Nintendo GameCube · Real-time strategy

Pikmin

ピクミン

Japan: October 26, 2001 · Dev: Nintendo EAD · Music: Hajime Wakai

About this game

Pikmin (2001) is a real-time strategy game created by Shigeru Miyamoto, released as a GameCube launch title in Japan. Captain Olimar crash-lands on an alien planet and has 30 in-game days to recover his spaceship's parts with the help of small plant-like creatures called Pikmin. Its quiet, miniature world and tight time pressure created something genuinely unlike anything else at the time.

Key Features

Three types of Pikmin (Red, Yellow, Blue) each with unique abilities — combat, electrical resistance, swimming. 30-day time limit with a mandatory game-over encourages replays and planning. Intimate scale: the player is tiny, the world enormous. Minimalist UI and camera work create a contemplative, almost film-like quality unusual for a launch title. Day-night cycle where Pikmin left outside are devoured.

Official CM

Gameplay

The Story Behind

Pikmin was developed in approximately two years and launched alongside the GameCube on October 26, 2001 in Japan. Shigeru Miyamoto has described the game as emerging from personal feelings of returning home, observing his garden, and imagining the world at insect scale. The concept of "commanding many small helpers" drew from his observations of garden ants. Nintendo positioned Pikmin as a showcase of the GameCube's visual capabilities — its lush, green world was strikingly beautiful at the time.

Tricks & Tales

The game ends with a "best ending" if all 30 ship parts are collected before day 30. If parts are missing at the end, Olimar dies — the game's original, darker ending. The Pikmin's humming when they carry objects changes pitch based on how many are in the group. Olimar's ship log entries are written as journal notes and add significant depth to the game's lore. The "Bulborb" enemy design became an iconic symbol of the series.

Collector's Guide

Rarity common
Current Market Price ¥1,500 - ¥3,500 (loose) / ¥3,000 - ¥6,500 (CIB)
Japan Release October 26, 2001

Region & Compatibility

Released worldwide. The Japanese version plays on Japanese GameCubes and region-free modified units. All versions are gameplay-identical. The North American and European versions feature English text and minor localisation differences.

Maintenance Tips

Standard GameCube disc care applies — keep discs in cases to avoid scratches. The game is single-player with no save battery concerns. Controller analogue stick health is important as Pikmin direction-throwing requires precision; test the stick's 360-degree responsiveness. The game is relatively short (6-10 hours for first completion), so disc surface condition is easy to verify with a single play session.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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