developer
Core Design
コアデザイン
United Kingdom
About
Core Design Limited was a British video game developer based in Derby, England, founded in May 1988 by nine former Gremlin Graphics employees. The studio became internationally recognized for creating Tomb Raider (1996), one of the most commercially successful franchises in gaming history. Following the critical failure of Tomb Raider: The Angel of Darkness in 2003, Eidos Interactive transferred the franchise to Crystal Dynamics, and Core Design's assets and personnel were acquired by Rebellion Developments in May 2006. The company operated as Rebellion Derby until March 2010, when it was shut down.
History
Core Design was founded on 13 May 1988 by nine people who had left Gremlin Graphics, a Derby-based developer known for its work on 8-bit home computers. The founders — Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn, and Greg Holmes — initially named the company Megabrite, but rebranded as Core Design in October of the same year. The studio was small, but its talent pool was experienced, and its ambitions were clear: to build a reputation for technically accomplished games on emerging platforms. The timing was deliberate; the late 1980s and early 1990s were years when the 16-bit Atari ST and Commodore Amiga were becoming the primary development targets for European studios, and Core Design positioned itself to take advantage.
The studio's first major release was Rick Dangerous (1989), an Indiana Jones-inspired platformer for the Atari ST and Commodore Amiga. It was a punishing, trap-filled side-scroller that demanded memorization and precision from players. The game sold well and established Core Design as a capable studio, though the mechanics — instant-death traps, limited lives, trial-and-error progression — were divisive. A sequel, Rick Dangerous 2, followed in 1990. Core Design continued to build its catalog through the early 1990s with titles such as Chuck Rock (1991), a comedic caveman platformer, and Thunderhawk (1992), a combat helicopter simulation that was one of the launch titles for the Amiga CD32. The studio was productive, technically competent, and commercially viable, but it had not yet produced anything that would define it.
In December 1994, Core Design was acquired by CentreGold, an umbrella company that provided financial backing and distribution support. Eighteen months later, in April 1996, CentreGold itself was acquired by Eidos Interactive, a British publisher that was aggressively expanding its portfolio of internal development studios. Core Design, now part of a larger corporate structure, had the resources to pursue a more ambitious project. That project was already in development.
Tomb Raider was released on 25 October 1996 for the Sega Saturn, followed shortly by versions for PlayStation and MS-DOS. The game was designed by Toby Gard, who served as lead artist, and developed by a small team over eighteen months beginning in late 1994. Gard's original concept had been a male protagonist with a whip and hat — a design that Core Design co-founder Jeremy Heath-Smith rejected as too derivative of Indiana Jones. Gard pivoted to a female lead, envisioning a character who was 'cool, collected, in control' — a heroine, not a stereotype. The result was Lara Croft, an English aristocrat and archaeologist rendered in low-polygon 3D with acrobatic movement mechanics that felt fluid and responsive in a way few third-person action games had managed. Tomb Raider was a critical and commercial phenomenon. It sold over seven million copies, turned Eidos Interactive's 1996 pretax loss of $2.6 million into a $14.5 million profit, and made Lara Croft one of the most recognizable characters in gaming.
But Toby Gard left Core Design in 1997, citing a loss of creative freedom. With Tomb Raider already an established hit, the studio was under pressure from Eidos to produce sequels on an annual release cycle. Core Design delivered: Tomb Raider II (1997), Tomb Raider III (1998), Tomb Raider: The Last Revelation (1999), Tomb Raider Chronicles (2000). Each sold well, but the formula was showing strain. Development timelines were tight, and the team was being asked to iterate on the same mechanics without the time to fundamentally rethink them. The sixth entry, Tomb Raider: The Angel of Darkness, was intended as a reinvention — a darker, more narrative-driven game with RPG elements, built for the PlayStation 2. Development began in 1999 and was fraught with difficulties. The game was delayed twice, and numerous planned features were scaled back to meet deadlines. Core Design staff later stated that Eidos had forced them to release the game before it was ready.
Tomb Raider: The Angel of Darkness was released on 20 June 2003. Despite selling 2.5 million copies worldwide, the game received broadly negative reviews. Critics faulted its poor controls, unstable camera, and pervasive technical issues. It was a commercial disappointment by the standards Eidos had come to expect from the franchise. In response, Eidos removed Tomb Raider from Core Design's hands and transferred development to Crystal Dynamics, another Eidos-owned studio in California. The decision was publicly announced in December 2003. For Core Design, it was the end of the franchise that had defined the studio's identity and commercial viability.
