· Action

Kung Fu

Kung Fu

Japan: June 21, 1985 · Dev: Nintendo

They turned a Jackie Chan movie into a cartridge.

Kung-Fu Master (arcade, 1984) was born from a Jackie Chan film — an experiment in translating movie movement into game movement. A year later, Nintendo ported it to the NES under Shigeru Miyamoto's direction. Fitting big action into a small screen — the team that learned that lesson created Super Mario Bros. a few months later. The best games don't come from inside games. Kung Fu was proof: it started with a film and opened the road to Mario.

— inspired by Shigeru Miyamoto

About this game

Released in 1985, Kung Fu was Nintendo's port of Irem's arcade game Kung-Fu Master, which was based on the Jackie Chan film Wheels on Meals (called Spartan X in Japan). Directed by Shigeru Miyamoto, the NES version became a training ground for the team that would create Super Mario Bros. later that year. As one of the first side-scrolling beat 'em up games on a home console, it taught Nintendo's developers how to make fast-paced action fit into a small cartridge — and that lesson became the foundation for Mario's world.

The Story Behind

Kung-Fu Master was originally designed by Takashi Nishiyama for Irem in 1984, based on the Jackie Chan film Wheels on Meals (called Spartan X in Japan). It became one of the first side-scrolling beat 'em up games and laid the foundation for the genre. In 1985, Nintendo ported it to the Famicom/NES under Shigeru Miyamoto's direction, and the same team used the side-scrolling techniques they learned to create Super Mario Bros. later that year.

Tricks & Tales

The NES version was released in Japan on June 21, 1985, and in North America on October 18, 1985. Designer Takashi Nishiyama stated in a 1985 interview that game designers should not love games too much, but instead have an intuition for what the masses want. The game was also influenced by Bruce Lee's film Game of Death (1972), particularly the pagoda-climbing structure.

Collector's Guide

Japan Release June 21, 1985

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Kung Fu copies regularly.

Can I play a Japanese Kung Fu cartridge on an American NES?

No — the Famicom (Japanese) and NES (North American) versions are physically incompatible. The cartridge shape, pin count (60 vs 72), and lockout chip all differ. An adapter exists, but the easiest path is to match the cartridge to the console's region.

My Kung Fu cartridge won't start — should I blow into it?

Please don't. The trouble is almost always dirty contacts, and the moisture in your breath slowly corrodes them further. Clean the gold pins gently with a cotton swab and 90%-or-higher isopropyl alcohol instead. Blowing only ever seemed to work because you also took the cartridge out and put it back while doing it.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Share your memory

No account needed. Just your nickname and your words. Your memory goes straight to Taisei — the person who cleaned, tested, and packed these consoles in Toyohashi. He reads every one, in any language.

Choose a prompt to start writing:

Memories

(Select a prompt above, or write freely below)

Any name you like. No registration needed.

Write in any language. Maximum 2,000 characters.

Just a nickname and your words — no account, no login. Taisei reads every memory before it appears here, so it may take a little while to show up. See our Privacy Policy.

Prefer to write to Taisei privately? Email him directly →

Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

Share your memory ↑