both
Midway Games
ミッドウェイゲームズ
United States
About
Midway Games was an American arcade and video game developer and publisher founded as Midway Manufacturing in 1958. The company is best known for Mortal Kombat (1992), a fighting game whose digitized violence and fatalities sparked congressional hearings and led to the creation of the ESRB rating system. Midway also developed NBA Jam (1993), one of the most successful arcade sports games of the 1990s. The company filed for bankruptcy in February 2009, with its assets sold to Warner Bros. in July 2009 for approximately $33 million.
History
Midway Manufacturing Co. was founded on November 1, 1958, in Chicago, Illinois, by Henry Ross and Marcine Wolverton. The company began as a manufacturer of pinball machines and coin-operated amusement devices for the North American market — practical machines built for arcades, bowling alleys, and roadside diners, the kinds of businesses where the machines paid for themselves in quarters if they were entertaining enough. For its first decade Midway was a small regional player in a crowded industry, one more parts supplier and pinball manufacturer among many. That changed in 1969 when Bally Manufacturing Corporation — then the largest pinball manufacturer in the world — purchased Midway outright.
Under Bally's ownership Midway moved into interactive entertainment. In 1973 the company began licensing and distributing arcade video games from Japanese manufacturers, bringing Taito's Gun Fight (1975) and Space Invaders (1978) to North American arcades. The transition was profitable but derivative; Midway was a distributor of other people's innovations, not a creator itself. By the mid-1980s the company's relationship with Bally had deepened, and it was operating as a subsidiary responsible for Bally's arcade game operations. In 1988 Midway acquired the North American coin-operated video game assets of Williams Electronics — a storied arcade developer whose portfolio included Defender (1981), Robotron: 2084 (1982), and Joust (1982), all designed by Eugene Jarvis and his collaborators. Williams had exited the coin-op business; Midway absorbed its legacy.
In 1996 the organizational structure shifted decisively. Bally's parent company, WMS Industries, transferred Williams Electronics' video game properties to Midway and reorganized the company as Midway Games Inc., distinct from its pinball origins. The same year Midway made its initial public offering of stock. That same year WMS had acquired Time Warner Interactive, which included Atari Games; those assets were consolidated under Midway as well. By 1998 Midway separated entirely from Williams, and the Williams and Midway brands were formally split into independent entities. The combined library of Midway and Williams arcade titles — a catalogue spanning fifteen years of coin-op history — became the foundation for Midway's identity as a games publisher and brand custodian.
But before all that restructuring, Midway had made the one game for which it would never be forgotten. In 1992 programmer Ed Boon and artist John Tobias — two young developers working at Midway's Chicago studio — designed a one-on-one fighting game intended to compete with Capcom's Street Fighter II. Mortal Kombat debuted in arcades in October 1992. Instead of using hand-drawn sprites, it used digitized video footage of live actors performing martial arts in costume. Instead of abstracted cartoon punches, it depicted blood — bright red pixels that spurted from wounds with each landed hit. And instead of allowing a defeated opponent to walk away, it introduced 'fatalities': optional finishing moves in which the victor could rip out the opponent's spine, decapitate them, immolate them, or worse. The game was grotesque, it was effective, and it was an instant sensation.
Mortal Kombat's commercial success was matched only by the public backlash it triggered. The violence was impossible to ignore, and by 1993 the U.S. Congress began holding hearings on violence in video games. Senator Joseph Lieberman cited Mortal Kombat by name during his opening remarks, describing it as a game that rewarded players for ripping out an opponent's heart. Sega and Nintendo were called to testify. The industry's response was to create the Entertainment Software Rating Board (ESRB) in 1994, the first standardized content rating system for video games sold in North America. Mortal Kombat had forced an entire industry to define what was permissible and what was not — a threshold it had crossed deliberately.
Mortal Kombat II (1993) refined the formula and became one of the highest-grossing arcade games of its decade. Midway followed with Mortal Kombat 3 (1995), Ultimate Mortal Kombat 3 (1995), Mortal Kombat Trilogy (1996), and Mortal Kombat 4 (1997), sustaining the series through the arcade era and into the home console market. In parallel, Midway developed NBA Jam (1993), an over-the-top basketball game with exaggerated physics, flaming basketballs, and commentary by Tim Kitzrow. The game was developed concurrently with Mortal Kombat II using the same T-Unit arcade hardware that Midway had created for Mortal Kombat. NBA Jam became one of the most successful arcade sports titles of the 1990s; early builds even included secret playable characters from Mortal Kombat, though the NBA rejected the crossover due to Mortal Kombat's controversial reputation.
