Family Computer (Famicom) / NES · Platform / Run and Gun

Ghosts 'n Goblins

魔界村

The Famicom/NES port was developed by Micronics and published by Capcom. The first Famicom game to use a 128 KB cartridge.

Japan: June 13, 1986 · Dev: Capcom / Micronics · Music: Harumi Fujita

About this game

Ghosts 'n Goblins (1985/1986) is one of gaming's most famous and brutal platformers — a side-scrolling game where knight Arthur fights through a supernatural nightmare to rescue Princess Prin Prin, with the notorious twist that completing the game once only reveals a 'first loop' and the player must beat it a second time on a harder difficulty to see the true ending. The Famicom version, released in 1986, was the first Famicom game to use a 128 KB cartridge and sold 1.64 million units worldwide.

Key Features

Arthur can throw a limited set of weapons (lance, torch, cross) and loses his armor on the first hit — reduced to fighting in boxer shorts before a second hit kills him. A password system allows continuing. The game loops twice: completing it once shows a message that the world is illusion and requires a second playthrough on harder difficulty for the true ending. Enemy spawning is relentless and enemy types include zombies, demons, ravens, and the Red Arremer — widely considered one of the most threatening enemy designs in gaming.

The Story Behind

The arcade original debuted in 1985 and was an immediate sensation for its atmosphere, difficulty, and iconic visuals. The Famicom port (1986) was one of the most technically ambitious home conversions of the era — the 128 KB cartridge was unprecedented for Famicom at the time. The game was developed by the separate company Micronics under license from Capcom. It sold 1.64 million units, becoming one of the NES's best-sellers. Its difficulty became a cultural touchstone: surviving two loops of Ghosts 'n Goblins was a genuine rite of passage for 1980s gamers.

Tricks & Tales

The Red Arremer enemy — a winged demon that swoops unpredictably — has its own spin-off series (Gargoyle's Quest). Completing Ghosts 'n Goblins twice, back to back, on the harder second loop to see the true ending is one of gaming's most famous gauntlets. The game's NES/Famicom port was ported by Micronics, who also handled many other arcade conversions of the era. Despite its brutal reputation, the game remains beloved for its atmosphere and iconic sound design.

Collector's Guide

Rarity common
Japan Release June 13, 1986

Region & Compatibility

Famicom (Japan, June 1986), NES (North America, November 1986), Europe (1989). All versions are functionally identical. The Famicom version was the first 128KB Famicom cartridge.

Maintenance Tips

Standard Famicom/NES cartridge care. Clean the 72-pin connector with isopropyl alcohol. No battery save — uses a password system.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

Browse in our shop →

Direct purchase supports this museum directly. eBay Top Rated Seller · 1,750+ reviews · 100% positive feedback.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Share your memory

No account needed. Just your nickname and your words. Your memory goes straight to Taisei — the person who cleaned, tested, and packed these consoles in Toyohashi. He reads every one, in any language.

Choose a prompt to start writing:

Memories
Struggles & Strategies
Strength for Tomorrow

(Select a prompt above, or write freely below)

Any name you like. No registration needed.

Write in any language. Maximum 2,000 characters.

Just a nickname and your words — no account, no login. Taisei reads every memory before it appears here, so it may take a little while to show up. See our Privacy Policy.

Prefer to write to Taisei privately? Email him directly →

Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

Share your memory ↑