Family Computer (Famicom) / NES · Platform

Super Mario Bros.

スーパーマリオブラザーズ

Japan: September 13, 1985 · Dev: Nintendo EAD · Music: Koji Kondo
Shop Owner's Note — Taisei Shimizu, Enjoy Game Japan

As a child, when I first touched Super Mario Bros., I felt it was on a different scale from every game before it. The very world felt different.

Years later, repairing game consoles for a living, I think I understand why. Nintendo knew their hardware — the machine itself — inside and out. That is how they drew impossible joy out of such a small box.

Mario's cap, his mustache — born, I'm told, from a battle against a limit of just sixteen pixels. Even the clouds and the bushes are the same picture. And yet — no, because of that — the fun was endless. A limit does not stop creation. It sharpens it.

Princess Peach was never easy to save. I reached castle after castle, only to be told she was in another. Even that frustration was part of the joy.

Inside this console lives the determination of creators who tried to make the greatest happiness within the smallest of limits. We repair it, and send it onward, into someone else's hands.

About this game

Super Mario Bros. (1985) is the game that defined the side-scrolling platform genre and remains one of the best-selling video games in history. Developed by Nintendo EAD under Shigeru Miyamoto and Takashi Tezuka, it placed plumber Mario on a quest through the Mushroom Kingdom to rescue Princess Peach from Bowser. Its precise physics, progressive difficulty, and memorable music by Koji Kondo set a standard that still shapes platform game design today.

Key Features

Eight worlds with four levels each, escalating in difficulty. Power-up items — Super Mushroom, Fire Flower, and Super Star — layer the gameplay. Hidden warp zones (Worlds 1-2, 4-2, and 5-2) allow skipping ahead. Two-player cooperative alternating mode. The physics engine: Mario's acceleration, momentum, and jump arc were tuned across hundreds of internal play tests. Koji Kondo composed the entire soundtrack in three days after Miyamoto hummed the main theme.

Official CM

Gameplay

The Story Behind

Super Mario Bros. launched on September 13, 1985 in Japan, bundled with the Famicom as a standalone cartridge. In North America, it shipped as a bundle with the NES in October 1985 — the console Nintendo positioned as a toy to bypass retailer resistance after the market collapse of 1983. The game became the pack-in title that demonstrated home gaming had a future. It sold over 40 million copies by the mid-1990s and was found in more than one-third of all NES/Famicom households worldwide. The overworld theme is one of the most recognised melodies on Earth.

Tricks & Tales

World 1-1 is considered one of the most brilliantly designed tutorial levels in game history — it teaches jumping, enemies, mushrooms, and coins through environmental design alone, with no text instructions. The warp zone in World 4-2 requires finding a hidden beanstalk — one of the game's most discussed secrets. The original Famicom cartridge used a Nintendo-exclusive memory mapper chip (MMC0). The minus world (World -1) is an infinite underwater level accessible through a glitch in 1-2, discovered by players within months of release.

Collector's Guide

Rarity common
Current Market Price ¥300 - ¥1,200 (loose cartridge) / ¥1,500 - ¥5,000 (CIB)
Japan Release September 13, 1985

Region & Compatibility

The Japanese Famicom version and the North American NES version are functionally identical in gameplay. The Famicom cartridge (FC60-pin) requires a 60-to-72-pin adapter to play on an NES, or a Famicom console. The NES version has slightly different title screen graphics. Region-free modified NES/Famicom units play both without adapters.

Maintenance Tips

Famicom cartridges use edge connectors that oxidise over time. The classic fix is isopropyl alcohol (90%+) applied with a cotton swab to the gold contacts, allowed to dry fully before insertion. Avoid blowing into cartridges — breath moisture accelerates corrosion. The original lockout chip in NES cartridges (72-pin) can cause the blinking screen issue; this is a connector pin problem, not a game defect. Complete-in-box (CIB) Super Mario Bros. Famicom sets are increasingly rare and command significant premiums.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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Direct purchase supports this museum directly. eBay Top Rated Seller · 1,750+ reviews · 100% positive feedback.

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