Super Famicom / SNES · Role-playing game (RPG)

Shin Megami Tensei

真・女神転生

Super Famicom release (1992) was Japan-only. The series was first officially released in the West as 'Shin Megami Tensei: Nocturne' (PS2, 2003). The first game received an official English release only in 2014 (iOS) and 2021 (Nintendo Switch).

Japan: October 30, 1992 · Dev: Atlus · Music: Tsukasa Masuko

Updated:

Atlus made a JRPG where God was the final boss. On Super Famicom, in 1992. The Church banned it in fiction.

Shin Megami Tensei was developed by Atlus and released for Super Famicom in October 1992 — a post-apocalyptic RPG set in Tokyo after a nuclear war, where the protagonist navigated between the armies of Law (represented by angels and God) and Chaos (represented by demons). Both factions were morally complex; aligning with either produced different endings. The game used first-person dungeon exploration and a demon negotiation system to recruit enemies as party members. The Law path aligned with a Christian theocracy; the Chaos path with demonic rule; a Neutral path was also possible. Shin Megami Tensei sold over 500,000 copies and established the franchise that produced Persona, Digital Devil Saga, and Nocturne.

About this game

Released on October 30, 1992, Shin Megami Tensei for Super Famicom is the game that established Atlus as a developer of serious, challenging, and morally complex role-playing games. Set in a post-apocalyptic Tokyo overrun by demons, it placed the player in a lawless world where alignment — Law, Chaos, or Neutral — shaped the entire experience. Its unflinching treatment of mythology, religion, death, and societal collapse set it apart from every other RPG of its era and created the template for the entire Megami Tensei lineage, including Persona.

Key Features

Shin Megami Tensei's defining features are its demon negotiation and fusion systems. Rather than simply fighting enemies, players could communicate with demons to recruit them as allies or obtain items. Recruited demons could be fused together in the Cathedral of Shadows to create more powerful demons, with inherited skills and unique outcomes — a system of almost infinite combinatorial depth. The Law/Chaos/Neutral alignment system meant that player choices throughout the game — how they spoke to NPCs, which demons they sided with, what orders they followed — determined which of three distinct endings they reached.

The Story Behind

Shin Megami Tensei for Super Famicom marked the first title self-published by Atlus under the Megami Tensei name and established the darker, more adult identity that would define the studio for decades. The Megami Tensei lineage had begun with a 1987 Famicom adaptation of a novel by Aya Nishitani; the 1992 Super Famicom game reinvented it as an original setting in post-apocalyptic Tokyo. The game remained Japan-only for over a decade. Western players first encountered the series through Shin Megami Tensei: Nocturne (PS2, 2003) and then through the enormously successful Persona 3 (PS2, 2006), which brought the franchise to a global audience. The mainline SMT series and the Persona spinoff series together represent one of the most critically acclaimed RPG lineages in gaming history.

Tricks & Tales

Shin Megami Tensei for Super Famicom was adapted from a 1992 Tokyo FM radio drama of the same name, which itself was based on an earlier Famicom game storyline. The game's Law/Chaos alignment system was inspired by Aya Nishitani's original novel. The 'Press Turn' battle system — rewarding attacks on enemy weaknesses with extra turns — would not appear until Shin Megami Tensei III: Nocturne (2003), but the original game's negotiation and fusion systems are fundamentally unchanged across 30+ years of the series. Composer Tsukasa Masuko's soundtrack, particularly the battle theme, is widely regarded as one of the finest SNES-era RPG scores.

Collector's Guide

Rarity uncommon
Japan Release October 30, 1992

Region & Compatibility

The Super Famicom version is Japan-only. No official English localisation of this version was produced. The game received its first official English release in 2014 as an iOS port and in 2021 on Nintendo Switch. For SNES collectors outside Japan, imported Japanese Super Famicom hardware is required to play the original version.

Maintenance Tips

Shin Megami Tensei uses battery-backed SRAM for save data. Test save functionality immediately after purchase. The SFC cartridge connector may need cleaning with isopropyl alcohol for reliable contact. Complete-in-box copies with the original map and manual are increasingly valued; the game's box art featuring demonic imagery is distinctive and identifiable.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Shin Megami Tensei copies regularly.

Will this Japanese Super Famicom cartridge work on a North American Super Nintendo (SNES)?

No, not directly. The Super Famicom and SNES are incompatible in two ways: the cartridge shape differs (the SFC cartridge has a different width and notch layout), and both consoles include a regional lockout chip (the CIC chip) that rejects foreign cartridges. Third-party adapters exist that address both issues simultaneously by bridging the physical shape and bypassing the lockout chip. Some collectors modify their SNES console to disable the CIC chip entirely. A Japanese Super Famicom cartridge is always best paired with a Japanese Super Famicom.

How should I clean a Super Famicom cartridge?

Apply 90% or higher isopropyl alcohol to a cotton swab and gently wipe the gold-plated edge contacts visible inside the cartridge's connector slot. Never blow into the cartridge. If the shell needs to be opened for deeper cleaning, Super Famicom cartridges use 3.8mm security game bit screws — the same proprietary screw as the Famicom. Standard Phillips screwdrivers will not fit and will strip the screw heads. Clean gently and allow the contacts to dry fully before reinserting the cartridge.

How do I check whether a Super Famicom cartridge is authentic?

Several details distinguish authentic cartridges from reproductions. Authentic Super Famicom cartridges use proprietary security screws — visible Phillips head screws indicate the shell has been opened or replaced. The Nintendo logo on the back of an authentic cartridge is embossed (raised into the plastic), not printed or applied as a sticker. Natural UV yellowing of the gray plastic, consistent with the cartridge's age, is expected on genuine copies; uniformly pristine white plastic on a 30-year-old cartridge is a warning sign. The QA certification stamp on the back label of an authentic cartridge is a pressed indentation, typically absent on bootlegs. For high-value titles, cross-referencing PCB markings and chip date codes with verified collector databases is recommended.

Before You Buy

Things worth knowing before you buy Shin Megami Tensei

A short checklist for buying a used Super Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Super Famicom cartridge; its shell is shaped differently from the North American SNES and will not fit without modification.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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