Nintendo 64 · 3D platformer

Banjo-Kazooie

バンジョーとカズーイの大冒険

Japan: December 6, 1998 · Dev: Rare · Music: Grant Kirkhope

About this game

Banjo-Kazooie (1998) is a Nintendo 64 3D platformer developed by Rare, following a bear and a bird as they explore nine themed worlds to rescue Banjo's sister from the witch Gruntilda. Building on lessons from Super Mario 64 and Rare's own Donkey Kong Country series, the game synthesized hub-world exploration, collectible-dense design, and Grant Kirkhope's layered adaptive soundtrack into one of the highest-reviewed N64 games. It sold 3.65 million copies worldwide and is widely regarded as a peak of the 3D platformer era.

Key Features

Banjo-Kazooie centers on collecting Jiggies (jigsaw pieces) to unlock new worlds and Musical Notes to unlock abilities from the shaman Bottles. Nine worlds — Mumbo's Mountain, Treasure Trove Cove, Clanker's Cavern, Bubblegloop Swamp, Freezeezy Peak, Gobi's Valley, Mad Monster Mansion, Rusty Bucket Bay, and Click Clock Wood — each contain Jiggies, Notes, Jinjos (hidden bird creatures), and Mumbo Tokens. The game's 64 moves, taught by Bottles across the hub world Spiral Mountain, form a comprehensive platformer vocabulary — including flying, swimming, beehive attacks, and beak bayonet strikes. Grant Kirkhope's soundtrack adapts dynamically to the player's location within each world.

The Story Behind

Banjo-Kazooie began development at Rare as a Super NES project after Donkey Kong Country 2, eventually retooled for Nintendo 64 following the launch of Super Mario 64. The team absorbed Mario 64's innovations in 3D platforming while drawing on Rare's expertise in dense collectible design from the Donkey Kong Country series. Released in June 1998 in North America, the game earned scores matching or exceeding Super Mario 64 in several publications and sold nearly 3.7 million copies. Its commercial and critical success led directly to the sequel Banjo-Tooie (2000) and established Rare as the leading third-party developer on the Nintendo 64.

Tricks & Tales

The game contains a hidden feature called 'Stop 'N' Swop' — six Ice Keys and mystery eggs accessible in Banjo-Kazooie that were intended to link with the sequel Banjo-Tooie via a data transfer system. The feature was never activated because late N64 hardware revisions changed how the cartridge slot behaved during hot-swapping. The Stop 'N' Swop items appeared in Banjo-Tooie but as repurposed collectibles rather than transferred data. Grant Kirkhope composed the game's soundtrack entirely on his own — it was his first time at Rare handling both music and sound effects for a full release. The game's title character Banjo was originally designed as a rabbit for an unreleased Nintendo 64 game called Dream.

Collector's Guide

Rarity common
Japan Release December 6, 1998

Region & Compatibility

Released first in North America (June 1998), then Europe (July 1998), then Japan (December 1998). The Japanese version title is バンジョーとカズーイの大冒険. Published by Nintendo in all regions. N64 cartridges have mild regional differences (NTSC/PAL) but no region lock is enforced in the same manner as disc-based systems.

Maintenance Tips

Banjo-Kazooie stores save data internally on the cartridge via an EEPROM chip — no external memory card is required or used. The cartridge does not use a replaceable battery; EEPROM data is retained electrically without power. Clean the cartridge's edge connector with isopropyl alcohol if the game fails to boot. The cartridge is physically robust but keep away from static discharge.

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Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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