The arcade industry's commercial decline in the 2000s took Midway with it. The company exited coin-operated game production in 2001, pivoting entirely to console and PC development. That shift came too late and without a strong enough catalogue to sustain profitability. Midway's home console releases underperformed; its debts accumulated. On February 12, 2009, Midway Games Inc. filed for Chapter 11 bankruptcy protection in Delaware with liabilities exceeding assets. Warner Bros. Entertainment entered into a stalking horse asset purchase agreement in May, offering $33 million for substantially all of Midway's U.S. assets including the Mortal Kombat franchise and development studios in Chicago and Seattle. No competing bids were placed. On July 1, 2009, a bankruptcy court approved the sale. Midway's catalogue, its studios, and its legacy passed into Warner's ownership. The company that had helped define arcade gaming in America — and had drawn the first regulatory line around video game violence — closed after fifty-one years.
Timeline & Works
Corporate milestones and all 5 games in the museum this studio developed — in the order they happened.
- 1958 11
Midway Manufacturing founded
Midway Manufacturing Co. is founded on November 1, 1958, in Chicago, Illinois, by Henry Ross and Marcine Wolverton as a manufacturer of pinball machines and coin-operated amusement devices.
founding - 1969
Bally Manufacturing acquires Midway
Bally Manufacturing Corporation, the world's largest pinball manufacturer, purchases Midway outright.
corporate - 1973
Midway enters arcade video game distribution
Midway begins licensing and distributing arcade video games from Japanese manufacturers, bringing Taito's Gun Fight (1975) and Space Invaders (1978) to North American arcades.
milestone - 1982
- 1982
- 1988
Midway acquires Williams Electronics video game assets
Midway acquires the North American coin-operated video game assets of Williams Electronics, including the catalogues of Defender, Robotron: 2084, and Joust — all designed by Eugene Jarvis and his collaborators.
corporate - 1992 10
Mortal Kombat arcade debut
Mortal Kombat, designed by Ed Boon and John Tobias, debuts in arcades in October 1992. Its digitized violence and fatalities become an instant sensation and spark congressional hearings on video game content.
product - 1992
- 1993
NBA Jam and Mortal Kombat II released
NBA Jam and Mortal Kombat II are released concurrently, both using the T-Unit arcade hardware developed for Mortal Kombat. NBA Jam becomes one of the most successful arcade sports titles of the 1990s.
product - 1994
ESRB created in response to Mortal Kombat
The Entertainment Software Rating Board (ESRB) is created in 1994 as a direct industry response to congressional hearings on video game violence, with Mortal Kombat cited by name during Senator Joseph Lieberman's opening remarks.
milestone - 1995
- 1996
Midway renamed Midway Games Inc.; IPO
WMS Industries transfers Williams Electronics' video game properties to Midway, reorganizing the company as Midway Games Inc. The company makes its initial public offering of stock the same year.
corporate - 1997
- 2001
Midway exits coin-operated game production
Midway exits the coin-operated arcade game business in 2001, pivoting entirely to console and PC development as the arcade industry declines.
corporate - 2009 02
Midway files for bankruptcy
On February 12, 2009, Midway Games Inc. files for Chapter 11 bankruptcy protection in Delaware with liabilities exceeding assets.
corporate - 2009 07
Warner Bros. acquires Midway assets
On July 1, 2009, a bankruptcy court approves the sale of Midway's assets to Warner Bros. Entertainment for approximately $33 million, including the Mortal Kombat franchise and development studios in Chicago and Seattle.
corporate
Rooms their games live in
Sources
- Midway Games — Wikipedia — accessed 2026-06-21
- Midway Manufacturing Co. — MobyGames — accessed 2026-06-21
- Midway History: Founding, Timeline, and Milestones — Zippia — accessed 2026-06-21
- Ed Boon — Video Game History Wiki — accessed 2026-06-21
- John Tobias — Mortal Kombat Wiki — accessed 2026-06-21
- Exclusive: "Insert Coin" Details History Behind Mortal Kombat, NBA Jam Arcade Developer — The Hollywood Reporter — accessed 2026-06-21
- 15 Things You Never Knew About NBA Jam — Den of Geek — accessed 2026-06-21
- Midway Wins Approval to Sell Assets to Time Warner — Bloomberg — accessed 2026-06-21
- Midway's assets sold to Warner Bros. for $33 million — TechCrunch — accessed 2026-06-21
- A History of Midway Games (and related companies) — Black Falcon Games — accessed 2026-06-21