The producer still won't call it a masterpiece. He calls it the turning point that built everything after.
Tekken 4 followed three games that had sold better than anyone expected, and Harada has said that success itself started to feel dangerous — a team getting used to everything they touched working. Then Tekken 4 changed the movement, changed the stages, added a phone booth gimmick Harada invented himself because he thought smashing an opponent through it 'must be exhilarating.' Roughly 80% of the fanbase disagreed. The game is still, by his own telling, filled with regrets. But he doesn't talk about the other 20% as a footnote — he talks about them as the reason he kept going, the players who stuck with something unfinished-feeling because they saw what it was reaching for. Twenty years later, some of the harshest critics from back then started telling him it might have been a masterpiece. Harada still says no. Not because he's being modest, but because he seems to genuinely believe the value of Tekken 4 was never in being good on release — it was in being the mistake the franchise needed to make on the way to everything it became after.
About this game
Tekken 4 (2001) followed the enormous success of Tekken 3 and Tekken Tag Tournament, and by series director Katsuhiro Harada's own account it was received as a disappointment by most of the fanbase at the time — he estimates roughly 80% of players felt it strayed too far from what the earlier games had established. Harada has said he still considers it the franchise's clearest turning point, and that its reputation reversed almost entirely two decades later, when longtime players began telling him it might have been a masterpiece after all.
The Story Behind
Tekken 4 arrived after three straight hits — Tekken, Tekken 2 (both antecedents to the museum's Tekken 3 entry), Tekken 3, and Tekken Tag Tournament had all sold extremely well, which Harada has said made the team 'a bit scared' of how reliably everything they made was selling. He has described the backlash to Tekken 4 as formative: the roughly 20% of players who stuck with the game and defended its design choices, he says, were mostly the same players who, decades later, would tell him it deserved reappraisal.
Tricks & Tales
Harada has said the phone booth stage gimmick — smashing an opponent through a phone booth mid-combo — was his own idea, and that he thought it 'must be exhilarating.' It wasn't popular at launch. Decades later, he's heard from players in their 40s and 50s who now call Tekken 4 innovative, a reversal he meets with visible skepticism: "I bet they don't know how people used to talk about me back then... The producer himself says it was not [a masterpiece]." He has summarized the game bluntly: "It was a turning point for me. That game is filled with regrets and many lessons learned. Because of that, we are where we are now."
Collector's Guide
Region & Compatibility
The PS2 is region-locked. A machine and a disc must belong to the same region to work together: NTSC-J (Japan and parts of Asia), NTSC-U/C (North America), or PAL (Europe, Australia). A Japanese console plays Japanese games. It is also Japanese 100-volt hardware — a fat model used in North America's 120 volts or Europe's 220–240 needs a step-down transformer; the slim models use an external adapter that can be swapped for the right one. DVD films carry their own separate region code, fixed to the console as well.
Maintenance Tips
The PS2's most vulnerable part is its optical drive. The laser pickup weakens with age, producing the famous Disc Read Error — discs that load slowly, read intermittently, or read games but not DVDs (or the reverse). Keeping the vents and internal fan free of dust matters, especially on the larger 'fat' models, which run warmer. Replacement laser units are still made, but match the part number to your exact model before buying, as several incompatible types exist. DualShock 2 controllers commonly develop sticky or drifting analog sticks with age; the rubber and contacts wear, and both are repairable.
What to Watch Out For
Before buying, these are the points worth knowing — from someone who handles original Japanese Tekken 4 copies regularly.
Should I buy a fat PS2 or a slim one?
Both play the same games; the choice is about what you want around them. The fat models have an internal power supply and an expansion bay that takes a hard drive, and the original PlayStation backward compatibility is at its strongest here — a late fat unit (SCPH-50000) is a well-regarded, stable choice. The slim models are far smaller, have networking built in, and use an external power adapter that is easy to swap for your region, which makes them the simpler pick for travel or for use outside Japan. The very last slim revision (SCPH-90000) is best avoided if PS1 compatibility matters to you, as some older discs can be less reliable on it.
How do I check a used PS2 for the dreaded Disc Read Error?
Ask the seller to test three kinds of disc, because the laser can fail partially: a PS2 game, a PS1 game, and a DVD film. A drive that reads one type but not another has a tired laser — repairable, but factor in the cost. Warning signs to ask about: discs that only read after the tray is opened and closed a few times, long load times, or freezing. A unit described only as 'powers on' has not really been tested; powering on is not the same as reading discs.
What should come in the box?
To actually play, you need three things beyond the console: a controller (a genuine DualShock 2 holds up far better than most third-party pads), an 8 MB memory card for saves, and the right power connection — a direct cable on fat models, a matching external adapter on slims, where the wrong adapter is genuinely risky. A standard composite (yellow/red/white) AV cable is the baseline; a component or RGB cable, if included, noticeably improves the picture.
Is a modified PS2 (FreeMcBoot and similar) something to worry about?
Some used units come with a modified memory card or software that unlocks homebrew and disc-image loading. Whether that appeals to you is a personal call, and the legal picture varies by country. For simply playing original discs it is not needed at all. If a listing advertises 'free region' or 'modded,' understand that you are buying a console someone has already altered — fine if that is what you want, worth knowing if it is not.
Unexpected Discoveries
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Rooms this game lives in
Wander deeper — explore the themed rooms where Tekken 4 sits alongside its kin.
Memories from around the world
This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.
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