developer

DMA Design

DMAデザイン

Scotland

About

DMA Design was a Scottish video game developer founded by David Jones in Dundee in 1987. The studio is best known for creating Lemmings (1991), one of the best-selling puzzle games of the early 1990s, and for originating the Grand Theft Auto series (1997), which became one of the most commercially successful franchises in video game history. After being acquired by Take-Two Interactive in 1999, DMA Design was renamed Rockstar North in 2002.

History

DMA Design's origin rests on a single redundancy check. In 1987, David Jones — born in Dundee in October 1965 — was made redundant from his factory job at the Timex plant. He used his severance pay to buy an Amiga 1000 computer. With that machine and three former classmates from the Kingsway Amateur Computer Club — Mike Dailly, Russell Kay, and Steve Hammond — Jones formed what would initially be called Acme Software in 1984, later renamed DMA Design in 1987. The abbreviation 'DMA' stood for 'direct memory access' in Amiga manuals, though Jones would later claim it stood for 'Doesn't Mean Anything.' The company began in a single apartment room in Dundee, developing the side-scrolling shooter Menace. Released in 1988 and published by Psygnosis, Menace sold 15,000 copies and earned Jones £20,000 — enough to buy a car and finance the next project.

The next project would define the studio's reputation for a decade. In 1991, DMA Design released Lemmings, a puzzle game in which players guided groups of small creatures across hazardous levels by assigning them specific tasks — digging, building, blocking — to reach an exit. The game sold 55,000 copies on the Amiga on its first day alone, an extraordinary figure for any title of the era. Over the following years, Lemmings was ported to more than twenty platforms. Mike Dailly estimated that between 1991 and 2006, the game sold approximately 15 million copies across all versions; other sources placed the cumulative total above 20 million. DMA Design rapidly expanded after Lemmings' release, moving from Jones's apartment into proper office space and growing from a handful of people to a full studio. The company released several Lemmings sequels and expansions through the mid-1990s before parting with Psygnosis in 1994.

By the mid-1990s DMA Design faced financial pressure despite its earlier success. The studio had begun multiple projects with Nintendo and BMG Interactive, many of which stalled or were cancelled. In March 1995, the company started work on a top-down driving game originally titled Race 'n' Chase, running on Mike Dailly's 'Legovision' engine — a bird's-eye view system that rendered three cities inspired by American metropolises (Liberty City, San Andreas, Vice City) and offered modes blending racing, demolition, and heists in which players could choose to play as cop or robber. The design was unconventional and struggled to find a publisher. In April 1997, financially stricken, David Jones sold DMA Design to the UK publisher Gremlin Interactive for £4.2 million.

The acquisition by Gremlin did not bring stability. Gremlin's own finances deteriorated after the poor sales of DMA's 1998 Nintendo 64 title Body Harvest, and by March 1999 Gremlin was itself taken over by the French publisher Infogrames for £24 million. That same year, the driving game project — now titled Grand Theft Auto — was published by BMG Interactive. Despite mixed critical reception, the game sold well enough to attract attention from Take-Two Interactive, which formed Rockstar Games in 1998 specifically to manage the franchise. Infogrames, more conservative in its publishing strategy and uninterested in Grand Theft Auto's adult content, was willing to divest. In September 1999, Take-Two Interactive bought DMA Design from Infogrames for the nominal price of £1 while assuming US$12.3 million in debt.

Under Take-Two and Rockstar Games, DMA Design entered a period of sustained productivity. The studio developed Grand Theft Auto 2 (1999) and then began work on the franchise's first fully three-dimensional entry, Grand Theft Auto III (2001). GTA III transformed the series from a niche cult title into a cultural phenomenon, selling over 14.5 million copies worldwide and establishing the template for the open-world action genre that would dominate the medium for the following two decades. Following the game's success, DMA Design was formally renamed Rockstar North in 2002. David Jones, Mike Dailly, Russell Kay, and Steve Hammond — the four co-founders who had started the company in a Dundee apartment — had all departed by the late 1990s. The studio that bore their names was gone, but the two franchises they created — one about guiding creatures to safety, the other about stealing cars and evading police — had each reshaped the medium in ways the founders could not have anticipated when they bought that first Amiga in 1987.

Timeline & Works

Corporate milestones and all 2 games in the museum this studio developed — in the order they happened.

  1. 1987

    DMA Design founded in Dundee

    David Jones, after being made redundant from the Timex factory in Dundee, uses his severance pay to buy an Amiga 1000 and founds DMA Design (renamed from Acme Software, est. 1984) with Mike Dailly, Russell Kay, and Steve Hammond.

    founding
  2. 1988

    Menace — first published title

    Menace, a side-scrolling shooter developed by DMA Design, is published by Psygnosis in 1988. It sells 15,000 copies and earns £20,000, funding the studio's next project.

    product
  3. 1991

    Lemmings — 55,000 copies on day one

    Lemmings, a puzzle game in which players guide small creatures across hazardous levels, is released for the Amiga. It sells 55,000 copies on its first day and eventually reaches an estimated 15 to 20 million copies across more than twenty platforms.

    product
  4. 1997

    Grand Theft Auto — the franchise begins

    Grand Theft Auto, originally titled Race 'n' Chase, is published by BMG Interactive. Despite mixed critical reception, the game sells well enough to attract the attention of Take-Two Interactive, which forms Rockstar Games in 1998 to manage the franchise.

    product
  5. 1997 04

    Sold to Gremlin Interactive

    David Jones sells DMA Design to UK publisher Gremlin Interactive for £4.2 million. The studio had been financially stricken after multiple stalled projects with Nintendo and BMG Interactive.

    corporate
  6. 1998
    Body Harvest

    Nintendo 64

  7. 1998
  8. 1999 03

    Infogrames acquires Gremlin

    Gremlin Interactive, weakened by the poor sales of DMA's Body Harvest (1998), is acquired by French publisher Infogrames for £24 million in March 1999.

    corporate
  9. 1999 09

    Take-Two acquires DMA Design for £1

    Take-Two Interactive buys DMA Design from Infogrames for the nominal price of £1 while assuming US$12.3 million in debt. Infogrames, more conservative and uninterested in adult content, did not wish to hold assets related to Grand Theft Auto.

    corporate
  10. 2001

    Grand Theft Auto III — 14.5 million copies

    Grand Theft Auto III, the first fully three-dimensional entry in the series, is released for PlayStation 2. It sells over 14.5 million copies worldwide and establishes the template for the open-world action genre.

    product
  11. 2002

    Renamed Rockstar North

    Following the success of Grand Theft Auto III, DMA Design is formally renamed Rockstar North in 2002. The four co-founders — David Jones, Mike Dailly, Russell Kay, and Steve Hammond — had all departed by the late 1990s.

    corporate

Rooms their games live in

Sources

  1. DMA Design | Stuart Ross — accessed 2026-07-01
  2. David Jones (video game developer) - Wikipedia — accessed 2026-07-01
  3. Rockstar North - Wikipedia — accessed 2026-07-01
  4. Lemmings (video game) - Wikipedia — accessed 2026-07-01
  5. From DMA to GTA: The Story of DMA Design - Nostalgia Nerd — accessed 2026-07-01
  6. The story of Rockstar North, Grand Theft Auto and Manhunt — accessed 2026-07-01