Jeremy Heath-Smith and his brother Adrian, who had been part of Core Design's management, left the company shortly after the franchise transfer and founded Circle Studio. Core Design continued to operate under Eidos, working on other projects, but the studio's purpose had evaporated. In May 2006, Eidos announced that Rebellion Developments, an independent British developer, had acquired Core Design's assets and staff. The Core brand and intellectual property, including Tomb Raider, remained with Eidos. Under Rebellion, the Derby team became Rebellion Derby and worked on titles such as Rogue Warrior (2009) and Shellshock 2: Blood Trails (2009). In March 2010, Rebellion Derby was shut down. There was no ceremony, no retrospective, no formal acknowledgment of what the studio had once been. Core Design, the company that had created one of the most iconic characters in the history of interactive entertainment, disappeared as quietly as it had begun.
Timeline & Works
Corporate milestones and all 3 games in the museum this studio developed — in the order they happened.
- 1988 05
Core Design founded by nine Gremlin Graphics veterans
Core Design Limited is founded on 13 May 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn, and Greg Holmes. The company is initially named Megabrite, but rebrands as Core Design in October the same year.
founding - 1989
Rick Dangerous — first major release
Rick Dangerous, an Indiana Jones-inspired platformer, is released for the Atari ST and Commodore Amiga. The punishing trap-filled game sells well and establishes Core Design's reputation, though its instant-death mechanics are divisive.
product - 1994 12
Acquired by CentreGold
Core Design is acquired by CentreGold, an umbrella company providing financial backing and distribution support. This acquisition provides the studio with resources to pursue more ambitious projects.
corporate - 1996 04
CentreGold acquired by Eidos Interactive
CentreGold is acquired by Eidos Interactive in April 1996, bringing Core Design under the umbrella of an aggressively expanding British publisher.
corporate - 1996 10
Tomb Raider released — a cultural phenomenon
Tomb Raider launches on 25 October 1996 for Sega Saturn, followed by PlayStation and MS-DOS. Designed by Toby Gard and developed over eighteen months, the game sells over seven million copies, transforms Eidos's finances, and makes Lara Croft one of gaming's most iconic characters.
product - 1996
- 1997
Toby Gard leaves Core Design
Toby Gard, Lara Croft's creator and lead designer of the original Tomb Raider, leaves Core Design in 1997, citing loss of creative freedom as the studio enters an annual sequel production cycle under Eidos pressure.
leadership - 1999
- 2000
- 2003 06
Tomb Raider: The Angel of Darkness — critical failure
Tomb Raider: The Angel of Darkness is released on 20 June 2003 after a troubled development fraught with delays and cut features. Despite selling 2.5 million copies, the game receives broadly negative reviews for poor controls, camera issues, and technical problems.
product - 2003 12
Tomb Raider franchise transferred to Crystal Dynamics
Following the commercial disappointment of The Angel of Darkness, Eidos announces in December 2003 that it is removing Tomb Raider from Core Design and transferring the franchise to Crystal Dynamics, an Eidos-owned studio in California.
corporate - 2006 05
Core Design acquired by Rebellion Developments
In May 2006, Eidos announces that Rebellion Developments has acquired Core Design's assets and staff. The Core brand and Tomb Raider IP remain with Eidos. The Derby team becomes Rebellion Derby.
corporate - 2010 03
Rebellion Derby shut down
Rebellion Derby, formerly Core Design, is shut down in March 2010. There is no ceremony, no retrospective, no formal acknowledgment. The studio that created Lara Croft disappears as quietly as it had begun.
corporate
Rooms their games live in
Sources
- Core Design — Wikipedia — accessed 2026-06-28
- Toby Gard — Wikipedia — accessed 2026-06-28
- Tomb Raider (1996 video game) — Wikipedia — accessed 2026-06-28
- Tomb Raider: The Angel of Darkness — Wikipedia — accessed 2026-06-28
- "It felt like robbery": Tomb Raider and the fall of Core Design — accessed 2026-06-28
- Core Design Founder Departs Eidos — accessed 2026-06-28