PC Engine / TurboGrafx-16 · Shoot 'em up / Side-scrolling shooter

R-Type

R-TYPE

Released in two parts: Part I on March 25, 1988 and Part II on June 3, 1988 in Japan. Developed by Hudson Soft as a port of Irem's 1987 arcade game. Split into two HuCards due to the memory constraints of the format. Considered the most arcade-faithful home version of R-Type at the time.

Japan: March 25, 1988 · Dev: Hudson Soft

Updated:

The most accurate R-Type port of its era, on PC Engine. The Force device, bidirectional fire, five worlds.

R-Type for PC Engine was developed and published by Hudson Soft in 1987 — the first home port of Irem's arcade horizontal shooter, and at the time the most accurate home conversion of the game. The PC Engine used two cards sold separately to carry the full game, with the first card containing stages one through four and the second containing the remaining stages. The Force device — a reflective sphere that could be attached to the front or rear of the ship, absorbing bullets and deploying as a separate weapon — was central to the game's design. R-Type sold over 1 million copies across both volumes and is cited as one of the demonstrations that PC Engine hardware could handle arcade-accurate conversions.

Shop Owner's Note — Taisei Shimizu, Enjoy Game Japan

Hudson could have cut this game down until it fitted on one card. It did not. It split the game in half, priced each half low, and sold two HuCards.

There were complaints at the time: two purchases to play one game. Buyers bought both anyway, and the two volumes together went past a million copies.

I think that is because nothing was taken out. Stages could have been dropped to make it fit, and from outside the box nobody would have seen it. The person who bought it would have played it believing that was the whole game.

When something will not fit, cutting the contents is always the easy way. And only the people who did the cutting remember what was taken out.

About this game

R-Type for PC Engine is the 1988 home conversion of Irem's landmark 1987 arcade shoot 'em up, ported by Hudson Soft. Due to the HuCard format's memory limitations, the full game was split across two separate HuCards: Part I containing stages 1 through 4, and Part II containing stages 5 through 8. The game established the Force Pod — a detachable orb that attaches to the front or rear of the ship, functions as a shield, fires its own laser beams, and can be launched into enemy formations and recalled. The PC Engine version was celebrated for its arcade fidelity at a time when home ports of arcade games typically sacrificed significant quality. Many players purchased both parts and experienced the complete game across two cartridges.

Key Features

Force Pod mechanic: detachable orb attaches front or rear of ship, provides shield, fires lasers, and can be launched into enemies. Seven weapon types selected by charging the Beam weapon to different levels. Split release: Part I (stages 1-4) and Part II (stages 5-8) sold as separate HuCards. Bosses with distinct weak points requiring the Force Pod for optimal damage. Checkpoint-based respawn system — losing a life sets back progress within a stage.

The Story Behind

In 1988 the designers working on Hudson's port of R-Type were handed cash, went to a game centre, and changed it all into hundred-yen coins. The instruction was to keep playing R-Type until they had cleared it. One of those designers tells the story himself. He now runs a YouTube channel as Liberta Tsukasa and describes himself as a game planner of thirty-six years.

A few days later a cabinet was delivered to the designers' desks. The programmers had already pulled the data off the R-Type board themselves. Tsukasa had assumed the source files would come from Irem, and they never came. While the designers went on playing, the programmers worked out how much of that data a HuCard could hold.

On The Kung Fu, the job before this one, Tsukasa used to draw R-Type's giant battleship pixel by pixel during his lunch breaks. He had no idea then that the game would become his next job.

Tricks & Tales

The decision to release R-Type on PC Engine as two separate HuCards was controversial at the time — players had to buy two products to experience the complete game. However, the individual pricing made each part affordable, and the arcade fidelity was so impressive that the approach was forgiven. The Force Pod's mechanic of launching it into enemy formations as a projectile weapon, then recalling it, remains one of the most distinctive mechanical ideas in shoot 'em up history. The stage 3 boss — a massive biological entity filling the screen — became one of gaming's most iconic mid-boss designs.

Collector's Guide

Rarity uncommon
Japan Release March 25, 1988

Region & Compatibility

Japan: R-TYPE Part I (March 25, 1988) and R-TYPE Part II (June 3, 1988), both by Hudson Soft. North American TurboGrafx-16 version was released as a single HuCard combining both parts. The combined version required different engineering to fit on one card.

Maintenance Tips

HuCard contacts are the most common maintenance point on the PC Engine and TurboGrafx-16. The card's edge connector oxidizes over decades of storage, causing failure-to-read and graphical glitches. Cleaning with 90%+ isopropyl alcohol on a cotton swab—gently wiping the gold contacts on the card itself—resolves most contact issues; stubborn oxidation responds to dedicated contact cleaners such as DeoxIT. Never blow into the card slot with your mouth, as moisture accelerates the very corrosion you are trying to remove. On systems equipped with the CD-ROM² or Super CD-ROM² add-on, the optical drive is subject to the same age-related laser and sled degradation seen in any CD system of that era; the laser assembly uses a KSS-220a-type unit on the Super CD-ROM² and replacement parts remain available.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese R-Type copies regularly.

Will this Japanese PC Engine game work on a North American TurboGrafx-16?

Not without a hardware adapter. The TurboGrafx-16's data bus lines are wired in reverse compared to the PC Engine, making the two regions physically incompatible at the cartridge (HuCard) slot level. A passive adapter such as the dbElectronics Turbo PC-Henshin bridges this gap for HuCard titles. For CD-ROM² software, the TurboGrafx-CD drive will run Japanese discs if they do not carry a software region check, but compatibility varies by title. In both cases, Japanese PC Engine software is designed for the Japanese market and carries no English text.

How should I store and clean a PC Engine HuCard?

Keep HuCards in their original plastic sleeves or a protective case, away from humidity and direct sunlight — the exposed gold contacts oxidize over time. To clean: apply 90%+ isopropyl alcohol to a cotton swab and gently wipe the gold edge contacts. Never blow on them — breath moisture accelerates corrosion. Handle by the plastic edges only, avoiding the contact strip. HuCards have no internal battery and no moving parts, making them among the most durable formats from the era.

Does this HuCard have an internal save battery?

HuCards do not support internal battery backup by design. If this title requires save data between sessions, it either uses a password system or requires an external backup peripheral (such as the Tennokoe Bank or Backup Booster) connected to the PC Engine's expansion bus. Check the game manual for the save method — many action and strategy HuCard titles are designed as single-session experiences and do not require saving at all.

Before You Buy

Things worth knowing before you buy R-Type

A short checklist for buying used PC Engine software wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    Japanese PC Engine HuCards and CDs are not compatible with the North American TurboGrafx-16 — the formats differ. Use a Japanese PC Engine system.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. HuCard or CD-ROM² — know which you're buying

    PC Engine games come on HuCard chips or on CD-ROM². CD titles also require the right CD system and a working System Card.

    Confirm the format in the listing, and for CDs check the disc surface and that saves are supported.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Rooms this game lives in

Wander deeper — explore the themed rooms where R-Type sits alongside its kin.

Share your memory

No account needed. Just your nickname and your words. Your memory goes straight to Taisei — the person who cleaned, tested, and packed these consoles in Toyohashi. He reads every one, in any language.

Choose a prompt to start writing:

Memories
Struggles & Strategies
Strength for Tomorrow

(Select a prompt above, or write freely below)

Any name you like. No registration needed.

Write in any language. Maximum 2,000 characters.

Just a nickname and your words — no account, no login. Taisei reads every memory before it appears here, so it may take a little while to show up. See our Privacy Policy.

Prefer to write to Taisei privately? Email him directly →

Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

Share your memory ↑