Super Mario

The plumber who defined what a video game could feel like — across a decade of reinvention.

24 games in this room

Family Computer (Famicom) / NES

Mario Bros.

マリオブラザーズ

Platform · 1983

Released on Famicom in September 1983, Mario Bros. was the arcade game brought home — a fixed-screen platform game where…

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World 1-1 teaches jumping, enemies, and mushrooms with zero text. Super Mario Bros. (Famicom, 1985) — Miyamoto called that si

Family Computer (Famicom) / NES

Super Mario Bros.

スーパーマリオブラザーズ

Platform · 1985

Super Mario Bros. (1985) is the game that defined the side-scrolling platform genre and remains one of the best-selling …

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Nintendo of America called it too hard and shipped a different game under its name. Japan-only SMB2 (FDS, 1986) — Lost Levels Uncommon

Family Computer Disk System

Super Mario Bros.: The Lost Levels

スーパーマリオブラザーズ2

Action platformer · 1986

Super Mario Bros. 2 (1986), released on the Famicom Disk System, is the direct Japanese sequel to Super Mario Bros. — a …

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Distributed by radio postcard lottery, never sold in stores. All Night Nippon Super Mario Bros. (FDS, 1986) — only 3,040 copi Ultra Rare

Family Computer Disk System

All Night Nippon: Super Mario Bros.

オールナイトニッポン スーパーマリオブラザーズ

Platform / Action · 1986

All Night Nippon: Super Mario Bros. (1986) is one of the rarest officially licensed Nintendo games ever produced. Create…

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Super Mario Bros.: The Lost Levels for famicom (1986) — collector's guide and memories from players worldwide.

Family Computer (Famicom) / NES

Super Mario Bros.: The Lost Levels

スーパーマリオブラザーズ2

2D platform game · 1986

Super Mario Bros.: The Lost Levels is a 1986 2d platform game for the famicom, developed by Nintendo Entertainment Analy…

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A Hollywood film in 1989 existed solely to advertise this game before US launch. Super Mario Bros. 3 (Famicom, 1988) — six ti

Family Computer (Famicom) / NES

Super Mario Bros. 3

スーパーマリオブラザーズ3

Action / Platform · 1988

Super Mario Bros. 3 is the 1988 Famicom landmark that expanded the Mario formula into a world map structure, themed king…

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Super Mario Bros. 2 for famicom (1988) — collector's guide and memories from players worldwide.

Family Computer (Famicom) / NES

Super Mario Bros. 2

スーパーマリオUSA

2D platform game · 1988

Super Mario Bros. 2 is a 1988 2d platform game for the famicom, developed by Nintendo Entertainment Analysis & Developme…

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Miyamoto had no hand in it. Super Mario Land (Game Boy, 1989) — Gunpei Yokoi took Mario to Egypt, Easter Island, a biplane, a

Game Boy

Super Mario Land

スーパーマリオランド

Platform · 1989

Released in Japan on April 21, 1989 — the same day as the Game Boy itself — Super Mario Land was one of four launch titl…

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Miyamoto kept a Yoshi sketch taped to his desk for five years — the Famicom couldn't render him. Super Mario World (1990) lau

Super Famicom / SNES

Super Mario World

スーパーマリオワールド

Platform · 1990

Super Mario World was the game that introduced the world to the Super Famicom. A launch title — bundled with the console…

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Wario's name came first — face and personality followed. Super Mario Land 2 (1992, Game Boy) — where Nintendo accidentally in

Game Boy

Super Mario Land 2: 6 Golden Coins

スーパーマリオランド2 6つの金貨

Action / Platform · 1992

Super Mario Land 2: 6 Golden Coins is the 1992 Game Boy sequel that introduced Wario to the world. While Mario was away …

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Kart racing was not a genre before 1992. Super Mario Kart (SFC) faked 3D via Mode 7 flat-bitmap rotation — then launched a 20

Super Famicom / SNES

Super Mario Kart

スーパーマリオカート

Racing · 1992

Super Mario Kart is the 1992 Super Famicom game that founded the Mario Kart franchise and invented the kart racing genre…

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Super Mario All-Stars (1993) brought four NES Mario games to SNES with updated graphics and saves — but kept the original fee

Super Famicom / SNES

Super Mario All-Stars

スーパーマリオコレクション

platform game · 1993

Super Mario All-Stars is a 1993 platform game for the super famicom, developed by Nintendo Entertainment Analysis & Deve…

