Kouji Murata — Enjoy Game Japan Museum illustration

composer

Kouji Murata

村田浩二

About

Kouji Murata is a Japanese composer and sound programmer who began working in the video game industry in 1986. He is best known as the main composer of Mega Man III, IV, and V for the Game Boy, released between 1992 and 1994. He worked at Konami where he was known by the alias 'Lazy Koji,' and later at Minakuchi Engineering from 1990 to 1992, handling sound production for Capcom titles. Today he serves as an Executive Producer at the game developer Bit Groove.

History

Kouji Murata graduated from Tateishiyama Shiga High School in 1981 and enrolled at Kinki University to study electronics. He did not complete the degree. By 1986, he had entered the video game industry, working on sound for NES titles published by Jaleco, Namco, Ultra, and Konami. This was an era when game composers were often uncredited, and sound production meant working directly with limited audio hardware — the NES had five channels, each one a territory to defend and a puzzle to solve.

In the late 1980s, Murata joined Konami, where he worked under the alias 'Lazy Koji.' The name appears in the credits of several Konami titles from that period. At Konami, his work included Ganbare Goemon 2 and other projects that required not only music composition but also sound effect production and the technical work of sound driver programming. Game Boy was released in 1989, and Konami — like every other major publisher — began looking for composers who could make music work inside its four-channel sound chip.

From 1990 to 1992, Murata worked at Minakuchi Engineering, a subcontractor Capcom relied on to handle sound production for some of its releases. Despite his involvement, his work on Capcom titles often went uncredited. During this period, Capcom was preparing the Game Boy versions of its Mega Man series — adaptations of the NES originals, built for a smaller screen and a simpler sound system.

Murata was assigned as the main composer for Mega Man III, IV, and V on the Game Boy, released in 1992, 1993, and 1994 respectively. The challenge was clear: take the memorable themes from the NES originals and make them recognizable inside the Game Boy's constraints. The NES had five channels — two pulse waves, one triangle wave, one noise, and one sample channel. The Game Boy had four — two pulse, one wave, one noise. Murata had to decide what to keep and what to lose. His arrangements kept the melodies intact while simplifying the bass lines and removing layered harmonies that would have cluttered the limited audio space. The results were not imitations but translations — the same music rebuilt for a different instrument.

After leaving Minakuchi Engineering, Murata continued working as a freelance sound programmer and composer. He moved away from composing game music in later years, shifting his focus to production and development management. Today he works as an Executive Producer at Bit Groove, a game development company.

His career is a reminder that the history of game music is also the history of technical limitation — and that creativity often lives in the space between what a machine can do and what a composer wants it to say. Murata made handheld music when no one knew how, and in doing so, he proved that small screens can carry big sound.

Timeline & Works

Career milestones and all 2 games in the museum they worked on — in the order they happened.

  1. 1981

    Graduated from Tateishiyama Shiga High School

    Kouji Murata graduated from Tateishiyama Shiga High School and enrolled at Kinki University to study electronics.

    people
  2. 1986

    Entered the video game industry

    Began working on sound for NES titles published by Jaleco, Namco, Ultra, and Konami.

    people
  3. 1987

    Ganbare Goemon 2

    Contributed to the sound production of Ganbare Goemon 2 at Konami, working under the alias 'Lazy Koji.'

    product
  4. 1987
    Arumana no Kiseki

    Composer Family Computer Disk System

  5. 1988
    Bio Miracle Bokutte Upa

    Composer Family Computer Disk System

  6. 1990

    Joined Minakuchi Engineering

    Joined Minakuchi Engineering, a subcontractor Capcom relied on for sound production of some of its titles.

    people
  7. 1992

    Left Minakuchi Engineering

    Left Minakuchi Engineering and continued working as a freelance sound programmer and composer.

    people
  8. 1992

    Mega Man III (Game Boy)

    Served as the main composer for Mega Man III on Game Boy, adapting NES themes to the handheld's four-channel sound chip.

    product
  9. 1993

    Mega Man IV (Game Boy)

    Composed music for Mega Man IV on Game Boy, continuing his work on the portable Mega Man series.

    product
  10. 1994

    Mega Man V (Game Boy)

    Composed music for Mega Man V on Game Boy, completing his trilogy of Game Boy Mega Man soundtracks.

    product
  11. 2000

    Transition to production

    Moved away from composing game music and shifted focus to production and development management.

    people
  12. 2020

    Executive Producer at Bit Groove

    Currently serves as an Executive Producer at the game developer Bit Groove.

    leadership

Connections

  • employed konami (1986–1990)

    Worked at Konami under the alias 'Lazy Koji,' contributing to sound production for titles including Ganbare Goemon 2.

  • employed capcom (1990–1992)

    Worked at Minakuchi Engineering, a subcontractor for Capcom, composing music for the Game Boy Mega Man series.

Also connected to

  • kinuyo yamashita 共作(arumana no kiseki) / 同社在籍(konami・1986–1989)

Rooms their games live in

Sources

  1. Kouji Murata — Video Game Music Preservation Foundation Wiki — accessed 2026-06-19
  2. Kouji Murata — Capcom Database | Fandom — accessed 2026-06-19
  3. Kouji Murata — MobyGames — accessed 2026-06-19
  4. Mega Man III (GB) — Video Game Music Preservation Foundation Wiki — accessed 2026-06-19