Japan-only Konami action-adventure …

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Kinuyo Yamashita — Castlevania's composer — scored Arumana no Kiseki (FDS, 1987). Konami's grapple-hook platformer predated B Uncommon

Family Computer Disk System

Arumana no Kiseki

アルマナの奇蹟

Action-Platform · 1987

Released in 1987 for the Famicom Disk System, Arumana no Kiseki is a Japan-exclusive Konami action-platformer with a str…

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Japan's first noir detective game. Jinguji Saburo (1987, FDS) — one wrong answer closes the case permanently. No hints. No se Uncommon

Family Computer Disk System

Detective Jinguji Saburo: Shinjuku Chuo Koen Murder Case

探偵 神宮寺三郎 新宿中央公園殺人事件

Adventure / Detective · 1987

Detective Jinguji Saburo: Shinjuku Chuo Koen Murder Case is a 1987 detective adventure game developed and published by D…

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Bloody Tears became the most reused track in the franchise. Castlevania II (1987, Famicom) — open world, day-night cycle, the Uncommon

Family Computer Disk System

Castlevania II: Simon's Quest

悪魔城ドラキュラII 呪いの封印

Action RPG / Platformer · 1987

Castlevania II: Simon's Quest, released on the Famicom Disk System in August 1987, broke sharply from the original Castl…

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Family Computer (Famicom) / NES

Faxanadu

ファクサナドゥ

Action RPG · 1987

Released in November 1987, Faxanadu is a side-scrolling action RPG set in the World Tree — a giant tree whose branching …

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Game Boy inventor Gunpei Yokoi produced it. Famicom Detective Club (FDS, 1988) — Japan-only Nintendo murder mystery, scenario Uncommon

Family Computer Disk System

Famicom Detective Club: The Missing Heir

ファミコン探偵倶楽部 消えた後継者

Mystery adventure (visual novel) · 1988

Famicom Detective Club: The Missing Heir (1988) is a murder mystery visual novel in which the player investigates the de…

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Uncommon

Family Computer (Famicom) / NES

Nobunaga's Ambition

信長の野望・全国版

Historical strategy simulation · 1988

Released for the Famicom on March 18, 1988, Nobunaga's Ambition: Lord of Darkness (全国版) was Koei's first home console ga…

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Rare

MSX

Snatcher

スナッチャー

Adventure / Cyberpunk · 1988

Konami's cyberpunk adventure for the MSX2, written and designed by Hideo Kojima. It came on three floppy disks with a Ko…

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Inspired by Dario Argento: the soundtrack runs at half volume throughout, then hits max at the final scene. Japan-only FDS my Rare

Family Computer Disk System

Famicom Detective Club Part II: The Girl Who Stands Behind

ファミコン探偵倶楽部 PartII うしろに立つ少女

Mystery / Adventure · 1989

Famicom Detective Club Part II: The Girl Who Stands Behind is a mystery adventure game released in 1989 on the Famicom D…

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Hudson never hid it: Neutopia (PC Engine, 1989) is openly Zelda-inspired, the adventure TurboGrafx-16 owners needed. Sold ove

PC Engine / TurboGrafx-16

Neutopia

ニュートピア

Action / Adventure · 1989

Neutopia (1989) is Hudson Soft's earnest attempt to bring a Zelda-style action-adventure to the PC Engine. Widely discus…

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Figure skater Yuzuru Hanyu cited its prequel as formative — now collectors hunt this too. Famicom Fairytales: Yuyuki (FDS, 19 Uncommon

Family Computer Disk System

Famicom Fairytales: Yuyuki

ふぁみこんむかし話 遊遊記

Adventure / Visual Novel · 1989

Famicom Fairytales: Yuyuki is a 1989 adventure game jointly developed by Pax Softnica and Nintendo for the Famicom Disk …

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Rare

MSX

Metal Gear 2: Solid Snake

メタルギア2 ソリッドスネーク

Action / Stealth · 1990

The true 1990 sequel Kojima made himself for the MSX2. A hit in Japan that took sixteen years to reach the rest of the w…

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Development took 58,240 hours by Nintendo's own accounting. A Link to the Past (Super Famicom, 1991) — two worlds, the Master