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Months of testing an empty room before a single world was built. Super Mario 64 (N64, 1996) — the BLJ speedrun glitch has its

Nintendo 64

Super Mario 64

スーパーマリオ64

Platform / Action · 1996

Super Mario 64 was the Nintendo 64's Japanese launch title and one of the most consequential games ever made. It invente…

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Blue shell targets only human racers, never CPU. Mario Kart 64 (N64, 1996) sold 9.87 million and defined Saturday-night couch

Nintendo 64

Mario Kart 64

マリオカート64

Racing · 1996

Mario Kart 64 was the second entry in the Mario Kart series and the first to render its tracks in full 3D polygonal envi…

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Yoko Shimomura scored this while finishing Street Fighter II at Capcom. Super Mario RPG (SFC, 1996) — Nintendo and Square's l Uncommon

Super Famicom / SNES

Super Mario RPG: Legend of the Seven Stars

スーパーマリオRPG

RPG · 1996

Released in 1996, Super Mario RPG was the unexpected result of a collaboration between Nintendo and Square — the studio …

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Game Boy Color

Super Mario Bros. Deluxe

スーパーマリオブラザーズデラックス

Action / Platform · 2000

Super Mario Bros. Deluxe is a 1999 Game Boy Color adaptation of the 1985 Famicom/NES classic, packed with added content …

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Started as Super Mario RPG 2 before Square left Nintendo. Paper Mario / マリオストーリー (2000, N64) spent 18 months finding its pape

Nintendo 64

Paper Mario

マリオストーリー

RPG · 2000

Paper Mario (2000) — known in Japan as Mario Story — is a Nintendo 64 turn-based RPG developed by Intelligent Systems, p…

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Mario himself is locked behind story completion. Mario Tennis GBC (2000) built a tennis academy RPG with leveling, rivals, an Uncommon

Game Boy Color

Mario Tennis

マリオテニスGB

Sports / Tennis · 2000

Mario Tennis for Game Boy Color is the first handheld entry in the Mario Tennis series, released the same year as its Ni…

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Waluigi was invented for this game and has never appeared in a mainline Mario platformer since. Mario Tennis (N64, 2000) by C

Nintendo 64

Mario Tennis

マリオテニス64

Sports · 2000

Mario Tennis (2000) defined what a Mario sports game could be: tight arcade mechanics wrapped in franchise characters, w…

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Started as a tech demo at Spaceworld 2000. Luigi's Mansion (2001, GameCube) — real-time lighting built around a flashlight, L

Nintendo GameCube

Luigi's Mansion

ルイージマンション

Action Adventure · 2001

Released in 2001 as a GameCube launch title, Luigi's Mansion finally gave Nintendo's perpetual sidekick his own starring…

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Super Mario Advance 2: Super Mario World — the Game Boy Advance release of 2001 by Nintendo Research & Development 2 for Nint

Game Boy Advance

Super Mario Advance 2: Super Mario World

スーパーマリオワールド

2D platform game · 2001

Super Mario Advance 2: Super Mario World is a Game Boy Advance game released in 2001, developed by Nintendo Research & D…

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Designers were 'very conscious to not make it look like a gun.' Super Mario Sunshine (2002, GameCube) — Mario cleans up a cri

Nintendo GameCube

Super Mario Sunshine

スーパーマリオサンシャイン

Platform / Action · 2002

Super Mario Sunshine (2002) is the second 3D Mario platformer and the first mainline Mario title released on the GameCub…

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One drives, one throws — swap mid-race. Mario Kart: Double Dash!! (GameCube, 2003) tried a two-character system no sequel has

Nintendo GameCube

Mario Kart: Double Dash!!

マリオカート ダブルダッシュ!!

Racing / Kart racing · 2003

Mario Kart: Double Dash!! is the 2003 GameCube entry in Nintendo's kart racing series, introducing the two-character sys…

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Fans asked for the remake for 18 years. Paper Mario: The Thousand-Year Door (GameCube, 2004) — RPG with live audience battles Uncommon

Nintendo GameCube

Paper Mario: The Thousand-Year Door

ペーパーマリオRPG

RPG / Adventure · 2004

Paper Mario: The Thousand-Year Door is the 2004 GameCube RPG developed by Intelligent Systems and the second entry in th…

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