Game Boy · Puzzle Platformer

Donkey Kong

ドンキーコング

1994 Game Boy release, significantly expanded from the original arcade game. Also known as Donkey Kong '94.

Japan: June 14, 1994 · Dev: Nintendo · Music: Taisuke Araki

Updated:

The screen was small. So they made every pixel count.

When you pick up Donkey Kong '94, you expect four stages. You get four stages — and then the game quietly opens into something far larger. That expansion was not an accident. Director Takao Shimizu later described how the Game Boy's abbreviated scrolling range forced the team to rethink what a platformer could be: instead of running fast through long stages, you had to think. Each screen was a small room with a puzzle inside it. Shigeru Miyamoto, who shaped the design alongside Shimizu, spoke about what he called the 'beautiful method' — the idea that every stage has an efficient, elegant solution, and that finding it feels different from brute-forcing through. A good idea, Miyamoto once said, solves not one problem but many at once. Donkey Kong '94 is a game built entirely from that belief.

— inspired by Shigeru Miyamoto

About this game

Released in 1994, the Game Boy version of Donkey Kong began as a faithful recreation of the four-stage arcade game — and then kept going for over 100 more stages of increasingly inventive puzzle platforming. Mario gained moves never before seen in a Nintendo game: handstands, somersaults, climbing, and cart riding. Director Takao Shimizu and producer Shigeru Miyamoto — for whom this would be the last Donkey Kong he was directly involved with — shaped the game around a single idea: the Game Boy's small screen and limited scrolling were not weaknesses to work around, but constraints that forced high-density, thoughtful design. One of the finest games on the platform, and an unlikely landmark in Mario's history.

Key Features

Four original arcade stages recreated faithfully, followed by over 100 puzzle-platformer stages across nine worlds. A greatly expanded Mario moveset including handstands, backflips, climbing, and cart riding. Super Game Boy support with custom border art and enhanced color palettes. A key-collecting puzzle structure for each level, designed around the Game Boy's abbreviated screen scrolling.

The Story Behind

Donkey Kong for Game Boy appeared during a period when Nintendo was investing significantly in the handheld format. Director Takao Shimizu, who had previously worked on Kirby titles, shaped the game's puzzle-platformer direction partly in response to the Game Boy's physical constraints — the console's scrolling range of roughly 1.5 screens made traditional fast-action platforming difficult to follow, so the team built density instead of speed. Shigeru Miyamoto's direct involvement made this his final Donkey Kong game before handing the series to Rare. The expanded Mario moveset introduced here — particularly the handstand and backflip — has rarely appeared in subsequent Mario titles, making this a curious design outlier in the character's long history.

Tricks & Tales

The game was one of the first Game Boy titles designed specifically with the Super Game Boy in mind — it shipped with a unique border graphic and utilized the enhanced color functionality. In a developer interview, Miyamoto described the puzzle design principle as finding the 'beautiful method' — each stage has an efficient, elegant solution alongside clumsier approaches, and reaching the clean solution feels different from stumbling through. The expanded moveset Mario gained here — particularly the handstand and backflip — has rarely reappeared in subsequent Mario games, making this a curious design outlier. This was also the last Donkey Kong game that Miyamoto was directly involved with before the series shifted to Rare.

Collector's Guide

Rarity common
Japan Release June 14, 1994

Region & Compatibility

The Game Boy is region-free: a Japanese Donkey Kong '94 cartridge plays on any Game Boy or Game Boy Advance bought anywhere in the world, and vice versa. The game also supports the Super Game Boy adapter with a custom border graphic and enhanced colour palettes — a feature that works identically across regional versions. On a Game Boy Advance, if the picture looks stretched, hold Select and press Start to restore the original proportions. Regional differences are limited to the packaging language and manual.

Maintenance Tips

Donkey Kong '94 saves progress with a CR1616 coin battery inside the cartridge. Every copy is now well past the battery's rated lifespan of fifteen to twenty years, so if saves are not holding, a battery replacement is the most likely fix — and the cartridge itself is almost certainly fine. Replacement requires desoldering the old battery and soldering in a new CR1616; removing the old battery will erase any saved progress, so there is nothing to preserve before you start. For the contacts, clean the gold pins with a cotton swab and 90%-or-higher isopropyl alcohol, wiping gently in the direction of the pins. Never blow into the cartridge. Store away from direct sunlight — the grey Game Boy plastic yellows from UV and heat, and that change is permanent once it begins.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Donkey Kong copies regularly.

Does Donkey Kong '94 have a save battery — and is it still working?

Yes, the cartridge uses a CR1616 coin battery soldered inside to save your progress. These batteries were built to last fifteen to twenty years, and every copy is now past thirty. If your game forgets your progress the moment the power goes off, the battery has simply run its course — it is not a fault in the cartridge itself, and it can be replaced with a new CR1616 and a soldering iron. Worth asking a seller whether the save battery has already been replaced, and confirming the save works before you put real time into it.

Is this game region-free — will a Japanese copy work on my Game Boy?

Yes. The Game Boy has no region lock, so a Japanese Donkey Kong '94 cartridge plays on any Game Boy or Game Boy Advance bought anywhere in the world. The only difference between regional releases is the language printed on the packaging and manual. The game inside is identical. The cartridge also supports the Super Game Boy adapter with a unique border graphic, regardless of which regional version you own.

My cartridge won't start — is something wrong with it?

Almost certainly not. The gold contacts at the base of Game Boy cartridges oxidise over the years, and dirty contacts account for the vast majority of 'won't start' problems. Clean the gold pins gently with a cotton swab dampened in 90%-or-higher isopropyl alcohol, allow them to dry fully, then try again. Please do not blow into the cartridge — the moisture in your breath corrodes the contacts further, and the old habit only ever appeared to work because removing and reinserting the cartridge was what actually helped.

Before You Buy

Things worth knowing before you buy Donkey Kong

A short checklist for buying a used Game Boy cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Good news — Game Boy is region-free

    Game Boy and Game Boy Color cartridges are not region-locked, so a Japanese copy plays on any Game Boy worldwide.

    Just confirm the hardware family — original GB, Color, or Advance — matches the cartridge.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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