Super Famicom / SNES

The Legend of Zelda: A Link to the Past

ゼルダの伝説 神々のトライフォース

Action-adventure · 1991

A Link to the Past returned Zelda to the top-down perspective of the original NES game after Zelda II's controversial si…

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Every Metroid killed triggers a quake. Game Boy (1991) tracked the countdown. The baby at the end sets up Super Metroid compl

Game Boy

Metroid II: Return of Samus

メトロイドII RETURN OF SAMUS

Action Platformer · 1992

Released in 1991, Metroid II: Return of Samus was the first Metroid game for a handheld console — and it used the Game B…

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Two people used a 1980 text roguelike as the blueprint. ToeJam & Earl (Mega Drive, 1991) — alien rappers, random Earth, funk

Sega Mega Drive / Genesis

ToeJam & Earl

トージャム&アール

Action / Roguelike · 1991

ToeJam & Earl (1991) is one of the most original games on the Mega Drive — a funk-soaked, jazz-inflected roguelike about…

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PC Engine / TurboGrafx-16

Neutopia II

ニュートピアII

Action Adventure · 1991

Released in September 1991 as the sequel to Neutopia, Neutopia II is Hudson Soft's second instalment in their answer to …

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Starts as peaceful ocean swimming. Then alien time-travel. Ecco the Dolphin (Mega Drive, 1992) never told you where it was go

Sega Mega Drive / Genesis

Ecco the Dolphin

エコー・ザ・ドルフィン

Action Adventure · 1993

Released in 1992, Ecco the Dolphin was unlike anything Sega had published: a game in which you played as a dolphin navig…

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Rare

PC Engine / TurboGrafx-16

Snatcher

スナッチャー

Cyberpunk adventure / Visual novel · 1992

Snatcher for PC Engine CD-ROM² — known as the 'CD-ROMantic' edition — is the 1992 cyberpunk adventure game created by Hi…

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Indiana Jones-inspired Mega Drive RPG where the camera that makes the world beautiful also makes every jump nearly impossible Uncommon

Sega Mega Drive / Genesis

Landstalker: The Treasures of King Nole

ランドストーカー 皇帝の財宝

Isometric Action RPG · 1992

Landstalker is Climax Entertainment's 1992 isometric action RPG for the Mega Drive — a precision platforming adventure i…

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Uncommon

Game Boy

For the Frog the Bell Tolls

カエルの為に鐘は鳴る

Action RPG · 1992

Released in September 1992 exclusively in Japan, For the Frog the Bell Tolls is a Game Boy action RPG from Nintendo R&D1…

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Started as after-hours staff tinkering. Link's Awakening (Game Boy, 1993) — no Hyrule, no Triforce. Koizumi wrote the dream e Uncommon

Game Boy

The Legend of Zelda: Link's Awakening

ゼルダの伝説 夢をみる島

Action-adventure · 1993

Released in Japan on June 6, 1993, The Legend of Zelda: Link's Awakening is the first Zelda game on a handheld console —…

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Literary manga artist Moto Hagio designed the characters. Illusion of Gaia (Super Famicom, Quintet/Enix, 1993) — action RPG v Uncommon

Super Famicom / SNES

Illusion of Gaia

ガイア幻想紀

Action RPG · 1993

Illusion of Gaia — Gaia Gensōki in Japan — is the second entry in Quintet's informal trilogy alongside Soul Blazer (1992…

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Japan received an easier version than the West — a rare reversal. Super Metroid (1994, Super Famicom) — the game that named a Uncommon

Super Famicom / SNES

Super Metroid

スーパーメトロイド

Action-adventure · 1994

Super Metroid is the third entry in the Metroid series and the game that codified the Metroidvania genre. Directed by Yo…

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Koji Igarashi — later director of Castlevania: Symphony of the Night — worked the scenario. Tokimeki Memorial (1994, PC Engin Uncommon

PC Engine / TurboGrafx-16

Tokimeki Memorial

ときめきメモリアル

Dating simulation · 1994

Released on May 27, 1994, Tokimeki Memorial is the game that established the dating simulation genre in Japan and ignite…

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Gainax made Evangelion one year after this. Princess Maker 2 (PC Engine, 1994) — raise a girl from 10 to 18, 30+ endings. Jap Uncommon

