1999–2018

Studio 1, July 18

Peter Connelly — The British composer who wrote the music for Tomb Raider: The Last Revelation, and who went back sixteen years later to record it again.

July 18, 2002 — Abbey Road Studios, London

On July 18, 2002, the London Symphony Orchestra sat down in Studio 1 at Abbey Road and played the score for a video game. The game was Tomb Raider: The Angel of Darkness. The composer in the room was Peter Connelly, who had written the music together with his colleague Martin Iveson.

Connelly had come to Tomb Raider by a side door. He wrote the boss music for Tomb Raider III. In his own words, years later: 'TR4 was my first TR project (apart from the boss music I composed for TR3).' That project was Tomb Raider: The Last Revelation, released in 1999. He scored its follow-up, Chronicles, in 2000.

The Angel of Darkness was a different scale of job. The series was moving to PlayStation 2, and the score was to be played by a real orchestra, not built from samples. According to a press report at the time, Connelly and Iveson wrote it over about three months, and 82 members of the London Symphony Orchestra played it.

The recording took place in Studio 1 on that Thursday. The engineer, Pete Cobbin, was responsible for the recording itself and mixed the material the next day, July 19. Connelly later described the room in plain terms: it was 'the beautiful sounding Studio 1 at Abbey Road Studios.' Nothing in the sources we found says how many hours the session lasted, and we have not guessed.

What he did say about the day is short. 'Working with the LSO at Abbey Road Studios was a highlight,' he said in a 2025 interview. And: 'everything happened really fast (there was a lot to do).' He remembers the studio café, 'which is quite probably the only time we could properly wind down.'

The game came out in 2003. Connelly was not much involved in how it was made. 'Being in a studio, on my own, I wasn't that involved in the daily politics and troubles that might have gone on,' he said of those years. Later he left Core Design. 'The VERY last thing I did at Core was create SFX and music edits (initially from AOD) for Anniversary,' he said.

Then came other work. He moved on to other studios and other games, and the three Core Design scores he had written stayed where they were, finished and released, in the form the schedule had allowed.

In 2018 he went back to them. He announced Tomb Raider: The Dark Angel Symphony, a crowdfunded album with the arranger Richard Niles, who would take the music from the fourth, fifth and sixth games 'to a whole new level.' It was to be, in Connelly's words, 're-arranged and re-recorded to take full advantage of 2018's technology.' The music he had played to an orchestra in a single July of 2002 was going into a room again. What is it you finished in a hurry, that you can still hear?

急いで仕上げたものと、戻る場所一度きりの録音自分の仕事に帰る

This story features

Games in this story

Each title below has its own page — history, trivia, and collector's notes.

Dreamcast · 1999

Tomb Raider: The Last Revelation

Tomb Raider: The Last Revelation is a 1999 action-adventure game for the dreamcast, develo…

Dreamcast · 2000

Tomb Raider: Chronicles

They wanted to end it — and were told it must continue.…

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Sources

  1. Exclusive Interview with Peter Connelly — The Xbox Hub (Feb 24, 2025) — accessed 2026-11-03
  2. Dark Angel Symphony: An Interview with Composer Peter Connelly — Alsurvive (2018) — accessed 2026-11-03
  3. 10th Anniversary of Connelly's Angel of Darkness — Music of Tomb Raider — accessed 2026-11-03
  4. GameZone news report on the Angel of Darkness orchestral recording (July 2002) — accessed 2026-11-03