Nintendo 64 · Racing

Mario Kart 64

マリオカート64

Japan: December 14, 1996 · Dev: Nintendo EAD · Music: Koji Kondo

About this game

Mario Kart 64 was the second entry in the Mario Kart series and the first to render its tracks in full 3D polygonal environments, replacing the Mode 7 scaling technique of the original Super Mario Kart. It became the second-best-selling title on the Nintendo 64 with 9.87 million copies sold worldwide, behind only Super Mario 64. Its four-player split-screen mode — playable simultaneously on a single television — became the defining local multiplayer experience of the late 1990s.

Key Features

Four-player simultaneous split-screen — the defining local multiplayer format of the era. Three-dimensional track environments with pre-rendered 3D spectators and background elements. Eight playable characters from the Mario universe, each with distinct speed/handling/weight profiles. 16 courses across four cups (Mushroom, Flower, Star, Special). Two multiplayer battle modes. Item boxes with eight distinct items including the blue shell — the "catch-up weapon" that became the series' defining controversial mechanic.

Official CM

The Story Behind

Mario Kart 64 arrived at Christmas 1996 in Japan, six months after the N64 launched, and represented the first true test of whether local multiplayer gaming could anchor a living room in the era of CD-based systems. It succeeded decisively. The four-player split-screen mode required the Expansion Pak on some console configurations and produced sessions that, for many families, became Saturday-night rituals that lasted for years. The blue shell — introduced in this title — generated enough controversy to become the subject of academic papers on game balance design.

Tricks & Tales

The Wario Stadium track contains a shortcut outside the intended track boundaries — a gap in the wall that, combined with a mushroom boost, allows players to skip an entire lap. It became one of the most famous course shortcuts in Mario Kart history. Moo Moo Farm's cows were reportedly drawn as placeholders during development and accidentally shipped in the final product. The Koopa Troopa Beach music is widely cited as the first N64 game music to achieve genuine emotional resonance — an achievement of Koji Kondo's compositional range.

Collector's Guide

Rarity common
Current Market Price ¥800 - ¥2,500 (loose) / ¥3,000 - ¥8,000 (CIB)
Japan Release December 14, 1996

Region & Compatibility

Released worldwide. Japanese cartridge plays on Japanese N64 and region-free modified units. Minor regional differences in signage text within tracks. The game is one of the most widely available N64 titles in all regions.

Maintenance Tips

Mario Kart 64 cartridges are among the most common N64 titles and typically in good condition. Standard contact cleaning with isopropyl alcohol is usually sufficient for any read errors. The game uses battery-backed SRAM for save data (ghost data and records); battery replacement may be needed on cartridges over 20 years old showing save corruption.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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