both

Natsume

ナツメ

Japan

About

Natsume Co., Ltd. was founded in Japan on October 20, 1987, as a developer and publisher of licensed titles, arcade ports, and original games across multiple platforms. Known in North America primarily for localizing and publishing the Harvest Moon farming simulation series (1996–2013), Natsume also developed notable action titles including Wild Guns (1994) and its 2016 remaster. In 2013, the Japanese parent company renamed itself Natsume Atari following a merger, and most recently became Winning Entertainment Group Inc. in January 2026. The independent American division, Natsume Inc., continues to operate separately.

History

Natsume Co., Ltd. was founded on October 20, 1987, in Shinjuku, Tokyo, during the height of the Famicom era and just two years after the launch of the Nintendo Entertainment System in North America. The company entered the industry as a developer and publisher of licensed games and arcade conversions, establishing itself as one of the many small Japanese studios that produced workmanlike titles across multiple platforms without a signature franchise or a clear creative identity. Through the late 1980s and early 1990s, Natsume developed games for the Famicom, Game Boy, and Super Famicom — producing competent but unspectacular titles in a market saturated with similar studios doing similar work.

In 1994, a small internal team at Natsume was asked to create a game quickly and cheaply while waiting for their next major assignment. The project lasted approximately five months. The team consisted of three core members: Shunichi Taniguchi for game design and graphics, Toshiyasu Miyabe for programming, and Hiroyuki Iwatsuki for sound. The result was Wild Guns, a shooting gallery game for the Super Famicom set in a steampunk Wild West, in which players controlled characters on foot while aiming at enemies in the background. The game was not a major commercial success, but it acquired a devoted cult following over the following decade — praised for its tight controls, its visual polish, and a tonal blend that no one else was attempting. Wild Guns remains the most recognized original title that Natsume ever developed.

Beginning in 1996, Natsume Inc. — the American division founded in 1988 — undertook the North American localization and publishing of Bokujō Monogatari, a farming simulation series developed by Victor Interactive Software in Japan. Natsume Inc. trademarked the English-language name Harvest Moon and released over fifteen titles under that name from 1996 to 2013. The games found a devoted niche audience in North America, establishing Harvest Moon as a recognizable brand. This created one of the stranger corporate bifurcations in gaming history: in Japan, Natsume Co., Ltd. was a modest developer with a handful of cult titles; in North America, Natsume Inc. was known almost exclusively as the publisher of a series it did not create.

In 2014, Marvelous Entertainment — which had acquired Victor Interactive Software and owned the underlying Harvest Moon IP — decided to bring North American publishing in-house through its American division, Xseed Games. However, because Natsume Inc. owned the trademark to the Harvest Moon name, the series was rebranded in English-language markets as Story of Seasons beginning in 2014. Natsume Inc. retained the name and began producing its own original farm simulation games under the Harvest Moon label, developed by external studios. The result is a situation that requires explanation every time either series is mentioned: the games called Story of Seasons are the original Bokujō Monogatari series; the games called Harvest Moon from 2014 onward are Natsume originals.

The Japanese parent company underwent a series of corporate transformations unconnected to the Harvest Moon split. In 2013, Natsume Co., Ltd. merged with a subsidiary named Atari Inc. — a pachinko company unrelated to the American game publisher — and renamed itself Natsume Atari. The name carried forward until January 1, 2026, when the company adopted the name Winning Entertainment Group Inc. Despite these changes, the company continues to operate in the gaming industry, primarily through mobile titles and licensed games. Wild Guns Reloaded, a remastered version of the 1994 title developed by the original team as Tengo Project, was released for PlayStation 4 in December 2016, completing a twenty-two-year loop for a game that three people made in five months while waiting for their next assignment.

Natsume's story is not one of sustained vision or carefully managed franchises. It is the story of a small Japanese studio that made the games it was asked to make, found modest success in development and accidental recognition through publishing, and survived by adapting to markets and mergers in ways that left its identity scattered across three companies, two continents, and multiple unrelated uses of the same name. The lesson, if there is one, is that longevity in the game industry is not always a reward for brilliance — sometimes it is simply the result of being useful in the right place at the right time, and being willing to let your name mean different things to different people.

Timeline & Works

Corporate milestones and all 3 games in the museum this studio developed — in the order they happened.

  1. 1987 10

    Natsume Co., Ltd. founded in Tokyo

    Natsume Co., Ltd. is founded on October 20, 1987, in Shinjuku, Tokyo, as a developer and publisher of licensed games and arcade conversions for the Famicom and other platforms.

    founding
  2. 1988

    Natsume Inc. founded in North America

    Natsume Inc. is founded in the United States in May 1988 as an American division focused on localization and publishing. It will later become independent in 1995.

    corporate
  3. 1991
  4. 1994

    Wild Guns — five months, three people, cult classic

    Wild Guns launches for the Super Famicom, developed in five months by a three-person team while waiting for their next assignment. It becomes Natsume's most recognized original title, earning a devoted cult following.

    product
  5. 1994
    Wild Guns

    Super Famicom / SNES

  6. 1996

    Natsume Inc. begins publishing Harvest Moon

    Natsume Inc. trademarks the Harvest Moon name and begins localizing and publishing the Bokujō Monogatari (Story of Seasons) farming simulation series in North America, a relationship that will last until 2013.

    milestone
  7. 2000
    Keitai Denjuu Telefang

    Game Boy Color

  8. 2013

    Renamed Natsume Atari following merger

    Natsume Co., Ltd. merges with its subsidiary Atari Inc. (a pachinko company, unrelated to the American game publisher) and renames itself Natsume Atari.

    corporate
  9. 2014

    Harvest Moon trademark split — two series, one name

    Marvelous brings North American publishing in-house through Xseed Games, rebranding the original series as Story of Seasons. Natsume Inc. retains the Harvest Moon trademark and begins producing its own original farm simulation games under that name.

    corporate
  10. 2016 12

    Wild Guns Reloaded — twenty-two years later

    Wild Guns Reloaded, a remastered version developed by the original team (as Tengo Project), launches for PlayStation 4 in December 2016, adding enhanced visuals, new characters, and four-player support.

    product
  11. 2026 01

    Renamed Winning Entertainment Group Inc.

    On January 1, 2026, Natsume Atari adopts the name Winning Entertainment Group Inc. (WEG), marking the latest transformation of the Japanese parent company.

    corporate

Rooms their games live in

Sources

  1. Natsume Atari — Wikipedia — accessed 2026-06-28
  2. Natsume Inc. — Wikipedia — accessed 2026-06-28
  3. Wild Guns — Wikipedia — accessed 2026-06-28
  4. Story of Seasons — Wikipedia — accessed 2026-06-28
  5. Harvest Moon (2014 video game series) — Wikipedia — accessed 2026-06-28
  6. Rundown (1/04/2026) The Most Confusing Name In Gaming… — accessed 2026-06-28