Game Boy Color · role-playing video game

Pokémon Crystal

ポケットモンスター クリスタルバージョン

Japan: January 1, 2000 · Dev: Game Freak · Music: Junichi Masuda

The third trip through the same towns — and the one that finally let a girl lead.

Crystal is Gold and Silver played a third time, and yet it never feels like a repeat. For the first time in the series you could choose to be a girl, Kris, and watch your Pokémon stir and stretch the instant they hit the battlefield instead of standing frozen. Suicune, the blue beast, stopped being a footnote and became a story you chased across all of Johto until it would finally stand still and face you. It was also the first Pokémon game that refused to run on the old gray brick — you needed a Game Boy Color, the world finally in full color, no compromise.

About this game

Pokémon Crystal is a 2000 role-playing video game for the game boy color, developed by Game Freak, with music by Junichi Masuda. It belongs to the Pokémon series.

Tricks & Tales

Crystal was the first Pokémon game to let you play as a female protagonist, Kris — the option to choose your gender that the series has kept ever since started here. It was the first Pokémon game that would not run on the original Game Boy at all — it required a Game Boy Color, while Gold and Silver still worked on the old gray system. The Japanese release supported the Mobile Adapter GB, letting players trade and battle over a cell-phone connection through the paid Mobile System GB service.

Collector's Guide

Japan Release January 1, 2000

Region & Compatibility

Like the original DMG, the Game Boy Color is fully region-free. Japanese, North American, and European GBC cartridges all share the same physical format and connector, and the hardware applies no lockout. A Japanese GBC cartridge will run on any GBC from any region without modification. The GBC is also fully backward compatible with original DMG cartridges — when a DMG cart is played on a GBC, the system automatically renders it with one of several colour palettes. GBC-specific cartridges (the 'GBC only' black-tab type) will not run on the original DMG, but will run on the Game Boy Advance as well as the GBC.

Maintenance Tips

Game Boy Color cartridges — the smaller, slightly translucent-shell format — use the same cleaning approach as original DMG carts: a cotton swab with 90% or higher isopropyl alcohol wiped along the contact row, allowed to dry fully before reinsertion. The GBC console's ABS plastic shell faces the same yellowing risk as the DMG when exposed to UV light over time. Notably, several GBC titles — most famously Pokémon Gold, Silver, and Crystal — include a real-time clock (RTC) circuit that runs continuously off a CR2025 coin cell. These batteries are now well over 25 years old; a dead RTC battery means time-based in-game events will not advance, even though the game itself will still load and save normally. This is a distinct issue from save data loss.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Pokémon Crystal copies regularly.

Is this just Gold/Silver again, or is it worth owning on top of them?

It's the same Johto adventure, but Crystal is the polished 'third version': animated battle sprites, the choice to play as a girl, and a full Suicune storyline you chase across the region. If you only buy one Generation II game, this is the definitive one.

Will my Pokémon Crystal cartridge still save, or has the battery died?

Gen II carts use an internal save battery that can wear out after 20+ years; a dead battery means your progress won't save and some time-based events stop working. Many cartridges still hold, but if you want long-term play, budget for a battery replacement.

Can I play Crystal on an original Game Boy?

No. Unlike Gold and Silver, Crystal is the first Pokémon game that needs a Game Boy Color (or later compatible hardware). The old monochrome Game Boy can't run it at all.

Before You Buy

Things worth knowing before you buy Pokémon Crystal

A short checklist for buying a used Game Boy Color cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Good news — Game Boy Color is region-free

    These cartridges are not region-locked, so a Japanese copy plays on any compatible Game Boy worldwide.

    Confirm whether the title is Color-only or also works on the original Game Boy.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Rooms this game lives in

Wander deeper — explore the themed rooms where Pokémon Crystal sits alongside its kin.

Share your memory

No account needed. Just your nickname and your words. Your memory goes straight to Taisei — the person who cleaned, tested, and packed these consoles in Toyohashi. He reads every one, in any language.

Choose a prompt to start writing:

Memories

(Select a prompt above, or write freely below)

Any name you like. No registration needed.

Write in any language. Maximum 2,000 characters.

Just a nickname and your words — no account, no login. Taisei reads every memory before it appears here, so it may take a little while to show up. See our Privacy Policy.

Prefer to write to Taisei privately? Email him directly →

Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

Share your memory ↑