Game Boy · Platform

Super Mario Land

スーパーマリオランド

Japan: April 21, 1989 · Dev: Nintendo R&D1 · Music: Hirokazu Tanaka

About this game

Super Mario Land is a 1989 platform game developed by Nintendo R&D1 and one of the four launch titles for the original Game Boy. It is the first handheld Mario game and the first mainline Mario title not designed by Shigeru Miyamoto — produced by Gunpei Yokoi and directed by Satoru Okada. Mario travels through four kingdoms — Sarasaland — to rescue Princess Daisy from the alien Tatanga. The game is deliberately compact: twelve stages, a two-button control scheme, and a brisk twenty-minute playtime that suits short portable sessions perfectly.

Key Features

Four kingdoms — Birabuto, Muda, Easton, and Chai — each themed after real-world locations (Egypt, a Pacific Island, Easter Island, and China). Superball power-up replaces the traditional Fire Flower — bounces off walls at angles. Two underwater levels and two horizontal shoot-em-up stages (Marin and Bioattackers). Princess Daisy as the game's main character in distress, her debut appearance. Compact 12-stage structure designed for short portable sessions.

The Story Behind

Super Mario Land launched alongside the Game Boy in Japan on April 21, 1989, making it one of the defining first impressions of a new platform. As a launch title, it needed to demonstrate that the Game Boy could run a recognisable and satisfying Mario game on a screen measuring 47 mm diagonal. Gunpei Yokoi's R&D1 division — not Miyamoto's EAD — developed it, which explains the deviations from the established Mario formula: Daisy instead of Peach, Tatanga instead of Bowser, Superballs instead of fireballs. The game sold over 18 million copies, making it the third best-selling Game Boy title of all time.

Tricks & Tales

Super Mario Land is the debut of Princess Daisy — who was not seen again in the Mario franchise for a decade, then returned as a major character in Mario spin-offs. The shoot-em-up stages were included partly to demonstrate that the Game Boy could run different game types, not just platformers. The game's brevity — twelve stages completable in under thirty minutes by an experienced player — made it ideal as a train journey game. Composer Hirokazu Tanaka wrote the entire soundtrack specifically for the Game Boy's audio hardware.

Collector's Guide

Rarity common
Current Market Price ¥200 - ¥600 (loose) / ¥600 - ¥2,000 (CIB)
Japan Release April 21, 1989

Region & Compatibility

Super Mario Land was released worldwide as a Game Boy launch title or near-launch title in all major regions. Japanese, North American, and European versions play identically. The Japanese cartridge label reads DMG-ML-JPN. CIB (complete in box) copies with the original box and manual carry significant collector premium.

Maintenance Tips

Super Mario Land cartridges do not have battery-backed saves — the game uses passwords (or simply lacks save functionality; there is no save system). Cleaning the 60-pin edge connector with 99% isopropyl alcohol resolves most connection issues. The cartridge shell is sturdy; the main wear point is the label, which can peel or fade on heavily played copies. Label reproductions are widely available, but original labels are preferred by collectors.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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