Super Famicom / SNES · Platform

Super Mario World

スーパーマリオワールド

Launch title for the Super Famicom in Japan (November 21, 1990). Bundled with the console in many markets. Released in North America in August 1991 and Europe in April 1992.

Japan: November 21, 1990 · Dev: Nintendo EAD · Music: Koji Kondo

About this game

Super Mario World was the game that introduced the world to the Super Famicom. A launch title — bundled with the console in many markets — it built on Super Mario Bros. 3's precision and scale, then added Yoshi: a rideable dinosaur companion who had been in Miyamoto's design notebooks since the NES era. The game shipped with 96 exit points hidden across Dinosaur Land, more secrets per square inch than any Mario game before it. It remains the best-selling Super Famicom title worldwide.

Key Features

Yoshi — rideable dinosaur companion with unique abilities (flutter kick, tongue attack, flying and swimming variants). 96 exit points, many of which unlock Star World and special stages. Spin jump mechanic new to the series. Two-player simultaneous cooperative mode. Cape powerup replaces Super Mario Bros. 3's Tanooki suit.

Official CM

Gameplay

The Story Behind

Launching on November 21, 1990 — the same day as the Super Famicom itself — Super Mario World was not just a game but a proof of concept. After the 8-bit era of the Famicom, audiences and retailers needed to see what 16-bit could actually do. Mario's smooth scrolling, large sprites, and Mode 7 effects in certain levels demonstrated that the SNES was a generational leap, not an incremental upgrade. Director Takashi Tezuka and producer Shigeru Miyamoto had 15 people and two years to create a game that would launch an era.

Tricks & Tales

The "Yoshi Wings" item transforms Yoshi into a flying form — but only briefly, requiring frantic fluttering before Yoshi lands. The developer credit screen is accessible by holding SELECT and pressing the power button on the title screen. The "secret" ending requires finding every exit in Special World and completing its seven stages. Kaizo Mario World — the notoriously brutal ROM hack — was a direct response to Super Mario World's level design, spawning an entire genre of "kaizo" challenge platformers.

Collector's Guide

Rarity common
Current Market Price ¥800 - ¥2,500 (loose) / ¥2,000 - ¥5,000 (CIB)
Japan Release November 21, 1990

Region & Compatibility

Released worldwide under the same title. Japanese cartridge requires a Super Famicom; North American SNES version is incompatible without an adapter. Content is identical across regions.

Maintenance Tips

The Super Famicom cartridge slot pins can accumulate oxidation over years — cleaning with isopropyl alcohol on a cotton swab usually resolves read errors. The top-loading slot mechanism has a locking pin that can weaken with repeated use; avoid forcing cartridges. The cartridge label plastic is prone to yellowing with UV exposure — store away from direct sunlight.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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