Family Computer (Famicom) / NES · Action-adventure

The Legend of Zelda

ゼルダの伝説

Original Famicom Disk System version released February 21, 1986 in Japan. Cartridge release followed for Famicom (1994) and NES (1987).

Japan: February 21, 1986 · Dev: Nintendo EAD · Music: Koji Kondo
Shop Owner's Note — Taisei Shimizu, Enjoy Game Japan

"High freedom, but you never feel lost" — that is how I would describe The Legend of Zelda. No map, no guidance — and yet your hands simply move. The creators must have trusted the player's instincts completely.

As a child, I remember gathering with friends around this game — listening to that haunting flute, puzzling over each dungeon together. Arguing back and forth, this way and that. Hard enough to challenge us, yet solvable if we tried. That careful balance drew children together, and kept us there.

Shigeru Miyamoto made this game from a memory of childhood: entering a cave alone, lantern in hand, not knowing what lay ahead. And yet the game that came from that solitude became a place where children gathered — together.

We repair this cartridge and send it out into the world. Somewhere, someone may sit down with friends, hear that flute again, and huddle together over a puzzle. One small cartridge, carrying its memories across generations.

About this game

The Legend of Zelda (1986) is the game that defined the action-adventure genre. Created by Shigeru Miyamoto and Takashi Tezuka, it places Link in the open world of Hyrule to recover the Triforce of Wisdom and defeat Ganon. It was among the first console games to feature battery-backed save memory, enabling a persistent adventure across multiple sessions. Its non-linear exploration, where players discover secrets by experimenting with the environment, remains its most enduring contribution to game design.

Key Features

Open-world design — Link can explore any area from the start, though progression is gated by items. Nine dungeons of escalating complexity. Battery-backed save memory for three separate game files — revolutionary in 1986. Secrets hidden throughout the overworld, discoveable by burning bushes, bombing walls, and pushing gravestones. The "Second Quest" — a harder remixed version of the game unlocked after first completion. The gold cartridge format in the NES version became iconic.

Official CM

Gameplay

The Story Behind

The Legend of Zelda was originally released on the Famicom Disk System on February 21, 1986 in Japan. The Disk System — a peripheral that used magnetic floppy discs — allowed for larger games with save functionality. The game was inspired by Shigeru Miyamoto's childhood experiences exploring the mountains and forests near Kyoto. He wanted to recreate that feeling of discovery and wonder in a game. The NES cartridge version launched in North America in July 1987 with battery backup built into the cart itself — one of the first NES games to do so. The gold colour of the cartridge set it apart on store shelves.

Tricks & Tales

Entering "ZELDA" as a player name in the second quest references the game's protagonist — but the playable character is Link, not Zelda. The overworld theme was composed by Koji Kondo and is one of his most celebrated works. The boss Ganon is fought in the final dungeon — Death Mountain — but his sprite is entirely invisible; players must attack blindly based on damage feedback. The "sword beam" — firing a projectile when at full health — is one of the series' recurring features first introduced here. The original FDS version allowed the game to be rewritten at convenience stores in Japan for a small fee.

Collector's Guide

Rarity common
Current Market Price ¥500 - ¥2,000 (Famicom cartridge, loose) / ¥2,000 - ¥8,000 (FDS version) / ¥2,000 - ¥6,000 (NES CIB)
Japan Release February 21, 1986

Region & Compatibility

The original Japanese version was released on the Famicom Disk System (FDS) — a separate peripheral requiring the FDS unit. A later Famicom cartridge version was released in Japan in 1994. The NES version used a 72-pin cartridge compatible with NES consoles. FDS versions require the Famicom Disk System unit and are increasingly rare in working condition. Both the FDS and Famicom cartridge versions play on original Japanese Famicom hardware.

Maintenance Tips

The Famicom Disk System version requires the FDS unit itself to be working — the belt drive mechanism inside the FDS is notorious for degrading rubber belts that require replacement. Test FDS units before purchase. The Famicom cartridge version (1994) uses standard edge connector cleaning. The battery save in NES cartridge versions can fail — test save functionality by saving, powering off, and confirming data is retained. A dead battery means saves cannot be stored; battery replacement requires soldering.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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