Sega · 1990

Caring for a Game Gear

What ages inside. What you can do. Where to call in a specialist.

Nearly every dead Game Gear is dead for the same reason, and it is not the screen. It is the capacitors. Knowing that turns a frightening machine into a predictable one.

What actually goes wrong

Leaking capacitors — the reason most Game Gears are dead

What you see: No sound. A dark screen. A picture that will not come at all.

Why: The electrolytic capacitors on the main, power and sound boards leak with age. On a machine this old, this is the cause of most failures — not the screen, not the cartridge slot.

The backlight dims

What you see: The picture grows dark and grey, or will not light at all.

Why: The cold cathode tube behind the screen wears out. It was the whole point of the machine, and it is the thing that fades.

What ages, what you can do, where to stop

What ages

  • The electrolytic capacitors on the main, power and sound boards. This is the fault.
  • The cold cathode tube behind the screen, which dims as it ages.
  • The battery contacts, if cells were ever left inside.

What you can do

  • Take the batteries out before it goes on a shelf.
  • Run it from the mains adapter if you intend to play for any length of time — six AAs will not last an evening.
  • Store it cool and dry.

Where specialist work begins

  • Recapping the three boards. This is soldering, and there is no way around it.
  • Replacing a failed backlight tube.

Honest answers

The seller says it does not turn on, or has no sound. Is it worth anything?

Almost certainly it is the capacitors. On a Game Gear this is not a symptom, it is the symptom — the electrolytic capacitors on the main, power and sound boards leak with age, and they take the sound and the picture with them. A "broken" Game Gear is usually a Game Gear waiting for a recap. Whether that makes it worth buying depends entirely on who is going to do the soldering.

Can I fix that myself?

Only if you solder. This is not a battery swap or a contact clean; it means lifting old capacitors off three boards and fitting new ones. There is no home remedy that gets around it. If you do not solder, buy a machine that has already been recapped — and ask to see the work.

How long does it actually run on batteries?

Three to five hours, on six AA cells. That is the honest number, and it is the machine's defining fact: the backlight behind that colour screen never turns off while the console is on, and it is expensive to keep lit. A Game Boy of the same era was rated for up to thirty hours on four — and even the lower, more careful estimates put it far beyond anything a Game Gear could manage. If you plan to actually play it rather than shelve it, plan for the mains adapter or a pile of rechargeables.

Will Japanese cartridges work on a machine from anywhere else?

Yes. The Game Gear is region-free: Japanese, North American and European cartridges all play in any Game Gear, in any region. It is one of the friendliest machines of its era for a collector buying across borders.

What should I check before buying one?

Ask for it to be switched on, and listen as much as you look. Sound is usually the first thing the failing capacitors take, so a Game Gear with a picture but no sound is telling you exactly what is coming. Then look at the brightness: the backlight tube fades with age, and a dim picture is a tired one. If the seller cannot power it on at all, price it as a machine that needs a recap — because it does.