Game Boy Color · Platform / Action

Mega Man Xtreme

ロックマンX サイバーミッション

Known as Rockman X: Cyber Mission in Japan.

Japan: October 20, 2000 · Dev: Capcom

About this game

Mega Man Xtreme (2000) brought the Mega Man X series to the Game Boy Color, condensing the action and boss roster of the Super NES originals into a handheld format while adding a new storyline and two playable modes. It demonstrated that the tight, high-speed platforming of the SNES Mega Man X games could survive the transition to a much smaller screen — and set the template for its sequel.

Key Features

Xtreme Mode features stages and bosses adapted from Mega Man X and Mega Man X2. Normal Mode presents a selection of stages from both games. X gains boss weapons upon defeat, maintaining the series' ability customization loop. Despite the GBC's hardware constraints, the game preserves the tight controls and wall-jumping mechanics the SNES series was known for.

The Story Behind

By 2000, the Mega Man X brand was in a transitional phase — the SNES era had ended, and the PlayStation entries were dividing fan opinion. Xtreme offered GBC owners a portable version of the series at its classic best, drawing from the most beloved SNES entries. Its success led directly to Mega Man Xtreme 2 (2001), which introduced Zero as a playable character on the GBC.

Tricks & Tales

The Japanese title, Rockman X: Cyber Mission, emphasizes the "cyber" narrative framing — X is tasked with entering a virtual simulation to recover stolen data. The character designs and promotional art were handled by Haruki Suetsugu. The game was developed for the GBC near the end of its commercial life, making it one of the later major licensed releases for the platform.

Collector's Guide

Rarity uncommon
Japan Release October 20, 2000

Region & Compatibility

Released in Japan as Rockman X: Cyber Mission (October 2000) and in North America as Mega Man Xtreme (January 2001). Not released in Europe.

Maintenance Tips

Standard GBC cartridge care: clean gold contacts with isopropyl alcohol. No battery-backed save — the game uses a password system, so there is no battery to replace.

Available in our shop

Hand-cleaned and tested units shipped worldwide from Toyohashi, Japan. HP direct purchase exclusive: we include a printed shop owner's note card with every order.

Browse in our shop →

Direct purchase supports this museum directly. eBay Top Rated Seller · 1,750+ reviews · 100% positive feedback.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Share your memory

No account needed. Just your nickname and your words. Your memory goes straight to Taisei — the person who cleaned, tested, and packed these consoles in Toyohashi. He reads every one, in any language.

Choose a prompt to start writing:

Memories
Struggles & Strategies
Strength for Tomorrow

(Select a prompt above, or write freely below)

Any name you like. No registration needed.

Write in any language. Maximum 2,000 characters.

Just a nickname and your words — no account, no login. Taisei reads every memory before it appears here, so it may take a little while to show up. See our Privacy Policy.

Prefer to write to Taisei privately? Email him directly →

Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

Share your memory ↑