PC Engine / TurboGrafx-16

Princess Maker 2

プリンセスメーカー2

Life simulation · 1994

Released for the PC Engine Super CD-ROM² on September 30, 1994, Princess Maker 2 is the definitive version of Gainax's i…

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Sega Mega Drive / Genesis

Light Crusader

ライトクルセイダー

Action RPG · 1995

Released in May 1995, Light Crusader was the final Mega Drive game from Treasure — the studio that had already delivered…

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Camelot started Shining Wisdom on Mega Drive, then shifted mid-development to Saturn. Its hero shares a name with Fire Emblem

Sega Saturn

Shining Wisdom

シャイニング・ウィズダム

Action RPG · 1995

Released in August 1995, Shining Wisdom is the eighth entry in Sega's Shining series and the first developed by Camelot …

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Rare

3DO

Policenauts

ポリスノーツ

Adventure · 1995

Hideo Kojima's science fiction detective story, written and directed by him, first sold on the PC-9821 in 1994. Its firs…

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Parent company went bankrupt mid-development. Three people finished it. Harvest Moon (Super Famicom, 1996) invented the cozy

Super Famicom / SNES

Harvest Moon

牧場物語

Farm Life Simulation · 1996

Harvest Moon — Bokujō Monogatari in Japan — was conceived by director Yasuhiro Wada as a deliberate counterpoint to the …

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LucasArts started building this 18 months before N64 was finalized. Shadows of the Empire (N64, 1996) — a Star Wars story lau

Nintendo 64

Star Wars: Shadows of the Empire

スター・ウォーズ 帝国の影

Action · 1997

Star Wars: Shadows of the Empire (1996) is an early Nintendo 64 action game by LucasArts set between The Empire Strikes …

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Deliberately modeled on A Link to the Past — then added permanent villager deaths. Alundra (PlayStation, 1997) does not flinc Uncommon

PlayStation

Alundra

アランドラ

Action RPG · 1997

Released in 1997, Alundra is an action RPG following a young Dreamwalker who can enter and traverse the nightmares of ot…

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Yasuhiro Wada left rural Japan for Tokyo and built the farm he missed. Harvest Moon GB (Game Boy, 1997) — the first portable Uncommon

Game Boy

Harvest Moon GB

牧場物語GB

Simulation / Farming · 1997

Harvest Moon GB is a farming simulation game developed and published by Victor Interactive Software for the Game Boy in …

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Mega Man Legends 3 was cancelled after fans voted to greenlight it. The 1997 original (PlayStation) — first 3D Mega Man, open

PlayStation

Mega Man Legends

ロックマン DASH 鋼の冒険心

3D Action Adventure · 1997

Mega Man Legends — Rockman DASH in Japan — was the first fully 3D game in the Mega Man franchise, representing a radical…

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Pre-orders so intense that shops stopped accepting them three weeks before launch. Ocarina of Time (N64, 1998) — still the hi

Nintendo 64

The Legend of Zelda: Ocarina of Time

ゼルダの伝説 時のオカリナ

Action-Adventure · 1998

Ocarina of Time is the highest-rated game in recorded review history and the first Legend of Zelda title rendered in thr…

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Hideo Kojima's 1998 masterpiece: the stealth game that asked whether you had to fight, and proved video games could carry the

PlayStation

Metal Gear Solid

メタルギアソリッド

Action-adventure / Stealth · 1998

Metal Gear Solid (1998) is the game that defined the stealth genre and demonstrated that video games could carry the nar…

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Acquire was founded specifically to make this one game. Tenchu: Stealth Assassins (PlayStation, 1998) beat Metal Gear Solid t

PlayStation

Tenchu: Stealth Assassins

天誅 SHINOBI GAISEN

Stealth / Action · 1998

Tenchu: Stealth Assassins (1998) arrived the same year as Metal Gear Solid and established stealth gameplay on PlayStati…

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GTA III started here. DMA Design built Body Harvest (N64, 1998) as a 3D open-world proof of concept — then applied those less Uncommon

Nintendo 64

Body Harvest

ボディハーベスト

Open-World Action ·

Body Harvest is the game that laid the groundwork for the open-world action genre — developed by DMA Design, the studio …

