3DO · Adventure

D no Shokutaku

Dの食卓

Japan: April 1, 1995 · Dev: WARP

Updated:

He handed them a fake — then swapped it for the real one at the airport.

Kenji Eno started WARP in 1994 because the company he had worked for made sequels and could not give him the freedom to create what he wanted. D was his first game under his own studio, and he knew if it failed he would leave the industry. The game had a cannibalism scene — something publishers would not approve. So Eno submitted a clean master disc to pass certification, then switched it for the real one as he flew to hand-deliver it. The game sold a million copies in Japan. Sometimes the things you want to say can only be said if you find the courage to slip them past the gate. If you believe something needs to reach people, you do not wait for permission — you work within the rules until you find the one crack wide enough.

— inspired by Kenji Eno

About this game

D no Shokutaku, directed by Kenji Eno for WARP and released in Japan on April 1, 1995, was an early 3DCG cinematic adventure; it was released in the West simply as D.

The Story Behind

Released in Japan on April 1, 1995, for the 3DO, D was the debut title from WARP, a studio Kenji Eno founded in 1994 after leaving work that only allowed him to develop sequels. Development took about one year using Amiga 4000 computers to create the full-motion video sequences. The game was later ported to the Sega Saturn, PlayStation, and MS-DOS.

Tricks & Tales

Eno famously smuggled a cannibalism scene past censors by submitting a fake 'clean' master disc, then switching it for the real game as he flew to deliver it. The game sold a million copies in Japan and received a special edition re-release. D was originally known as 'D no Shokutaku' (Dの食卓) in Japan, shortened to just 'D' for Western releases.

Collector's Guide

Japan Release April 1, 1995

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese D no Shokutaku copies regularly.

Is D no Shokutaku on 3DO region-free?

Yes. Almost all 3DO games, including D, are region-free — a Japanese copy plays on any NTSC 3DO console from anywhere in the world. Only the packaging language differs by region; the game discs themselves are identical.

Does the 3DO version of D use save batteries?

No. D is stored on CD-ROM and uses the 3DO console's built-in memory or memory card to save progress, not a battery inside the disc. The 3DO's internal memory is powered by the console itself, so there are no cartridge batteries to replace.

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