Dreamcast · RPG / Simulation

Segagaga

セガガガ

Japanese title: Segagaga (セガガガ). Never released outside Japan.

Japan: March 29, 2001 · Dev: Sega

Updated:

Told there was no place for him unless he produced something, Tetsu Okano proposed turning his own employer into a game.

Segagaga went on sale on 29 March 2001. Okano had been given a promotion budget of ¥30,000, and ¥20,000 of it went on having a professional wrestling mask made for him to wear. Eight weeks before the game reached the shops, his own company announced that the Dreamcast was finished. A game nobody had been paid to advertise was on the television business news and the front page of the sports papers. He has called it a reverse home run.

About this game

Segagaga is a game about Sega losing. You play a boy recruited to save a games company down to 3% market share, and you save it by walking its corridors, hiring its exhausted developers and shipping its software. It was made by one man inside the company that it is about.

Key Features

A role-playing game set inside a fictionalised Sega, where 'battles' are conducted against rival company staff and the party members you recruit are game developers. A management layer sits underneath: you greenlight titles, assign the developers you have found to them, and ship them into a market you are trying to take back. The tone runs on in-house self-parody — the company's own history, its own failures and its own back catalogue are the raw material.

The Story Behind

Tetsu Okano had been drawing manga before he joined Sega in 1991, and he joined partly because the Mega Drive looked good to him and drawing did not look like a living. Ten years later he wrote a proposal to turn Sega into a game. He has said he would have made Namcococo at Namco, and Konamimimi at Konami. Upstairs in the same building Shenmue was being made; Okano wrote into his own proposal that he would build his game for one per cent of Shenmue's budget. He says: "I pitched Segagaga twice. The first time I went, the president laughed out loud, thinking it was a joke. He thanked me and left, nobody thought that I was being serious."

Tricks & Tales

Okano went back for a second pitch and argued that the project needed neither money nor technology, and that he could build it in a corner by himself. On that basis it was approved. Roughly a fifth of the material he had prepared was cut before release, including parodies of Dragon Quest, on the judgement that going outside Sega was not worth the trouble.

Collector's Guide

Rarity rare
Japan Release March 29, 2001

Region & Compatibility

The Dreamcast enforces a regional lockout by software, with discs manufactured for Japan (NTSC-J), North America (NTSC-U), and Europe (PAL) each restricted to their respective consoles. Most Japanese Dreamcast games output at 60 Hz over composite or S-Video, which works on NTSC televisions worldwide; VGA output bypasses the TV standard entirely and is supported by the majority of titles, making a VGA box or HDMI adapter a practical solution for overseas buyers. PAL-specific titles are the exception: a minority of PAL games do not support VGA or force 50 Hz, so checking compatibility lists before purchasing PAL software for use on a Japanese console is advisable.

Maintenance Tips

The GD-ROM drive is the Dreamcast's most common point of failure — the laser lens wears out faster than those in most contemporaneous CD players. If games freeze, fail to load, or the drive makes repeated seeking sounds, the lens is the first thing to check. Clean it gently with a cotton swab lightly dampened with 90%+ isopropyl alcohol; do not press hard or use high-speed cleaning discs, which can scratch the lens. Compressed air is useful for blowing dust out of the drive bay and the fan area. The console's internal clock is maintained by a rechargeable ML2032 coin cell — the correct replacement type is ML2032 (not CR2032, which is non-rechargeable and can be damaged by the console's charging circuit).

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Segagaga copies regularly.

Will a Japanese Dreamcast disc work on a North American or European Dreamcast?

Not without help. The Dreamcast checks a region flag on the disc against the region of the console, and a Japanese NTSC-J disc will be refused by a North American or European machine. The common routes around this are a boot disc that loads first and then passes control to the game, a region-free BIOS chip fitted to the console, or simply using a Japanese Dreamcast. Segagaga was released only in Japan and only in Japanese, so a Japanese console is the natural pairing in any case.

Do I need to read Japanese to play Segagaga?

Yes, in practice. Segagaga is heavily text-driven — recruiting developers, approving projects and the running commentary of the story are all delivered in Japanese, and much of the humour depends on recognising Sega's own history. There has never been an official release in any other language. Fan translation work exists and is discussed in collector communities, but the retail disc itself is Japanese-only.

How can I tell whether a Dreamcast disc is in good condition before buying?

Ask for photographs of the play side of the disc under angled light, which shows scratch patterns that flat photographs hide. The Dreamcast reads GD-ROMs from the centre outward, so damage near the inner ring matters more than a mark at the outer edge. Check that the spine card (obi) and the manual are present and named in the listing rather than assumed, as these are frequently missing and materially affect what you are buying. Finally, confirm the seller has actually tested the disc in a console rather than only inspecting it.

Before You Buy

Things worth knowing before you buy Segagaga

A short checklist for buying a used Dreamcast disc wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Check the disc for scratches

    Deep scratches on the playing surface cause freezes and read errors. Light surface marks are usually fine.

    Ask for a clear photo of the disc's underside. A seller who tested it will confirm it loads and plays through.

  3. Make sure it fits your console

    This is a Japanese Dreamcast GD-ROM. The Dreamcast is region-locked, so a Japanese disc generally needs a Japanese console.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  4. Saves use a VMU — no disc battery

    Dreamcast games save to a VMU memory card; the disc itself has no battery.

    Make sure you have a VMU with a working battery and free blocks.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Rooms this game lives in

Wander deeper — explore the themed rooms where Segagaga sits alongside its kin.

Share your memory

No account needed. Just your nickname and your words. Your memory goes straight to Taisei — the person who cleaned, tested, and packed these consoles in Toyohashi. He reads every one, in any language.

Choose a prompt to start writing:

Memories
Struggles & Strategies
Strength for Tomorrow

(Select a prompt above, or write freely below)

Any name you like. No registration needed.

Write in any language. Maximum 2,000 characters.

Just a nickname and your words — no account, no login. Taisei reads every memory before it appears here, so it may take a little while to show up. See our Privacy Policy.

Prefer to write to Taisei privately? Email him directly →

Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

Share your memory ↑