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Designed with no background music — Sting planned binaural footsteps instead. Baroque (1998, Saturn) is a roguelike where eac Rare

Sega Saturn

Baroque

バロック

Roguelike Dungeon Crawler · 1998

Baroque is one of the Saturn library's most singular achievements: a roguelike first-person dungeon crawler set in a pos…

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Sting's drummer composed the soundtrack. Spyro the Dragon (PlayStation, 1998) — Insomniac's purple dragon built in seven mont

PlayStation

Spyro the Dragon

スパイロ・ザ・ドラゴン

3D platformer · 1999

Released in North America on September 9, 1998, Spyro the Dragon is the PlayStation 3D platformer that established Insom…

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Bundled with a Final Fantasy VIII demo in Japan. Brave Fencer Musashi (PS1, 1998) — the Square action RPG many players discov Uncommon

PlayStation

Brave Fencer Musashi

ブレイヴフェンサー武蔵伝

Action RPG · 1998

Brave Fencer Musashi (1998) is Square's fast-paced 3D action RPG on PlayStation — a comedic adventure starring a miniatu…

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Rare

PlayStation

Tail Concerto

テイルコンチェルト

Action / Adventure · 1998

Tail Concerto (1998) is CyberConnect's debut title — a 3D action-adventure set in a floating sky-island world populated …

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No arenas, no multiplayer bombs. Bomberman Quest (GBC, 1998) dropped Bomberman into a solo RPG world — and the bomb mechanics Uncommon

Game Boy Color

Bomberman Quest

ボンバーマンクエスト

Action RPG · 1998

Bomberman Quest (1998) is an action RPG spin-off in the Bomberman series for Game Boy Color — a genre departure that see…

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Color Dungeon entry code only appears on GBC — invisible on original Game Boy. Link's Awakening DX (1998, Game Boy Color) add Uncommon

Game Boy Color

The Legend of Zelda: Link's Awakening DX

ゼルダの伝説 夢をみる島DX

Action-Adventure · 1998

The Legend of Zelda: Link's Awakening DX (1998) is the Game Boy Color enhanced version of the beloved 1993 Game Boy orig…

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$47 million — the most expensive game ever made in 1999. Shenmue (Dreamcast) gave every NPC a daily schedule and a living Yok Uncommon

Dreamcast

Shenmue

シェンムー 一章 横須賀

Open-world action adventure · 1999

Shenmue (1999), directed by Yu Suzuki with an estimated budget of $47 million, was the most expensive video game ever ma…

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Its sequel took 22 years to arrive. Pokémon Snap (1999, Nintendo 64) — HAL Laboratory's photography game where no Pokémon is

Nintendo 64

Pokémon Snap

ポケモンスナップ

Photography / Rail Shooter · 1999

Released in 1999, Pokémon Snap placed players on a fixed rail through environments teeming with Pokémon, armed with only…

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Two years before Survivor aired on TV, Konami built it as a game. Survival Kids (1999, Game Boy Color) — crafting, hunger, th Uncommon

Game Boy Color

Survival Kids

サバイバルキッズ 孤島の冒険者

Survival / Adventure · 1999

Survival Kids is a 1999 Game Boy Color survival game in which a child stranded on a deserted island must gather resource…

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Uncommon

Game Boy Color

Conker's Pocket Tales

コンカーのポケットテイルズ

Action / Adventure ·

Conker's Pocket Tales (1999) is the Game Boy Color debut of Rare's mischievous squirrel, and the only entry in the serie…

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Grant Kirkhope was told to make the DK Rap as bad as possible — and it became iconic. Donkey Kong 64 (N64, 1999), five Kongs,

Nintendo 64

Donkey Kong 64

ドンキーコング64

Platform / Collectathon · 1999

Donkey Kong 64 (1999) is the definitive collectathon — the genre's grandest, most expansive expression, and for many its…

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Developed by TOSE — the ghost studio that made hundreds of games, never taking public credit. Harvest Moon 2 GBC (1999), the Uncommon

Game Boy Color

Harvest Moon 2 GBC

牧場物語GB2

Simulation / RPG · 1999

The first Harvest Moon title developed natively for Game Boy Color, released in Japan in August 1999. Players inherit a …

