PlayStation 2 · Fighting

Used THE KING OF FIGHTERS 2001 - Tested & Working

Used THE KING OF FIGHTERS 2001 - Tested & Working

Japan: March 14, 2002 · Dev: Eolith / BrezzaSoft

Updated:

The company died. The story didn't.

In 2000, SNK — the company that had carried The King of Fighters for seven years — filed for bankruptcy. The NESTS Chronicles, a three-year story spanning KOF '99, 2000, and the yet-unmade 2001, had no ending. Korean publisher Eolith and BrezzaSoft, a studio formed by former SNK staff who'd just lost their jobs, took the contract and finished it. They worked under time pressure and tighter budgets than they'd ever had. They kept the gameplay consistent, refined the Striker system, and closed the story: Igniz defeated, the cartel destroyed, the three-year journey complete. The SNK logo still appears in the opening, even though almost none of the original SNK development team touched the game. What you see on the disc is something rarer than a sequel — it's a promise kept after the people who made the promise were gone.

About this game

Released in 2001 for arcades and ported to PlayStation 2 in 2002, The King of Fighters 2001 marked a turning point: the final chapter of the NESTS Chronicles saga and the first KOF title developed after SNK's bankruptcy. Korean publisher Eolith partnered with BrezzaSoft — a studio formed by former SNK staff — to continue the series under difficult circumstances. The game refined the Striker system, allowing players to select between one and three assist characters, and concluded the three-year storyline that began with KOF '99.

The Story Behind

The King of Fighters 2001 was developed under extraordinary circumstances. Following SNK's bankruptcy in 2000, Korean publisher Eolith secured a licensing agreement and partnered with BrezzaSoft — a company formed by former SNK employees — to continue the series. This was the first KOF game produced outside the original SNK structure. The development team, working under time and resource constraints, maintained core KOF gameplay while introducing refinements to the Striker system. The game concluded the NESTS Chronicles, a three-year story arc that had begun with KOF '99. The arcade version launched on November 15, 2001, with distribution handled by Sun Amusement and Playmore (later SNK Playmore), while Mega Enterprise provided financial sponsorship. Although the SNK logo appeared in the opening, former SNK development staff were only involved in the game's audio; all other development was handled by BrezzaSoft and Eolith personnel.

Tricks & Tales

The PlayStation 2 version was released as a standalone title in Japan, but in North America and Europe it was bundled with The King of Fighters 2000 as a two-in-one package. The game also received a Dreamcast port exclusive to Japan. Despite the challenging development circumstances, the team aimed to maintain consistency with previous KOF entries to avoid disappointing longtime fans of the series. The game introduced the "Tactical Order Select" system, allowing teams of up to four fighters instead of the traditional three-member format. The PlayStation 2 version, released in Japan on October 23, 2003 and in North America on December 19, 2003, featured exclusive Striker characters not available in the arcade version.

Collector's Guide

Japan Release March 14, 2002

Region & Compatibility

The PS2 is region-locked. A machine and a disc must belong to the same region to work together: NTSC-J (Japan and parts of Asia), NTSC-U/C (North America), or PAL (Europe, Australia). A Japanese console plays Japanese games. It is also Japanese 100-volt hardware — a fat model used in North America's 120 volts or Europe's 220–240 needs a step-down transformer; the slim models use an external adapter that can be swapped for the right one. DVD films carry their own separate region code, fixed to the console as well.

Maintenance Tips

The PS2's most vulnerable part is its optical drive. The laser pickup weakens with age, producing the famous Disc Read Error — discs that load slowly, read intermittently, or read games but not DVDs (or the reverse). Keeping the vents and internal fan free of dust matters, especially on the larger 'fat' models, which run warmer. Replacement laser units are still made, but match the part number to your exact model before buying, as several incompatible types exist. DualShock 2 controllers commonly develop sticky or drifting analog sticks with age; the rubber and contacts wear, and both are repairable.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Used THE KING OF FIGHTERS 2001 - Tested & Working copies regularly.

Will a Japanese PlayStation 2 copy of KOF 2001 work on a North American or European PS2?

No. The PlayStation 2 is region-locked into three zones: NTSC-J (Japan), NTSC-U/C (North America), and PAL (Europe). Game discs only work on consoles from the matching region. A Japanese KOF 2001 disc requires a Japanese PS2 to play.

Is there a standalone version of KOF 2001 for PlayStation 2 in North America or Europe?

No. In Japan, KOF 2001 was released as a standalone title. In North America and Europe, it was only published as part of a two-in-one bundle with The King of Fighters 2000. If you're looking for the game outside Japan, expect to receive both 2000 and 2001 together on a single or multi-disc set.

Will my save get wiped if something inside the disc fails?

PlayStation 2 games save to a Memory Card, not to the disc itself. As long as your Memory Card is intact, your progress is safe. There's no internal battery in a PS2 disc that can die and erase your save file.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Rooms this game lives in

Wander deeper — explore the themed rooms where Used THE KING OF FIGHTERS 2001 - Tested & Working sits alongside its kin.

Share your memory

No account needed. Just your nickname and your words. Your memory goes straight to Taisei — the person who cleaned, tested, and packed these consoles in Toyohashi. He reads every one, in any language.

Choose a prompt to start writing:

Memories

(Select a prompt above, or write freely below)

Any name you like. No registration needed.

Write in any language. Maximum 2,000 characters.

Just a nickname and your words — no account, no login. Taisei reads every memory before it appears here, so it may take a little while to show up. See our Privacy Policy.

Prefer to write to Taisei privately? Email him directly →

Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

Share your memory ↑