Nintendo GameCube · Action-Adventure

Star Fox Adventures

スターフォックス アドベンチャーズ

Japan: · Dev: Rare · Music: David Wise

About this game

Released in 2002, Star Fox Adventures sent Fox McCloud on foot across the primeval world of Dinosaur Planet in a Zelda-style action-adventure — a radical departure from the series' on-rails shooting roots. Developed by Rare, it was the last game the studio made for Nintendo before Microsoft's acquisition of Rare later that year, giving it an elegiac quality that players still debate today.

Key Features

Third-person action-adventure gameplay on foot across an open dinosaur world; staff weapon (Krystal's Staff) used for combat, puzzle-solving, and magic; companion character Tricky the Triceratops with command-based AI; Arwing flight segments connecting areas; full voice acting throughout.

The Story Behind

Star Fox Adventures began life as a different game entirely — Dinosaur Planet, an original Rare adventure title planned for the Nintendo 64 featuring characters named Sabre and Krystal. Nintendo president Shigeru Miyamoto suggested retooling it as a Star Fox game after seeing the character designs. The acquisition of Rare by Microsoft for approximately £375 million in 2002 meant this would be the last time Fox McCloud's adventures would be shaped by the team that had defined 1990s Nintendo output with GoldenEye, Banjo-Kazooie, and Donkey Kong 64.

Tricks & Tales

Krystal, the new character introduced in Star Fox Adventures, was originally the protagonist of the scrapped Dinosaur Planet. She went on to become one of the most enduring characters in Star Fox lore despite having almost no dialogue in Adventures itself. David Wise composed the soundtrack using orchestral samples and live instrumentation, creating one of the GameCube era's most cinematic scores.

Collector's Guide

Rarity common

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Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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