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The world's most controversial game landed on a Nintendo handheld. GTA (1999, Game Boy Color) — Liberty City, San Andreas, an Uncommon

Game Boy Color

Grand Theft Auto

グランド・セフト・オート

Action / Open World ·

Grand Theft Auto for Game Boy Color is a 1999 port developed by Tarantula Studios and published by Rockstar Games, adapt…

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North America got it two months before Japan — unusual for Konami. Castlevania (1999, N64) — the series first 3D entry. Two p Uncommon

Nintendo 64

Castlevania

悪魔城ドラキュラ 黙示録

Action Adventure · 1999

Castlevania (1999), known as Akumajō Dracula Mokushiroku in Japan, was the Castlevania series' first full leap into 3D —…

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Uncommon

Dreamcast

Maken X

魔剣X

First-Person Action RPG · 1999

Maken X, released in November 1999, was director Katsura Hashino's debut as a game director at Atlus — the same director…

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Staff slept in the Osaka office to ship it. Dewprism / Threads of Fate (PlayStation, 1999) — Square made a comedy after Xenog

PlayStation

Threads of Fate

デュープリズム

Action RPG · 1999

Threads of Fate — Dewprism in Japan — is a lighthearted action RPG following two protagonists with opposite personalitie…

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Sold as Metal Gear Solid in the West — but it's an original story in an alternate timeline, not a port. Ghost Babel (2000, Ga Uncommon

Game Boy Color

Metal Gear: Ghost Babel

メタルギース ゴーストバベル

Action-adventure / Stealth · 2000

Metal Gear: Ghost Babel is a 2000 Game Boy Color original — not a handheld port of the PlayStation hit, but a standalone…

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Tom Baker narrates. A sci-fi novelist wrote the script. Ecco: Defender of the Future (Dreamcast, 2000) is a stranger game tha Uncommon

Dreamcast

Ecco the Dolphin: Defender of the Future

エコー・ザ・ドルフィン ディフェンダー・オブ・ザ・フューチャー

Action Adventure ·

The fifth and final Ecco the Dolphin game, released for Dreamcast in 2000, marked a complete reinvention of the franchis…

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Worlds four times larger than the original — and connected. Solving a puzzle in one level opens a door in another. Banjo-Tooi Uncommon

Nintendo 64

Banjo-Tooie

バンジョーとカズーイの大冒険2

3D platformer · 2000

Released on November 20, 2000, Banjo-Tooie is Rare's magnum opus on the Nintendo 64 — a vast, richly interconnected 3D p…

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Three people built the only real-time strategy game ever made for Game Boy Color. Warlocked (2000, Nintendo) — humans vs. gob Rare

Game Boy Color

Warlocked

Warlocked

Real-Time Strategy ·

Warlocked (2000) is the only real-time strategy game ever made for the Game Boy Color — a North America-only release dev…

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Nintendo remade SNK's lost masterpiece as SNK went bankrupt. Crystalis (2000, GBC) — the post-apocalyptic action-RPG that cam Uncommon

Game Boy Color

Crystalis

クリスタリス

Action RPG ·

Crystalis for Game Boy Color is a 2000 remake of SNK's landmark 1990 action-RPG, developed by Nintendo Software Technolo…

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Miyamoto watched garden ants and built a game around them. Pikmin (2001, GameCube) — miss the deadline and Olimar actually di

Nintendo GameCube

Pikmin

ピクミン

Real-time strategy · 2001

Pikmin (2001) is a real-time strategy game created by Shigeru Miyamoto, released as a GameCube launch title in Japan. Ca…

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Capcom created Flagship solely for this project, then dissolved it. Oracle of Seasons (GBC, 2001) links with Oracle of Ages f Uncommon

Game Boy Color

The Legend of Zelda: Oracle of Seasons

ゼルダの伝説 ふしぎの木の実 大地の章

Action-Adventure · 2001

The Legend of Zelda: Oracle of Seasons is one of two interconnected Game Boy Color adventures released simultaneously in…

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Capcom's Flagship made this — not Nintendo. Oracle of Ages (GBC, 2001) was one of three planned Zelda games; the third was ca Uncommon

Game Boy Color

The Legend of Zelda: Oracle of Ages

ゼルダの伝説 ふしぎの木の実 時空の章

Action adventure · 2001

The Legend of Zelda: Oracle of Ages (2001) is a Game Boy Color action-adventure developed by Capcom's Flagship team. Ora…

