Dreamcast · Action Fighting

Power Stone 2

パワーストーン2

Japan: April 27, 2000 · Dev: Capcom · Music: Tetsuya Shibata

About this game

Power Stone 2 (2000) expanded everything that made the original remarkable: where the first game was a two-player arena fighter, the sequel brought four-player simultaneous battles, larger stages with interactive environmental hazards, and a deeper item-crafting system. Capcom delivered one of the most chaotic, joyful multiplayer experiences on the Dreamcast — a game that turned every match into a cartoon brawl where the environment itself became a weapon.

Key Features

Four players fight across stages that transform mid-match: an airship sheds its platforms; a jungle temple floods with lava; a pirate cove tilts and capsizes. Dozens of items — bazookas, giant hammers, jet packs — can be grabbed and weaponised. Collecting three Power Stones transforms a fighter into an overpowered super form for a limited time. The item-collection mode between matches allowed players to craft new weapons from gathered parts, adding a layer of persistence between sessions.

The Story Behind

Released in April 2000, Power Stone 2 arrived during the Dreamcast's strongest period for fighting games — alongside Marvel vs. Capcom 2, Dead or Alive 2, and Capcom vs. SNK. Capcom treated the Dreamcast as a primary platform, and the Power Stone series benefited from that commitment. The four-player format was rare for home console fighters of the era, and Power Stone 2 became a model for the party-fighter genre that titles like Super Smash Bros. Melee would later dominate.

Tricks & Tales

The game was originally released in Japanese arcades on Sega NAOMI hardware before being ported to Dreamcast — sharing hardware with the Dreamcast made the conversion unusually faithful. The item shop between rounds is one of the earliest examples of a 'crafting' system in a fighting game, with over 200 recipes available. Power Stone 2 was later ported to PSP as part of Power Stone Collection (2006), introducing the series to a new generation.

Collector's Guide

Rarity uncommon
Japan Release April 27, 2000

Region & Compatibility

Released in Japan and North America on Dreamcast. The game content is largely consistent across regions. Collectors note that the Japanese Dreamcast version features distinct packaging.

Maintenance Tips

Dreamcast GD-ROMs can degrade over time. Store discs in cases away from humidity and direct light. The Dreamcast laser lens benefits from occasional cleaning with a lens cleaning disc.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

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