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Started as a tech demo at Spaceworld 2000. Luigi's Mansion (2001, GameCube) — real-time lighting built around a flashlight, L

Nintendo GameCube

Luigi's Mansion

ルイージマンション

Action Adventure · 2001

Released in 2001 as a GameCube launch title, Luigi's Mansion finally gave Nintendo's perpetual sidekick his own starring…

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Dreamcast was already discontinued when Shenmue II shipped. Yu Suzuki's Hong Kong epic — Japan/Europe-only on Dreamcast, 18 y Uncommon

Dreamcast

Shenmue II

シェンムー II

Action Adventure · 2001

Shenmue II (2001) is the direct continuation of Yu Suzuki's open-world epic, following Ryo Hazuki from Yokosuka to Hong …

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Rare's last Nintendo game was never meant to be a Star Fox title. Star Fox Adventures (GameCube, 2002) began as an N64 origin

Nintendo GameCube

Star Fox Adventures

スターフォックス アドベンチャーズ

Action-Adventure ·

Released in 2002, Star Fox Adventures sent Fox McCloud on foot across the primeval world of Dinosaur Planet in a Zelda-s…

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GameCube Animal Crossing's most complete edition never left Japan. Doubutsu no Mori e+ (2003) added e-Reader cards, new villa Uncommon

Nintendo GameCube

Animal Crossing: Doubutsu no Mori e+

どうぶつの森e+

Life simulation · 2003

Doubutsu no Mori e+ is the final and most complete GameCube entry in the Animal Crossing series, released exclusively in…

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Never shipped a game before — then scored 97 on Metacritic. Retro Studios built Metroid Prime (GameCube, 2002) in two years f Uncommon

Nintendo GameCube

Metroid Prime

メトロイドプライム

First-person adventure · 2003

Metroid Prime (2002) is a first-person adventure developed by Retro Studios and published by Nintendo. It translated the…

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'2000% Miyazaki' was the team's visual guide. Beyond Good & Evil (GameCube, 2003) — never released in Japan until 2024. Ubiso Uncommon

Nintendo GameCube

Beyond Good & Evil

ビヨンド グッド & イービル

Action-Adventure ·

Beyond Good & Evil (2003) is an action-adventure by Ubisoft Montpellier, directed by Rayman creator Michel Ancel over mo…

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Every treasure is a real object — bottle caps, toy cars, rubber ducks — reframed as priceless alien relics. Pikmin 2 (2004, G Uncommon

Nintendo GameCube

Pikmin 2

ピクミン2

Strategy · 2004

Released in 2004, Pikmin 2 expanded the original Pikmin formula in nearly every dimension — removing the time limit, add…

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Standing in the dark world drains Samus constantly — no safe moment outside light crystals. Metroid Prime 2: Echoes, GameCube

Nintendo GameCube

Metroid Prime 2: Echoes

メトロイドプライム2 ダークエコーズ

Action / Adventure · 2005

Metroid Prime 2: Echoes (2004) takes the first-person Metroid framework of its predecessor and doubles it — introducing …

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Uncommon

Nintendo GameCube

Metal Gear Solid: The Twin Snakes

メタルギアソリッド ザ・ツインスネークス

Stealth Action · 2004

Released in March 2004, Metal Gear Solid: The Twin Snakes is a remake of the original 1998 PlayStation Metal Gear Solid …

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Shigeru Miyamoto rescued this from development limbo. Chibi-Robo! (2005, GameCube) — a 10cm robot fixing a family that had st Uncommon

Nintendo GameCube

Chibi-Robo! Plug Into Adventure!

チビロボ! プラグインベイビー

Action / Adventure · 2005

Chibi-Robo! (2005) is one of the most quietly original GameCube games — an action-adventure where a 10-centimeter tall r…

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Suda51 made the narrative intentionally incomplete. Capcom published it. killer7 (2005, GameCube) still generates arguments t Uncommon

Nintendo GameCube

killer7

killer7(キラー7)

Action-Adventure · 2005

Released in 2005, killer7 is one of the most deliberately radical games ever published by a major studio. Directed by Go…

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